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Difference between revisions of "Star Wars: Jedi Knight - Jedi Academy"

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m (changed general information to key points)
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{{cleanup}}
 
 
{{infobox
 
{{infobox
 
|title          = Star Wars: Jedi Knight – Jedi Academy
 
|title          = Star Wars: Jedi Knight – Jedi Academy
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}}
 
}}
 
{{:Star Wars: Jedi Knight (series)}}
 
{{:Star Wars: Jedi Knight (series)}}
'''Key points'''
+
 
{{++}} The [http://sourceforge.net/projects/jediacademy/ source code] has been released as open source (GNU GPL v2).
+
'''General information'''
 +
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=715 Steam Users' Forums]
 +
{{mm}} [http://steamcommunity.com/app/6020/discussions/ Steam Community Discussions]
 +
{{mm}} [http://sourceforge.net/projects/jediacademy/ Source Code]
 +
 
 +
==Availability==
 +
{{Availability Table|
 +
{{Availability Table/row| [http://store.steampowered.com/app/6020/ Steam] | {{ID|Steam}} | Windows and Mac}}
 +
{{Availability Table/row| [http://www.gameagent.com/store/aspyr/pd/productID.176181000/pgm.78347700 GameAgent] | {{ID|DRM-Free}} | Mac only (does not support Lion) }}
 +
{{Availability Table/row| Retail | {{ID|Retail}} | Requires CD#1 in disk drive to run Singleplayer }}
 +
}}
 +
 
 
{{ii}} The Steam release does not include a manual; you can download one [http://www.replacementdocs.com/download.php?view.849 from ReplacementDocs.]
 
{{ii}} The Steam release does not include a manual; you can download one [http://www.replacementdocs.com/download.php?view.849 from ReplacementDocs.]
  
== Official patch ==
+
=== Official patch ===
 
 
 
The most recent patch for the PC version is 1.01. It can be downloaded [http://www.lucasarts.com/support/update/jediacademy.html from LucasArts.] It is included in the Steam release.
 
The most recent patch for the PC version is 1.01. It can be downloaded [http://www.lucasarts.com/support/update/jediacademy.html from LucasArts.] It is included in the Steam release.
  
 
The most recent patch for the Mac version is 1.03 Rev F (currently in beta). It can be downloaded [http://support.aspyr.com/entries/20708328-star-wars-jedi-knight-jedi-academy-patch-version-1-01-1-03-rev-f-universal from Aspyr.]
 
The most recent patch for the Mac version is 1.03 Rev F (currently in beta). It can be downloaded [http://support.aspyr.com/entries/20708328-star-wars-jedi-knight-jedi-academy-patch-version-1-01-1-03-rev-f-universal from Aspyr.]
  
== Widescreen mode, custom resolutions ==
+
==Game data==
 +
{{Game Location Table|
 +
{{Game Location Table/row|Save game location|%GAMEDIR%\GameData\base\saves}}
 +
{{Game Location Table/row|Configuration files location|%GAMEDIR%\GameData\base}}
 +
}}
  
# Launch both the single-player and multiplayer executables at least once.
+
{{ii}} Game has separate configuration files for Singleplayer and Multiplayer. For Singelplayer it's '''jaconfig.cfg''', for multiplayer - '''jampconfig.cfg'''.  
# Navigate to the <pre>C:\Program Files (x86)\Star Wars Jedi Knight Academy\GameData\base\</pre>
 
  
folder of your install directory.
+
==Video settings==
# Open '''jaconfig.cfg''' in a text editor.
+
[[File:star_wars_jedi_academy_options_stiched.jpg|290px|right|thumb|General settings.]]
# There should be a line <pre>seta r_mode "X"</pre> where X is a number. If there is not, add it. Replace X with -1.
+
{{Video Settings
# There should be a line <pre>seta r_customwidth "X"</pre> where X is a number. If there is not, add it. Replace X with the width of your desired resolution (for example, for 1680x1050 resolution, replace X with 1680).
+
|wsgf_link                  =http://www.wsgf.org/dr/star-wars-jedi-knight-jedi-academy
# There should be a line <pre>seta r_customheight "X"</pre> where X is a number. If there is not, add it. Replace X with the height of your desired resolution (for example, for 1680x1050 resolution, replace X with 1050).
+
|widescreen_wsgf_award      =silver
# There should be a line <pre>seta cg_fov "X"</pre> where X is a number. If there is not, add it. Replace X with your desired horizontal FOV (default is 80; try 90 for 16:10 resolutions, or 95 for 16:9).
+
|multimonitor_wsgf_award    =silver
# Repeat steps 3-7 with '''jampconfig.cfg'''.
+
|widescreen_resolution      =hackable
 +
|widescreen_resolution_notes=See [[#Widescreen resolution|Widescreen resolution]].
 +
|multimonitor              =hackable
 +
|multimonitor_notes        =
 +
|fov                        =hackable
 +
|fov_notes                  =<code>cg_fov X</code> in console. Doesn't work, if the map is not loaded.
 +
|windowed                  =true
 +
|windowed_notes            =
 +
|fullscreen                =false
 +
|fullscreen_notes          =
 +
|anisotropic                =true
 +
|anisotropic_notes          =Slider (maximum anisotropy is 16).
 +
|antialiasing              =false
 +
|antialiasing_notes        =
 +
|vsync                      =true
 +
|vsync_notes                =May require tweaks for 120Hz monitors, due to default 85fps cap.
 +
}}
  
