Difference between revisions of "Tonic Trouble"
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'''Key points''' | '''Key points''' | ||
{{--}} Poor compatibility with modern operating systems.<ref>[https://sourceforge.net/p/dxwnd/discussion/general/thread/5a09f3d5/ DxWnd / Discussion / General Discussion:Tonic Trouble]</ref> See [[#Essential improvements|here]] for fixes. | {{--}} Poor compatibility with modern operating systems.<ref>[https://sourceforge.net/p/dxwnd/discussion/general/thread/5a09f3d5/ DxWnd / Discussion / General Discussion:Tonic Trouble]</ref> See [[#Essential improvements|here]] for fixes. | ||
− | {{++}} Animations are not locked at 30 FPS | + | {{++}} Animations are '''not''' locked at 30 FPS, meanwhile the [[Tonic Trouble Special Edition|Special Edition's]] animations are locked at 30 FPS. |
==Availability== | ==Availability== |
Revision as of 03:17, 17 September 2019
Developers | |
---|---|
Ubisoft Montreal | |
Ubisoft Montpellier | |
Publishers | |
Ubisoft | |
Engines | |
Ubisoft OpenSpace | |
Release dates | |
Windows | December 6, 1999 |
Tonic Trouble | |
---|---|
Tonic Trouble Special Edition | 1998 |
Tonic Trouble | 1999 |
Key points
- Poor compatibility with modern operating systems.[1] See here for fixes.
- Animations are not locked at 30 FPS, meanwhile the Special Edition's animations are locked at 30 FPS.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Game also requires you to run it via a shortcut created in your desktop after installation to run it properly. |
- This game is not available digitally.
Version differences
- Special Edition refers to a set of many earlier builds of of this game which were released around a year before it was sold in retail stores. They contain many differences from this version and were only bundled on some OEM discs.
Essential improvements
Patches
- Patches are available here. The
ttsndfix.zip
patch fixes sounds not playing on A3D-compatible sound cards. All of the other patches listed here are not meant to be used with the retail version, but rather Tonic Trouble Special Edition.
Playing on modern operating systems
Use dgVoodoo 2 and a modified executable |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GAMEDATA\OPTIONS[Note 1] %WINDIR%\UBISOFT\UBI.INI[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\GAMEDATA\SaveGame[Note 1] |
Video settings
Widescreen resolution
Widescreen patching tool |
---|
Notes
|
Input settings
- F1 will show game totals, F9 will toggle the HUD, and F4 will show the console. Typing and entering "version" in the console will show your current game version.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | Fan translation. Only available in a warez site at the moment. | |||
Spanish | Castilian. |
- Retail version's languages are individually separated by regional releases.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | 166 MHz Intel Pentium processor or compatible MMXTM and non-MMXTMCyrix PR 233 MHz, AMD K6-2 266 MHz | 233 MMXTMAGPCyrix XXX, AMD K6-2 XXX |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | All cards compatible with DX6 tested chipset: VOODOO 1, VOODOO 2 and VOODOO 3 (3DFX), ATI rage pro, Power VR2, Matrox G200 and G100, S3 savage 3D, Intel 740, NVIDIA TNT, Riva 128, Permedia 2 2 MB of VRAM DirectX 6 compatible | 8 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).