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Difference between revisions of "Fortnite"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox video game series
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| width =
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| title = Fortnite
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| collapsible =
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| state =
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| image = FortniteLogo.svg
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| caption =
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| platforms = [[Windows]], [[macOS]], [[Nintendo Switch]], [[PlayStation 4]], [[Xbox One]], [[iOS]], [[Android (operating system)|Android]]
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| platform of origin = Windows
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| year of inception = 2017
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| developer = [[Epic Games]]
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| publisher = Epic Games
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| genre = [[Survival mode|Survival]], [[Battle royale game|battle royale]]
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| spinoffs =
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}}
  
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'''''Fortnite''''' is an online [[video game]] first released in 2017 and developed by [[Epic Games]]. It is available as separate software packages having different game modes that otherwise share the same general gameplay and game engine. The game modes include ''[[Fortnite: Save the World]]'', a cooperative [[shooter game|shooter]]-[[survival game]] for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, ''[[Fortnite Battle Royale]]'', a free-to-play [[battle royale game]] where up to 100 players fight to be the last person standing, and ''Fortnite Creative'', where players are given complete freedom to create worlds and battle arenas. The first two game modes were released in 2017 as [[early access]] titles and ''Creative'' was released on December 6, 2018. ''Save the World'' is available only for [[Windows]], [[macOS]], [[PlayStation 4]], and [[Xbox One]], while ''Battle Royale'' has been released for those platforms in addition for [[Nintendo Switch]], [[iOS]] and [[Android (operating system)|Android]] devices.
Fortnite
 
From Wikipedia, the free encyclopedia
 
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Not to be confused with fortnight.
 
Fortnite
 
FortniteLogo.svg
 
Genre(s) Survival, battle royale
 
Developer(s) Epic Games
 
Publisher(s) Epic Games
 
Platform(s) Windows, macOS, Nintendo Switch, PlayStation 4, Xbox One, iOS, Android
 
Platform(s) of origin Windows
 
Year of inception 2017
 
Fortnite is an online video game first released in 2017 and developed by Epic Games. It is available as separate software packages having different game modes that otherwise share the same general gameplay and game engine. The game modes include Fortnite: Save the World, a cooperative shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, Fortnite Battle Royale, a free-to-play battle royale game where up to 100 players fight to be the last person standing, and Fortnite Creative, where players are given complete freedom to create worlds and battle arenas. The first two game modes were released in 2017 as early access titles and Creative was released on December 6, 2018. Save the World is available only for Windows, macOS, PlayStation 4, and Xbox One, while Battle Royale has been released for those platforms in addition for Nintendo Switch, iOS and Android devices.
 
  
While the first two games have been successful for Epic Games, Fortnite Battle Royale became a resounding success, drawing in more than 125 million players in less than a year and earning hundreds of millions of dollars per month, and since has been a cultural phenomenon.
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While the first two games have been successful for Epic Games, ''Fortnite Battle Royale'' became a resounding success, drawing in more than 125 million players in less than a year and earning hundreds of millions of dollars per month, and since has been a cultural phenomenon.
  
 +
==Game modes==
 +
Currently, ''Fortnite'' is distributed as three different game modes, using the same engine and has similar graphics, art assets, and game mechanics.
  
Contents
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* ''[[Fortnite: Save the World]]'' is designed as player-versus-environment game, with four players cooperating towards a common objective on various missions. The game is set after a fluke storm appears across Earth, causing 98% of the population to disappear, and the survivors to be attacked by zombie-like "husks". The players take the role of commanders of home base shelters, collecting resources, saving survivors, and defending equipment that help to either collect data on the storm or to push back the storm. From missions, players are awarded a number of in-game items, which include hero characters, weapon and trap schematics, and survivors, all of which can be leveled up through gained experience to improve their attributes.
1 Game modes
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* ''[[Fortnite Battle Royale]]'' is a player-versus-player battle royale game for up to 100 players, allowing one to play alone, in a duo, or in a squad (usually consisting of three or four players). Weaponless players [[skydive|airdrop]] from a "Battle Bus" that crosses the game's map. When they land, they must scavenge for weapons, items, and resources while trying to stay alive and attack other players, eliminating them. Over the course of a round, the safe area of the map shrinks down in size due to an incoming storm; players outside that safe area take damage and can be eliminated if they fail to quickly evacuate. This forces remaining players into tighter spaces and encourages player encounters. The last player, duo, or squad remaining is the winner.
2 Development
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* ''Fortnite Creative'' is a sandbox game mode where players are given complete freedom to create anything they want on an island, such as battle arenas, race courses, platforming challenges and more. Epic Games plans to review some of the most popular creations from ''Creative'' and rotate these into the ''Battle Royale'' map in an area called "The Block".<ref>{{cite web | url = https://www.polygon.com/2018/12/6/18129738/fortnite-the-block-trailer-creative-mode-season-7-map-epic-games-tga-2018 | title = Epic Games announced The Block, a new Fortnite in-game community spotlight | first = Austen | last= Goslin | date =December 6, 2018 | accessdate = December 6, 2018 | work = [[Polygon (website)|Polygon]] }}</ref>
2.1 Fortnite: Save the World
 
