Difference between revisions of "Glossary:OpenGL"
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==Introduction== | ==Introduction== | ||
− | OpenGL is a cross platform API that allows for the creation of 2D and 3D computer graphics. [[Linux]] and [[Mac (Operating System)|Mac]] games use OpenGL. Some games running in [[Windows]] have the option to use OpenGL instead of [[DirectX]]. OpenGL is provided by hardware that supports it natively. A card that supports a particular version of OpenGL will support all prior versions as well. In most cases, the drivers necessary to take advantage of OpenGL are included in vendor downloads. | + | OpenGL is a cross platform API that allows for the creation of 2D and 3D computer graphics. [[Linux]] and [[Mac OS X (Operating System)|Mac]] games use OpenGL. Some games running in [[Windows]] have the option to use OpenGL instead of [[DirectX]]. OpenGL is provided by hardware that supports it natively. A card that supports a particular version of OpenGL will support all prior versions as well. In most cases, the drivers necessary to take advantage of OpenGL are included in vendor downloads. |
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Revision as of 12:56, 18 June 2012
Introduction
OpenGL is a cross platform API that allows for the creation of 2D and 3D computer graphics. Linux and Mac games use OpenGL. Some games running in Windows have the option to use OpenGL instead of DirectX. OpenGL is provided by hardware that supports it natively. A card that supports a particular version of OpenGL will support all prior versions as well. In most cases, the drivers necessary to take advantage of OpenGL are included in vendor downloads.
OpenGL version | Released | Supported Radeon cards | Supported Nvidia cards |
---|---|---|---|
4.2 | 2010 | HD 5000, 6000 and 7000 Series | GeForce 400, 500, and 600 Series |
3.3 | 2010 | Radeon HD Series | GeForce 8, 9, 100, 200 and 300 Series |
2.1 | 2006 | Radeon HD 2350 | GeForce 6, 7 Series |