Difference between revisions of "Requiem: Avenging Angel"
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Revision as of 08:43, 16 April 2019
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Developers | |
---|---|
Cyclone Studios | |
Publishers | |
3DO | |
Ubisoft | |
Release dates | |
Windows | March 31, 1999 |
Key points
- The game requires DirectX 6.1 to run and it won't run on newer versions. Patch 1.3 updates the game to run on DirectX 8, but the game still won't run in Windows 7. The GOG.com and Steam versions have been modified to work on modern OS including Windows 7.
- Some players have reported game breaking bugs that may occur during playthrough. These bugs usually affect doors which don't open when they're supposed to and the player gets stuck. If such problem occurs it can be worked around by using the "no clip" cheat. These bugs have mostly been reported when using the Direct3D rendering method.
- The game will not launch on Windows 10. Regardless if it's D3D or 3DFX mode, not even Glide wrappers will make it run. Leaving older Windows system as a last resort.
General information
Availability
Essential improvements
Patches
- Patches are available.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/493310/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Gamers[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/493310/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Windowed
Use wndmode[1] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Versus |
||
Online play | 8 | Versus |
Issues fixed
Running the game on modern systems
Use D3DWindower[citation needed] |
---|
|
Use wndmode[citation needed] |
---|
|
Impossible to select leftmost angelic powers with the mouse pointer
- Occurs when running the game with D3DWindower.
- The game allows to bring up a menu where angelic powers can be selected with the mouse pointer. D3DWindower will break immediately when mouse pointer is brought up by the game and the window will most likely lose the focus when a click is performed. This occurs when mouse pointer is positioned at the left part of the screen. This makes certain angelic powers unselectable through mouse pointer.
Workarounds[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95/98 | |
Processor (CPU) | Pentium 166 MHz | Pentium 200 MHz |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 116 MB | 275 MB |
Video card (GPU) | 2 MB of VRAM | 4 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (493310) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).