2.2 Fortnite Battle Royale
 
2.3 Fortnite Creative
 
3 Reception
 
3.1 Awards
 
4 References
 
5 External links
 
Game modes
 
Currently, Fortnite is distributed as three different game modes, using the same engine and has similar graphics, art assets, and game mechanics.
 
  
Fortnite: Save the World is designed as player-versus-environment game, with four players cooperating towards a common objective on various missions. The game is set after a fluke storm appears across Earth, causing 98% of the population to disappear, and the survivors to be attacked by zombie-like "husks". The players take the role of commanders of home base shelters, collecting resources, saving survivors, and defending equipment that help to either collect data on the storm or to push back the storm. From missions, players are awarded a number of in-game items, which include hero characters, weapon and trap schematics, and survivors, all of which can be leveled up through gained experience to improve their attributes.
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In the first two modes, players can use a pickaxe to knock down existing structures on the map to collect basic resources that are wood, brick, and metal. Subsequently, in all modes, the player can use these materials to build fortifications with, such as walls, floors, and stairs. Such fortification pieces can be edited to add things like windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within ''Save the World'' this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In ''Battle Royale'', this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe. Players are encouraged to be very creative in designing their fortifications in ''Creative''.
Fortnite Battle Royale is a player-versus-player battle royale game for up to 100 players, allowing one to play alone, in a duo, or in a squad (usually consisting of three or four players). Weaponless players airdrop from a "Battle Bus" that crosses the game's map. When they land, they must scavenge for weapons, items, and resources while trying to stay alive and attack other players, eliminating them. Over the course of a round, the safe area of the map shrinks down in size due to an incoming storm; players outside that safe area take damage and can be eliminated if they fail to quickly evacuate. This forces remaining players into tighter spaces and encourages player encounters. The last player, duo, or squad remaining is the winner.
 
Fortnite Creative is a sandbox game mode where players are given complete freedom to create anything they want on an island, such as battle arenas, race courses, platforming challenges and more. Epic Games plans to review some of the most popular creations from Creative and rotate these into the Battle Royale map in an area called "The Block".[1]
 
In the first two modes, players can use a pickaxe to knock down existing structures on the map to collect basic resources that are wood, brick, and metal. Subsequently, in all modes, the player can use these materials to build fortifications with, such as walls, floors, and stairs. Such fortification pieces can be edited to add things like windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within Save the World this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In Battle Royale, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe. Players are encouraged to be very creative in designing their fortifications in Creative.
 
  
All game modes are set to be free-to-play titles, though, as of 2018, Save the World is in early access and requires purchase to play. The first two games are monetized through the use of V-Bucks, in-game currency that can be purchased with real-world funds, but also earned through completing missions and other achievements in Save the World. V-Bucks in Save the World can be used to buy pinatas shaped like llamas to gain a random selection of items. In "Battle Royale", V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game's Battle Pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a "Battle Royale" season.[2][3]
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All game modes are set to be free-to-play titles, though, as of 2018, ''Save the World'' is in early access and requires purchase to play. The first two games are [[video game monetization|monetized]] through the use of V-Bucks, in-game currency that can be purchased with real-world funds, but also earned through completing missions and other achievements in ''Save the World''. V-Bucks in ''Save the World'' can be used to buy pinatas shaped like llamas to gain a random selection of items. In "Battle Royale", V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game's [[battle pass|Battle Pass]], a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a "Battle Royale" season.<ref>{{cite web |url=https://www.usgamer.net/articles/fortnite-battle-royale-save-the-world-v-bucks-grinding | title = Fortnite's V-Bucks Currency is Another Battleground for a Community at Odds | first = Matt | last = Kim | date = March 1, 2018 | accessdate = March 22, 2018 | work = [[USGamer]] | deadurl=no | archiveurl=https://web.archive.org/web/20180323031201/https://www.usgamer.net/articles/fortnite-battle-royale-save-the-world-v-bucks-grinding | archivedate = March 23, 2018 | df = }}</ref><ref>{{cite web |url=https://www.polygon.com/2018/3/16/17129578/fortnite-v-bucks-premium-battle-pass-tier-ranking-spend-money | title = Should you spend money on Fortnite? | first = Russ | last = Frushtick | date = March 16, 2018 | accessdate = March 20, 2018 | work = [[Polygon (website)|Polygon]] | deadurl=no | archiveurl=https://web.archive.org/web/20180320163503/https://www.polygon.com/2018/3/16/17129578/fortnite-v-bucks-premium-battle-pass-tier-ranking-spend-money | archivedate = March 20, 2018 | df = }}</ref>
  
