Difference between revisions of "Dino Crisis"
From PCGamingWiki, the wiki about fixing PC games
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==Essential improvements== | ==Essential improvements== | ||
===Peixoto's patch=== | ===Peixoto's patch=== | ||
− | {{ii}} [http://www.vogons.org/viewtopic.php?f=24&t=53121 Peixoto's patch | + | {{ii}} [http://www.vogons.org/viewtopic.php?f=24&t=53121 Peixoto's patch]. |
{{++}} Forces the game to run in HD and 32-bit color depth. | {{++}} Forces the game to run in HD and 32-bit color depth. | ||
{{++}} Hides the window border on Windows 8 and later. | {{++}} Hides the window border on Windows 8 and later. |
Revision as of 00:55, 29 March 2017
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Developers | |
---|---|
Capcom | |
Release dates | |
Windows | September 15, 2000 |
Dino Crisis | |
---|---|
Dino Crisis | 2000 |
Dino Crisis 2 | 2002 |
Key points
- Can be hacked to run in widescreen.
- Frame rate is capped at 31 FPS.[1]
General information
Availability
Essential improvements
Peixoto's patch
- Peixoto's patch.
- Forces the game to run in HD and 32-bit color depth.
- Hides the window border on Windows 8 and later.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 95/98 | Windows 95/98 |
Processor (CPU) | Pentium 166 Mhz | Pentium III or better |
System memory (RAM) | 32 MB | 64 MB or more |
Hard disk drive (HDD) | 1 MB (with CD) | 600 MB or more |
Video card (GPU) | Direct Draw 6.1 compatible 640x480 High Color(16 bit) 4 MB of VRAM | Direct 3D 6.1 compatible 640x480 High Color(16 bit) 16 MB of VRAM |
- ↑ Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF - last accessed on November 30, 2016