Difference between revisions of "Lone Survivor"
m (→[[Glossary:Windowed|Windowed]]: updated windowed link(s)) |
(→Audio settings: Added in Localization table.) |
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|surround sound notes = | |surround sound notes = | ||
|subtitles = na | |subtitles = na | ||
− | |subtitles notes = | + | |subtitles notes = All speech is text-based. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = na | ||
+ | |subtitles = true | ||
+ | }} | ||
}} | }} | ||
Revision as of 00:45, 23 July 2014
Developers | |
---|---|
Superflat Games | |
Engines | |
Adobe AIR | |
Release dates | |
Windows | March 27, 2012 |
macOS (OS X) | March 27, 2012 |
Linux | June 7, 2012 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Official Website
- Unofficial Lone Survivor Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums
Availability
- A demo for the game can be found here.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209830/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209830/pfx/[Note 1] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Windowed
- Before making changes to any files, it is advised to save backup copies.
Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at: <path-to-game>/META-INF/AIR/application.xml
Open this file in a text editor and find this section (may occur on lines 71 to 81).
<!-- The window's initial width in pixels. Optional. --> <!-- <width>640</width> --> <!-- The window's initial height in pixels. Optional. --> <!--<height>480</height> --> <!-- The window's initial x position. Optional. --> <!-- <x></x> --> <!-- The window's initial y position. Optional. --> <!-- <y></y> -->
Change this section to the following:
<!-- The window's initial width in pixels. Optional. --> <width>640</width> <!-- The window's initial height in pixels. Optional. --> <height>480</height> <!-- The window's initial x position. Optional. --> <x>0</x> <!-- The window's initial y position. Optional. --> <y>0</y>
- The numbers may be adjusted to change width, height, and position of the window.
- To return to fullscreen mode, revert the code section back to the original.
- In order for changes to take effect the game must be restarted.
- This method does not work on OS X.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | ||
Hard disk drive (HDD) | 150 MB | 300 MB |
Video card (GPU) | Any with hardware 3D acceleration DirectX 7 compatible | Nvidia GeForce 7900 |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | ||
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | Any with hardware 3D acceleration | Nvidia AMD GPU 256 MB of VRAM |
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