Development
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==Development==
Fortnite: Save the World
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===''Fortnite: Save the World''===
Main article: Fortnite: Save the World § Development
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{{main|Fortnite: Save the World#Development}}
Fortnite began from an internal game jam at Epic Games following the publishing of Gears of War 3 around 2011. Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like Minecraft and Terraria, and shooter games arose, leading to the foundation of Fortnite.[4][5] Development of Fortnite slowed due to several issues, including switching from the Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the games as a service model, and brought in Chinese publisher Tencent to help; Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including Cliff Bleszinski, who had been a key part of Fortnite's development. Fortnite's approach was changed to be Epic's testbed for games as a service, and further slowed the development.[6][5][7]
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''Fortnite'' began from an internal [[game jam]] at Epic Games following the publishing of ''[[Gears of War 3]]'' around 2011. Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like ''[[Minecraft]]'' and ''[[Terraria]]'', and shooter games arose, leading to the foundation of ''Fortnite''.<ref name="polygon march2014">{{cite web |url=https://www.polygon.com/2014/3/26/5542822/the-future-of-games-epic-games-tim-sweeney-fortnite-unreal-tournament | title = What's the future of games at Epic Games? | first = Michael | last = McWhertor | date = March 26, 2014 | accessdate = June 9, 2017 | work = [[Polygon (website)|Polygon]] | deadurl=no | archiveurl=https://web.archive.org/web/20170627142221/https://www.polygon.com/2014/3/26/5542822/the-future-of-games-epic-games-tim-sweeney-fortnite-unreal-tournament | archivedate = June 27, 2017 | df = }}</ref><ref name="gi 2014 retrospective">{{cite video | url = https://www.youtube.com/watch?time_continue=2&v=8kqVCRBjchE | title = Inside the Development History of Fortnite | work = [[Game Informer]] | publisher = [[YouTube]] | date = April 25, 2014 | accessdate = June 29, 2018 }}</ref> Development of ''Fortnite'' slowed due to several issues, including switching from the [[Unreal Engine]] 3 to Unreal Engine 4, a deeper [[computer role-playing game|role-playing game]] approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the [[games as a service]] model, and brought in Chinese publisher [[Tencent]] to help; Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including [[Cliff Bleszinski]], who had been a key part of ''Fortnite''{{'}}s development. ''Fortnite''{{'}}s approach was changed to be Epic's testbed for games as a service, and further slowed the development.<ref name="pcgamesn jun2017">{{cite web |url=https://www.pcgamesn.com/fortnite/why-has-fortnite-taken-so-long | title = Why has Fortnite taken so long? | first = Jeremy | last = Peel | date = June 8, 2017 | accessdate = November 29, 2017 | work = [[PCGamesN]] | deadurl=no | archiveurl=https://web.archive.org/web/20171201030702/https://www.pcgamesn.com/fortnite/why-has-fortnite-taken-so-long | archivedate = December 1, 2017 | df = }}</ref><ref name="gi 2014 retrospective"/><ref>{{cite web |url=http://www.eurogamer.net/articles/2017-08-11-the-big-cliff-bleszinski-interview | title = The big Cliff Bleszinski interview | first = Martin | last = Robinson | date = August 11, 2017 | accessdate = November 29, 2017 | work = [[Eurogamer]] | deadurl=no | archiveurl=https://web.archive.org/web/20171201032710/http://www.eurogamer.net/articles/2017-08-11-the-big-cliff-bleszinski-interview | archivedate = December 1, 2017 | df = }}</ref>
  
