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| ==Restoring Legacy Audio Effects (DirectSound 3D)== | | ==Restoring Legacy Audio Effects (DirectSound 3D)== |
− | DirectSound was the component responsible for audio in [[DirectX]]. Most of games developed since mid-90s always relied on its hardware-based audio path to offload work and make use of the various enhancement features of discrete [[Glossary:Sound card|sound cards]]. With the arrival of Windows Vista and its new audio stack, Microsoft deprecated it and just employed a software emulation layer. Depending on each game results may vary from the absolute consistency to bad, misplaced or even missing audio. To resolve this incompatibility, sound device manufacturers developed software to restore legacy audio effects for their respective devices and end users developed workarounds that can be applied to any sound device. | + | DirectSound was the component responsible for audio in [[DirectX]]. Most games developed since the mid-90s relied on its hardware-based audio path to offload work and make use of the various enhancement features of discrete [[Glossary:Sound card|sound cards]]. With the arrival of Windows Vista and its new audio stack, Microsoft deprecated it and just employed a software emulation layer. Depending on each game, results may vary from absolute consistency, to bad, misplaced or even missing audio. To resolve this incompatibility, sound device manufacturers developed software to restore legacy audio effects for their respective devices and end users developed workarounds that can be applied to any sound device. |
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Revision as of 15:45, 25 October 2014
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Speaker setup
- Many games use the speaker configuration reported by the operating system so having it set correctly is crucial.
Issues fixed
Sound problems (cracking, delays, missing music/effects, etc.)
No surround sound
- Some games are using old implementations of OpenAL or other sound libraries that result in no or bad audio positioning.
- See also: Restoring Legacy Audio Effects (DirectSound 3D). The majority of old (pre-2008) games used to use DirectSound3D hardware acceleration to determine positional audio
Game volume decreases
Can't enable EAX
- EAX effects need a workaround on Windows Vista and newer.
- This is not required for games using OpenAL
Please refer to Restoring Legacy Audio Effects (DirectSound 3D) for more information.
CD music not playing
CD-DA music (shows up as a music CD in media players)
Non-CD-DA music (does not show up as a music CD in media players)
Enabling 7.1 Output In Source Engine Games (Windows Vista and newer)
While many of Valve's games that use the Source Engine may have a 7.1 speaker option, this feature may not function correctly in Vista and newer Windows operating systems. When set to 7.1 output, the game will output to only 5 speakers, leaving the side surround speakers void of sound. This issue is typically present in Source engine games that use Miles Sound System.
Restoring Legacy Audio Effects (DirectSound 3D)
DirectSound was the component responsible for audio in DirectX. Most games developed since the mid-90s relied on its hardware-based audio path to offload work and make use of the various enhancement features of discrete sound cards. With the arrival of Windows Vista and its new audio stack, Microsoft deprecated it and just employed a software emulation layer. Depending on each game, results may vary from absolute consistency, to bad, misplaced or even missing audio. To resolve this incompatibility, sound device manufacturers developed software to restore legacy audio effects for their respective devices and end users developed workarounds that can be applied to any sound device.
EAX
- Using these solutions may also restore surround sound functionality in games that use DirectSound 3D.
- If the game has a grayed-out or disabled EAX option, using these solutions should allow the option to be enabled.
A3D
- Lists of Aureal 3-Dimensional enabled games can be found here and here
- C-Media based sound cards support A3D 1.0 out of the box, even in Windows Vista (via Xear3D)[1]
References