Note that running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched. In addition, your arms may occasionally appear to be floating in midair when using the lightsaber or Force powers in first-person view.
+
=== [[Widescreen resolution]] ===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Running a game in widescreen resolution}}
 +
# Start a game.
 +
# Open up console, by pressing <code>Shift</code>+<code>~</code>
 +
# Type in: <code>r_customwidth X</code>, where X is width of your desired resolution (for example, for 1680x1050 resolution, replace X with 1680).
 +
# Now, type in: <code>r_customheight Y</code>, where Y is height of your desired resolution (for example, for 1680x1050 resolution, replace Y with 1050).
 +
# Type in: <code>r_mode -1</code> to make the game use custom resolutions.
 +
# Type in <code>vid_restart</code> to restart the renderer and apply new resolution settings.
 +
# The last step is changing the FOV. To do it, either load a game or start a new game. When the map is loaded, open the console and type in <code>cg_fov X</code>, where X is your horizontal FOV value. Default FOV for 4:3 resolution is 80, therefore a value recommended for 16:9 resolutions is 97. Value recommended for 16:10 resolutions is 90.
  
== Windowed mode ==
+
'''Notes'''
Execute the game with the command line parameter +set r_fullscreen 0.
+
{{ii}} Running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched.
 +
{{ii}} Your arms may occasionally appear to be floating in midair when using the lightsaber or Force powers in first-person view.
 +
}}
  
== Save file location ==
+
==Input settings==
 +
{{Input Settings
 +
|key_remap                  =true
 +
|key_remap_notes            =
 +
|acceleration_option        =false
 +
|acceleration_option_notes  =See [[#Mouse Acceleration|Mouse Acceleration]] for more information.
 +
|controller_support        =true
 +
|controller_support_notes  =Joystick only.
 +
}}
  
Save files are stored in the following folder in the install directory:
+
===[[Mouse Acceleration]]===
<pre>C:\Program Files (x86)\Star Wars Jedi Knight Academy\GameData\base\saves\</pre>
+
Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option in Controls Menu to enable Mouse Smoothing. Mouse Acceleration can be activated using console command <code>cl_mouseAccel 1</code>.
They have .SAV extensions.
 
  
== System requirements ==
+
==System requirements==
 
{{System Requirements
 
{{System Requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
|minOS = * Retail: Windows 98 or higher
+
 
* Steam: Windows 2000/Windows XP/Windows Vista
+
|minOS   = Windows 2000, XP or Vista
|minproc = Pentium II or Athlon at 450 MHz
+
|minproc = Pentium II or Athlon 450 MHz
|minmem = 128 MB
+
|minmem = 128MB RAM
|recmem = 256 MB
+
|minHD  = 1,3GB
|minGPU = OpenGL-compatible PCI or AGP 3D accelerator card
+
|minGPU = 32MB, OpenGL compatible
|minGPU2 = DirectX 9.0a
 
|minVRAM = 16
 
|minHD = 1.3 GB
 
|minaud = 16 bit DirectX 9.0a sound card
 
 
}}
 
}}
  
== External links ==
+
{{System Requirements
* [http://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy ''Star Wars: Jedi Knight – Jedi Academy'' on Wikipedia]
+
|OSfamily = Mac
* [http://starwars.wikia.com/wiki/Star_Wars:_Jedi_Knight:_Jedi_Academy ''Star Wars: Jedi Knight – Jedi Academy'' on Wookieepedia]
+
 
* [http://store.steampowered.com/app/6020/ ''Star Wars: Jedi Knight – Jedi Academy'' on Steam]
+
|minOS  = 10.7.5 (Lion), 10.8.2 (Mountain Lion)
* [http://www.gameagent.com/store/aspyr/pd/productID.176181000/pgm.78347700 ''Star Wars: Jedi Knight – Jedi Academy'' on GameAgent (does not support Lion)]
+
|minproc = Intel Core 2 Duo (Dual-Core), 2.2 GHz
* [http://www.lucasarts.com/support/update/jediacademy.html PC version 1.01 patch at LucasArts]
+
|minmem  = 4GB RAM
* [http://support.aspyr.com/entries/20688781-star-wars-jedi-knight-ii-jedi-outcast-patch-version-1-03-1-04-rev-d-universal Mac version 1.03 Rev F patch at Aspyr]
+
|minHD  = 2GB
* [http://www.replacementdocs.com/download.php?view.849 Manual at ReplacementDocs]
+
|minGPU  = Geforce 8800, Radeon HD 2600 (256MB VRAM)
* [http://www.lucasfiles.com/index.php?file=80 PC demo at LucasFiles]
+
}}
* [http://www.macgamefiles.com/detail.php?item=18005 Mac demo at MacGameFiles]
 
  
[[Category:Mac]]
+
[[Category:Game]][[Category:Mac]][[Category:Windows]]
[[Category:Windows]]
 

Revision as of 01:12, 6 April 2013

Template:Infobox Star Wars: Jedi Knight (series)

General information

Steam Users' Forums
Steam Community Discussions
Source Code

Availability

Template:Availability Table

The Steam release does not include a manual; you can download one from ReplacementDocs.

Official patch

The most recent patch for the PC version is 1.01. It can be downloaded from LucasArts. It is included in the Steam release.

The most recent patch for the Mac version is 1.03 Rev F (currently in beta). It can be downloaded from Aspyr.

Game data

Template:Game Location Table

Game has separate configuration files for Singleplayer and Multiplayer. For Singelplayer it's jaconfig.cfg, for multiplayer - jampconfig.cfg.

Video settings

Template:Video Settings

Widescreen resolution

Instructions

Input settings

Template:Input Settings

Mouse Acceleration

Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option in Controls Menu to enable Mouse Smoothing. Mouse Acceleration can be activated using console command cl_mouseAccel 1.

System requirements

Template:System Requirements

Template:System Requirements