Ultimately, Epic was able to prepare to release Fortnite as a paid early access title in July 2017, with plans to release it as free-to-play sometime in 2019 while gaining feedback from players to improve the game.[8][9][10][11] With the release of Fortnite Battle Royale, the player-versus-environment mode was distinguished as "Save the World".
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Ultimately, Epic was able to prepare to release ''Fortnite'' as a paid early access title in July 2017, with plans to release it as free-to-play sometime in 2019 while gaining feedback from players to improve the game.<ref name="glixed gdc2018">{{cite web |url=https://www.rollingstone.com/glixel/features/the-story-behind-fortnites-less-popular-mode-w518226 | title = The Story Behind 'Fortnite's' Less Popular Mode | first = Giancarlo | last = Valdes | date = March 22, 2018 | accessdate = March 22, 2018 | work = [[Glixel]] | deadurl=yes | archiveurl=https://web.archive.org/web/20180322203255/https://www.rollingstone.com/glixel/features/the-story-behind-fortnites-less-popular-mode-w518226 | archivedate = March 22, 2018 | df = mdy-all }}</ref><ref name="earlyaccess">{{Cite web |url=https://www.polygon.com/e3/2017/6/8/15761278/fortnite-early-access-release-date-ps4-xbox-one-pc-mac-price-preview |title=Fortnite announces early access release, hands-on the unfinished game |last=Hall |first=Charlie |date=June 8, 2017 |website=[[Polygon (website)|Polygon]] |access-date=June 8, 2017 |deadurl=no |archiveurl=http://archive.wikiwix.com/cache/20171123131037/https://www.polygon.com/e3/2017/6/8/15761278/fortnite-early-access-release-date-ps4-xbox-one-pc-mac-price-preview |archivedate=November 23, 2017 }}</ref><ref>{{Cite web |url=https://www.vg247.com/2017/07/21/fortnite-early-access-has-started-for-those-who-pre-ordered-founders-packs/ |title=Fortnite Early Access has started for those who pre-ordered Founder's Packs |last=Nunneley |first=Stephany |date=July 21, 2017 |website=[[VG247]] |access-date=July 29, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170802152110/https://www.vg247.com/2017/07/21/fortnite-early-access-has-started-for-those-who-pre-ordered-founders-packs/ |archivedate=August 2, 2017 |df= }}</ref><ref>{{cite web | url = https://www.vg247.com/2018/10/22/fortnites-save-the-world-free-to-play-launch-pushed-back-to-next-year-at-the-earliest/ | title= Fortnite's Save the World free-to-play launch pushed back to next year at the earliest | first = Shabana | last = Arif | date = October 22, 2018 | accessdate = October 22, 2018 | work = [[VG247]] }}</ref> With the release of ''Fortnite Battle Royale'', the player-versus-environment mode was distinguished as "Save the World".
  
