Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Cossacks: European Wars"

From PCGamingWiki, the wiki about fixing PC games
m (Robot: Cosmetic changes)
Line 47: Line 47:
  
 
Note further that due to the game's heavy focus on micromanagement, the AI has a significant advantage to any human player. A slower game speed will allow the player more time for micromanagement and decision making, while at faster speeds, untrained player will be overwhelmed quickly. Therefore, the "Game Speed" slider is effectively a difficulty modifier (and arguably more so than the "Easy/Med/Hard/V. Hard" options) and can be set to lower percentages if the game is perceived as too difficult.
 
Note further that due to the game's heavy focus on micromanagement, the AI has a significant advantage to any human player. A slower game speed will allow the player more time for micromanagement and decision making, while at faster speeds, untrained player will be overwhelmed quickly. Therefore, the "Game Speed" slider is effectively a difficulty modifier (and arguably more so than the "Easy/Med/Hard/V. Hard" options) and can be set to lower percentages if the game is perceived as too difficult.
 
  
 
[[Category:Game]]
 
[[Category:Game]]
 
[[Category:Windows]]
 
[[Category:Windows]]

Revision as of 17:21, 12 September 2012

This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.

Template:Infobox

Cossacks: European Wars is a historical real-time strategy game by ukrainian game developer GSC Game World which was released in late 2000. The player may take control of one of 16 (later 20, with Back to War) European nations of the 17th and 18th century. Distinctive features of the game are its massive scale - allowing up to 8000 units on the battlefield at the same time - and the attention to historical detail, with each faction having distinctive units, buildings and tech trees. The game features five campaigns, ten scenarios and a skirmish mode. The game has two expansion packs, Cossacks: The Art of War, released in 2001 and Cossacks: Back to War, released in 2002; a sequel, Cossacks II: Napoleonic Wars and a spin-off, American Conquest.

Cossacks: The Art of War

Template:Infobox

Cossacks: The Art of War is the first add-on to Cossacks: European Wars. It adds two new playable nations, Bavaria and Denmark, bringing the nation total to 18, as well as five new campaigns and six new scenarios. The expansion also adds several gameplay fixes and tweaks, as well as a multiplayer mode and a feature-rich editor.

Cossacks: Back to War

Template:Infobox

Cossacks: Back to War is the second, stand-alone expansion of Cossacks: European Wars. It includes all nations and gameplay features of the previous two titles and adds two more nations, Switzerland and Hungary. It features 100 new single-player scenarios, but no campaigns. The multiplayer and editor were significantly improved and several gameplay features added, as well as a random map generator for skirmish mode and vastly improved AI.

Known Issues

Game running too fast/slow

Cossacks: EW was released in 2000 and features a unique engine timing system. While the game's speed is still dependant on the CPU clock, like many older titles, Cossacks offers a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.

On modern machines, it is advisable to set the "Game Mode" to "Slow Mode" and the "Game Speed" slider to about 80%. Note that adjustments to the "Game Speed" slider affect everything, even the scrolling speed, so it is recommended to adjust the "Scrolling Speed" slider after one has found a comfortable "Game Speed" setting.

Note further that due to the game's heavy focus on micromanagement, the AI has a significant advantage to any human player. A slower game speed will allow the player more time for micromanagement and decision making, while at faster speeds, untrained player will be overwhelmed quickly. Therefore, the "Game Speed" slider is effectively a difficulty modifier (and arguably more so than the "Easy/Med/Hard/V. Hard" options) and can be set to lower percentages if the game is perceived as too difficult.