Difference between revisions of "Mobil 1 Rally Championship"
From PCGamingWiki, the wiki about fixing PC games
(fixed the fov fix explanation, patch 6 fov issue) |
(window, mouse) |
||
Line 33: | Line 33: | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} Latest version is Patch 5.30.0(also called Patch 6) | + | {{ii}} Latest version is Patch 5.30.0(also called Patch 6), it can be downloaded [http://www.patches-scrolls.de/patch/2733/7/ here] or [http://explosiveracing.net/rc/ here]. |
===dgVoodoo=== | ===dgVoodoo=== | ||
Line 82: | Line 82: | ||
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Widescreen resolution|Widescreen resolution]]. | |fov notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |windowed = | + | |windowed = false |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
Line 138: | Line 138: | ||
{{ii}} 3D objects in menus are narrower. | {{ii}} 3D objects in menus are narrower. | ||
{{--}} Menus will still be stuck at 800x600. | {{--}} Menus will still be stuck at 800x600. | ||
− | {{--}} | + | {{--}} With the newest [[#Patches|patch]] changing the FOV will stretch the car's body. |
{{ii}} Old versions of DirectX have a resolution limit, use [[#dgVoodoo|dgVoodoo]] files to enable higher resolutions. | {{ii}} Old versions of DirectX have a resolution limit, use [[#dgVoodoo|dgVoodoo]] files to enable higher resolutions. | ||
{{ii}} Custom resolution can be also forced using [[#dgVoodoo|dgVoodoo]] and it works for the menus too, but can cause small artifacts. | {{ii}} Custom resolution can be also forced using [[#dgVoodoo|dgVoodoo]] and it works for the menus too, but can cause small artifacts. | ||
Line 149: | Line 149: | ||
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false |
Revision as of 11:28, 15 May 2017
Developers | |
---|---|
Magnetic Fields[1] | |
Creative Asylum[2] | |
Publishers | |
Actualize[3] | |
Germany | Ubisoft[4] |
Release dates | |
Windows | November 19, 1999[1] |
Key points
- Commonly referred to as Rally Championship 2000.
General information
- Official website (retrieved)
- Tom's RC2K Website - A fan site with different mods and tools for editing the game.
Availability
- A demo is available here
Essential improvements
Patches
dgVoodoo
- Fixes many issues with the game:
- Removes the DirectX resolution limit.
- Makes it possible to select resolutions with 32 bit color option in the video settings menu.
- Can be used to force anti-aliasing without rendering issues.
- Can be used to force custom resolutions (can cause small artifacts, see Widescreen resolution for a better fix).
- Fixes low frame rate issue.
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
Instructions |
---|
Input settings
Controller remapping
- Binding trigger axes requires some additional changes.
Instructions |
---|
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Issues fixed
Low frame rate
Instructions |
---|
Sound crashing and freezing
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
DirectDraw | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, NT 4 | |
Processor (CPU) | AMD K6-2 300 MHz Intel Pentium II 266 MHz |
AMD K7 500 MHz Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 20 MB | 650 MB |
Video card (GPU) | 8 MB of VRAM DirectX 5 compatible | 16 MB of VRAM DirectX 6.1 compatible |