Fortnite Battle Royale
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===''Fortnite Battle Royale''===
Main article: Fortnite Battle Royale § Development
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{{main|Fortnite Battle Royale#Development}}
Near the same time that Epic released Fortnite into early access, PlayerUnknown's Battlegrounds had become a worldwide phenomenon, having sold over 5 million copies three months from its March 2017 release, and drawing strong interest in the battle royale genre. Epic recognized that with the Fortnite base game, they could also do a battle royale mode, and rapidly developed their own version atop Fortnite in about two months.[12] By September 2017, Epic was ready to release this as a second mode from "Save the World" in the paid-for earlier access, but then later decided to release it as a free game, Fortnite Battle Royale, supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the Fortnite Battle Royale development apart from the "Save the World" mode, outside of common engine elements and art assets.[13][14] This allowed Fortnite Battle Royale to expand to other platforms otherwise not supported by the "Save the World" mode, including iOS and Android mobile devices and the Nintendo Switch.[15][16]
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Near the same time that Epic released ''Fortnite'' into early access, ''[[PlayerUnknown's Battlegrounds]]'' had become a worldwide phenomenon, having sold over 5 million copies three months from its March 2017 release, and drawing strong interest in the battle royale genre. Epic recognized that with the ''Fortnite'' base game, they could also do a battle royale mode, and rapidly developed their own version atop ''Fortnite'' in about two months.<ref>{{cite web |url=https://www.rollingstone.com/glixel/features/the-evolution-of-the-worlds-largest-battle-royale-game-w515421 | title = 'Fortnite: Battle Royale': The Evolution of World's Largest Battle Royale Game | first = Brian | last = Crecente | date = January 15, 2018 | accessdate = January 26, 2018 | work = [[Glixel]] | deadurl=yes | archiveurl=https://web.archive.org/web/20180127084356/https://www.rollingstone.com/glixel/features/the-evolution-of-the-worlds-largest-battle-royale-game-w515421 | archivedate = January 27, 2018 | df = }}</ref> By September 2017, Epic was ready to release this as a second mode from "Save the World" in the paid-for earlier access, but then later decided to release it as a free game, ''Fortnite Battle Royale'', supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the ''Fortnite Battle Royale'' development apart from the "Save the World" mode, outside of common engine elements and art assets.<ref name="ign devvideo">{{cite web | url = http://www.ign.com/articles/2018/04/17/how-fortnite-became-the-biggest-game-in-the-world-ign-expert-mode | title = How Fortnite Became The Biggest Game In The World | first = James | last = Duggan | date = April 17, 2018 | accessdate = April 17, 2018 | work = [[IGN]] | type = video | deadurl = no | archiveurl = https://web.archive.org/web/20180418032815/http://www.ign.com/articles/2018/04/17/how-fortnite-became-the-biggest-game-in-the-world-ign-expert-mode | archivedate = April 18, 2018 | df = mdy-all }}</ref><ref name="pcgamer gdc 2018">{{Cite web |url=https://www.pcgamer.com/fortnite-battle-royale-was-developed-in-just-two-months-and-wasnt-originally-going-to-be-free-to-play/ | title = Fortnite Battle Royale was developed in just two months, wasn't originally free-to-play | first = James | last = Davenport | date = March 22, 2018 | accessdate = March 22, 2018 | work = [[PC Gamer]] | deadurl=no | archiveurl=https://web.archive.org/web/20180322204912/https://www.pcgamer.com/fortnite-battle-royale-was-developed-in-just-two-months-and-wasnt-originally-going-to-be-free-to-play/ | archivedate = March 22, 2018 | df = }}</ref> This allowed ''Fortnite Battle Royale'' to expand to other platforms otherwise not supported by the "Save the World" mode, including iOS and Android mobile devices and the Nintendo Switch.<ref>{{cite web | url = https://www.polygon.com/2018/4/2/17188592/fortnite-mobile-ios-download-link-iphone-ipad | title = Fortnite now available for everyone on iOS | first = Charlie | last = Hall | date = April 2, 2018 | accessdate = April 2, 2018 | work = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20180402173416/https://www.polygon.com/2018/4/2/17188592/fortnite-mobile-ios-download-link-iphone-ipad | archivedate = April 2, 2018 | df = }}</ref><ref>{{cite web | url = https://www.polygon.com/e3/2018/6/12/17437762/fortnite-nintendo-switch-release-date-e3-2018-trailer | title = Fortnite for Nintendo Switch is out today | first = Ben | last = Kuchera | date = June 12, 2018 | accessdate = June 12, 2018 | work = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20180614152813/https://www.polygon.com/e3/2018/6/12/17437762/fortnite-nintendo-switch-release-date-e3-2018-trailer | archivedate = June 14, 2018 | df = mdy-all }}</ref>
  
Fortnite Creative
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===''Fortnite Creative''===
A creative mode launched on December 6, 2018, coincident with the start of Season 7 of Fortnite Battle Royale. Here, each player has access to a private, persistent island which they construct buildings and add and manipulate objects as desired. Players are able to invite friends to this island, and participate in unofficial games such as race tracks or jumping courses.[17] Currently, only players who bought the Battle Pass can get their own private island, but players who didn't purchase it would get this game mode for free on December 13.
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A creative mode launched on December 6, 2018, coincident with the start of Season 7 of ''Fortnite Battle Royale''. Here, each player has access to a private, persistent island which they construct buildings and add and manipulate objects as desired. Players are able to invite friends to this island, and participate in unofficial games such as race tracks or jumping courses.<ref>{{cite web | url =https://www.theverge.com/2018/12/5/18127222/fortnite-creative-mode-season-7-release-date | title= Fortnite's Minecraft-like creative mode launches tomorrow | first=  Andrew | last =Webster | date = December 5, 2018 | accessdate = December 5, 2018 | work = [[The Verge]] }}</ref> Currently, only players who bought the Battle Pass can get their own private island, but players who didn't purchase it would get this game mode for free on December 13.
  
Reception
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==Reception==
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[[File:Fortnite Pro-Am stadium at E3 2018 3.jpg|thumb|300px|The ''Fortnite'' Pro-Am event at E3 2018]]
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{{see also|Fortnite: Save the World#Reception|Fortnite Battle Royale#Reception}}
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With all modes of ''Fortnite'' still considered to be early access, journalists have yet to provide comprehensive reviews of any mode.
  
