Difference between revisions of "Recoil"
From PCGamingWiki, the wiki about fixing PC games
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|cover = RecoilGame.jpg | |cover = RecoilGame.jpg | ||
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{{Infobox game/row/developer|Westwood Studios}} | {{Infobox game/row/developer|Westwood Studios}} | ||
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|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Electronic Arts}} | {{Infobox game/row/publisher|Electronic Arts}} |
Revision as of 10:03, 3 May 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Zipper Interactive | |
Westwood Studios | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | March 18, 1999[1] |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SafeDisc v2 disc check |
- To install on modern Windows you need to set Windows 95 compatibility mode for
Autorun.exe
Essential improvements
nGlide wrapper
- The game is compatible with the nGlide wrapper which means it can be easier to play on modern systems.
- You can use nGlide configuration to set the resolution you want to upscale the game. Use 4:3 aspect ratio to avoid stretching.
- Glide version of the game has no access to multiplayer
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 | Westwood Online service was shut down |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Glide | 2.56 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 166 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 220 MB | |
Video card (GPU) | 2 MB of VRAM DirectX 6 compatible |
|
Sound (audio device) | DirectX compatible |