Difference between revisions of "Disney's Aladdin"
Line 117: | Line 117: | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Key remap does not get saved, and needs to be done each time you re-start the game |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = |
Revision as of 11:36, 11 May 2020
Developers | |
---|---|
Virgin Games | |
Publishers | |
Disney Interactive | |
Release dates | |
DOS | November 11, 1993 |
Windows | 1996 |
Windows (DOSBox) | August 4, 2016[1] |
macOS (OS X) (DOSBox) | August 4, 2016[1] |
Linux (DOSBox) | August 4, 2016[1] |
Key points
- This version is a port of the Amiga port of the Mega Drive/Genesis version, resulting in a reduced color palate, altered music, a larger HUD, and inferior frame rate.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Stereo sound
The game will have true Stereo sound with some sounds played on the left and others on the right channel if setup properly.
For DOSBox, it is best if you select option 3 "Sound Blaster Pro" when running SETSND.EXE, and configure DOSBox with either sbtype=sbpro1 or sbtype=sbpro2. It may also work with using the default sb16 emulation that DOSBox provides, but that is simply because not all DOSBox forks emulate the SB16 properly. On a real SB16 you do not get stereo sound with the "Sound Blaster Pro" option.
On a real SB16 you can try option 2 "Sound Blaster & AWE32" (untested) to see if you get stereo, but in DOSBox it will give you mono instead.
Slowdown when playing with DOSBox
When playing the game with default settings in DOSBox you may experience slowdowns during busy scenes. This is due to the cycles=auto setting, which ends up using 3000 cycles which is not enough. The solution is to edit your DOSBox config file, and in the [cpu] section, change cycles=auto to cycles=5000.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\SOUND.CFG |
Windows | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/561100/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
- This game has no save feature.[3]
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | spoken audio is limited to the theme song |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 3.3 | 6.22 |
Processor (CPU) | Intel 386DX 33MHz or above | |
System memory (RAM) | 4 MB (570k of base memory) | |
Hard disk drive (HDD) | 5 MB |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 9 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (561100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.