The Fortnite Pro-Am event at E3 2018
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The ''Save the World'' mode achieved over one million players by August 2017, just prior to the release of ''Battle Royale''.<ref>{{cite web |last=Boyd |first=Jordan |date=August 19, 2017 |url=http://www.dualshockers.com/fortnite-celebrates-one-million-players-new-survival-mode-announced/ |title=Fortnite Celebrates One Million Players; New Survival Mode Announced |publisher=Dualshockers |accessdate=August 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170819202200/http://www.dualshockers.com/fortnite-celebrates-one-million-players-new-survival-mode-announced/ |archivedate=August 19, 2017 |df= }}</ref>
See also: Fortnite: Save the World § Reception, and Fortnite Battle Royale § Reception
 
With all modes of Fortnite still considered to be early access, journalists have yet to provide comprehensive reviews of any mode.
 
  
The Save the World mode achieved over one million players by August 2017, just prior to the release of Battle Royale.[18]
+
''Fortnite Battle Royale'', on the other hand, became a significant financial success for Epic Games, leading them to separate the teams between ''Save the World'' and ''Battle Royale'' to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode,<ref>{{cite web | url = https://www.gamespot.com/articles/fortnite-battle-royale-has-hit-10-million-players-/1100-6454008/ | title = Fortnite: Battle Royale Has Hit 10 Million Players In Two Weeks | first = Eddie | last = Makuch | date = October 12, 2017 | accessdate = October 16, 2017 | work = [[GameSpot]] | deadurl = no | archiveurl = https://web.archive.org/web/20180206223343/https://www.gamespot.com/articles/fortnite-battle-royale-has-hit-10-million-players-/1100-6454008/ | archivedate = February 6, 2018 | df = }}</ref> and by June 2018, just after the Nintendo Switch release, had reached 125 million players.<ref>{{cite web | url = https://www.theverge.com/2018/6/12/17456814/fortnite-battle-royale-epic-games-125-million-players-first-year-e3-2018 | title = Fortnite now has 125 million players just one year after launch | first = Nick | last = Statt | date = June 12, 2018 | accessdate = June 12, 2018 | work = [[The Verge]] | deadurl = no | archiveurl = https://web.archive.org/web/20180613155733/https://www.theverge.com/2018/6/12/17456814/fortnite-battle-royale-epic-games-125-million-players-first-year-e3-2018 | archivedate = June 13, 2018 | df = mdy-all }}</ref> Revenue from ''Fortnite Battle Royale'' during the first half of 2018 had been estimated in the hundreds of millions of dollars per month.<ref>{{Cite web |url=https://www.forbes.com/sites/davidthier/2018/05/24/report-fortnite-battle-royale-made-nearly-300-million-last-month/#1cbf8f63113e |title=Report: 'Fortnite: Battle Royale' Made Nearly $300 Million Last Month |last=Thier |first=Dave |date=May 24, 2018 |website=[[Forbes]] |access-date=June 4, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180528144941/https://www.forbes.com/sites/davidthier/2018/05/24/report-fortnite-battle-royale-made-nearly-300-million-last-month/#1cbf8f63113e |archivedate=May 28, 2018 |df=mdy-all }}</ref><ref>{{Cite web |url=https://www.recode.net/2018/6/26/17502072/fortnite-revenue-game-growth-318-million |title=Fortnite is generating more revenue than any other free game ever |last=Molla |first=Rani |date=June 26, 2018 |website=[[Recode]] |access-date=July 5, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180706082638/https://www.recode.net/2018/6/26/17502072/fortnite-revenue-game-growth-318-million |archivedate=July 6, 2018 |df=mdy-all }}</ref>
  
Fortnite Battle Royale, on the other hand, became a significant financial success for Epic Games, leading them to separate the teams between Save the World and Battle Royale to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode,[19] and by June 2018, just after the Nintendo Switch release, had reached 125 million players.[20] Revenue from Fortnite Battle Royale during the first half of 2018 had been estimated in the hundreds of millions of dollars per month.[21][22]
+
''Fortnite Battle Royale'' has also become a cultural online phenomenon, with several celebrities reporting they play the game, and athletes using ''Fortnite'' [[emote]]s as victory celebrations.<ref>{{Cite web|url=https://www.twingalaxies.com/feed_details.php/661/celebrities-who-play-fortnite-drake-chance-the-rapper-and-more|title=Celebrities Who Play Fortnite - Drake, Chance the Rapper and More!|website=Twin Galaxies|access-date=April 25, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180318065346/https://www.twingalaxies.com/feed_details.php/661/celebrities-who-play-fortnite-drake-chance-the-rapper-and-more|archivedate=March 18, 2018|df=mdy-all}}</ref> A notable [[Video game live streaming|streaming]] event in March 2018, with streamer [[Ninja (streamer)|Ninja]] playing ''Fortnite Battle Royale'' alongside [[Drake (musician)|Drake]], [[Travis Scott]], [[Kim Dotcom|Kim DotCom]], and [[Pittsburgh Steelers]] wide receiver [[JuJu Smith-Schuster]], broke viewership records for [[Twitch.tv|Twitch]] to date, and led to Epic arranging a ''Fortnite Battle Royale'' [[pro–am]] with 50 pairs of streamers and professional players matched with celebrities at the [[Electronic Entertainment Expo 2018]] in June 2018.<ref>{{cite web | url = https://www.polygon.com/2018/3/15/17123162/drake-ninja-fortnite-stream | title = Drake sets records with his Fortnite: Battle Royale Twitch debut | authors = Patrick Gill, Christopher Grant, Ross Miller, and Julia Alexander | date = March 15, 2018 | accessdate = March 15, 2018 | work = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20180315101436/https://www.polygon.com/2018/3/15/17123162/drake-ninja-fortnite-stream | archivedate = March 15, 2018 | df = }}</ref><ref>{{Cite news|url=https://www.engadget.com/2018/03/15/ninja-drake-twitch/|title='Fortnite' streamer breaks Twitch records with help from Drake|work=Engadget|access-date=March 16, 2018|deadurl=no|archiveurl=https://web.archive.org/web/20180315121904/https://www.engadget.com/2018/03/15/ninja-drake-twitch/|archivedate=March 15, 2018|df=}}</ref><ref>{{cite web | url = https://www.pcgamer.com/fortnite-celebrity-pro-am-twitch-channel-breaks-700000-concurrent-viewers/ | title = Fortnite Celebrity Pro-Am Twitch channel breaks 700,000 concurrent viewers | first = James | last = Davenport | date = June 13, 2018 | accessdate = June 13, 2018 | work = [[PC Gamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20180614152814/https://www.pcgamer.com/fortnite-celebrity-pro-am-twitch-channel-breaks-700000-concurrent-viewers/ | archivedate = June 14, 2018 | df = mdy-all }}</ref> Epic Games is working to develop organized [[eSports]] competitions around ''Fortnite Battle Royale'', including a ''Fortnite'' World Cup tournament in 2019.<ref>{{cite web | url = https://www.polygon.com/e3/2018/6/12/17456808/fortnite-world-cup-pro-am-tournament-2019 | title = Epic announces the 2019 Fortnite World Cup event | first = Austen | last = Goslin | date = June 12, 2018 | accessdate = June 12, 2018 | work = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20180613084832/https://www.polygon.com/e3/2018/6/12/17456808/fortnite-world-cup-pro-am-tournament-2019 | archivedate = June 13, 2018 | df = mdy-all }}</ref>
  
Fortnite Battle Royale has also become a cultural online phenomenon, with several celebrities reporting they play the game, and athletes using Fortnite emotes as victory celebrations.[23] A notable streaming event in March 2018, with streamer Ninja playing Fortnite Battle Royale alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a Fortnite Battle Royale pro–am with 50 pairs of streamers and professional players matched with celebrities at the Electronic Entertainment Expo 2018 in June 2018.[24][25][26] Epic Games is working to develop organized eSports competitions around Fortnite Battle Royale, including a Fortnite World Cup tournament in 2019.[27]
+
There has also been growing concern over ''Fortnite Battle Royale''{{'}}s draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing ''Fortnite''.<ref>{{cite web | url = https://www.theguardian.com/games/2018/mar/07/fortnite-battle-royale-parents-guide-video-game-multiplayer-shooter | title = Fortnite: a parents' guide to the most popular video game in schools | first = Keith | last = Stewart | date = March 7, 2018 | accessdate = July 6, 2018 | work = [[The Guardian]] }}</ref> Concerns have also been raised about the impact that playing a game involving repeated depictions of gun violence may have on young children.<ref>{{cite web | url = http://cmch.tv/what-should-i-know-about-fortnite-is-it-ok-for-kids-to-play/ | title = What should I know about Fortnite – is it ok for kids to play?] | date = May 22, 2018 | accessdate = September 2, 2018 | publisher = [[Center on Media and Child Health]] }}</ref><ref>{{cite web | url = https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/fortnite-battle-royale-latest-update-playstation-xbox-features-nspcc-children-parent-warning-a8334261.html | title = Fortnite Could Endanger Children And Expose Them To Violence, NSPCC Claims | first =Andrew | last= Griffin | date = May 3, 2018 | accessdate = September 2, 2018 | work = [[The Independent]] }}</ref>
  
There has also been growing concern over Fortnite Battle Royale's draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing Fortnite.[28] Concerns have also been raised about the impact that playing a game involving repeated depictions of gun violence may have on young children.[29][30]
+
===Awards===
 +
The game was nominated for "Best Co-op Game" by ''[[PC Gamer]]'',<ref>{{cite web |author=PC Gamer staff |date=December 8, 2017 |url=http://www.pcgamer.com/nominees-pc-gamer-goty-2017/ |title=Games of the Year 2017: The nominees |publisher=''[[PC Gamer]]'' |accessdate=January 22, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180106065910/http://www.pcgamer.com/nominees-pc-gamer-goty-2017/ |archivedate=January 6, 2018 |df= }}</ref> and for "Best Spectator Game" by [[IGN]].<ref>{{cite web |url=http://www.ign.com/wikis/best-of-2017-awards/Best_Spectator_Game |title=Best of 2017 Awards: Best Spectator Game |publisher=[[IGN]] |date=December 20, 2017 |accessdate=January 22, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20171226091058/http://www.ign.com/wikis/best-of-2017-awards/Best_Spectator_Game |archivedate=December 26, 2017 |df= }}</ref> In 2018, the game won the award for Best Ongoing Game by ''PC Gamer''<ref>{{cite web |author=PC Gamer staff |date=December 28, 2018 |url=https://www.pcgamer.com/game-of-the-year-awards-2018/ |title=Game of the Year Awards 2018 |publisher=''PC Gamer''}}</ref> and IGN,<ref>{{cite web |author=IGN staff |date=December 10, 2018 |url=https://www.ign.com/articles/2018/12/10/best-ongoing-game-2018 |title=Best Ongoing Game of 2018 |publisher=IGN |accessdate=December 24, 2018}}</ref> the latter of which nominated it for "Best Nintendo Switch Game", "Best Mobile Game", and "Best Action Game".<ref>{{cite web |author=IGN staff |date=December 10, 2018 |url=https://www.ign.com/articles/2018/12/10/best-nintendo-switch-game-2018 |title=Best Nintendo Switch Game of 2018 |publisher=IGN |accessdate=December 24, 2018}}</ref><ref>{{cite web |author=IGN staff |date=December 10, 2018 |url=https://www.ign.com/articles/2018/12/10/best-mobile-game-2018 |title=Best Mobile Game of 2018 |publisher=IGN |accessdate=December 24, 2018}}</ref><ref>{{cite web |author=IGN staff |date=December 10, 2018 |url=https://www.ign.com/articles/2018/12/10/best-action-game-including-shooter-2018 |title=Best Action Game (Including Shooter) of 2018 |publisher=IGN |accessdate=December 24, 2018}}</ref>
  
Awards
+
{| class="wikitable sortable"
The game was nominated for "Best Co-op Game" by PC Gamer,[31] and for "Best Spectator Game" by IGN.[32] In 2018, the game won the award for Best Ongoing Game by PC Gamer[33] and IGN,[34] the latter of which nominated it for "Best Nintendo Switch Game", "Best Mobile Game", and "Best Action Game".[35][36][37]
+
|-
 +
! scope="col"|Year
 +
! scope="col"|Award
 +
! scope="col"|Category
 +
! scope="col"|Result
 +
! scope="col" class="unsortable"|{{abbr|Ref(s).|Reference}}
 +
|-
 +
| style="text-align:center;" rowspan="1" | 2017
 +
| [[The Game Awards 2017]]
 +
| Best Multiplayer
 +
| {{Nom}}
 +
| rowspan="1" style="text-align:center;" |<ref>{{cite web |last=Makuch |first=Eddie |date=December 8, 2017 |url=https://www.gamespot.com/articles/the-game-awards-2017-winners-headlined-by-zelda-br/1100-6455467/ |title=The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year |publisher=[[GameSpot]] |accessdate=January 22, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20171209043912/https://www.gamespot.com/articles/the-game-awards-2017-winners-headlined-by-zelda-br/1100-6455467/ |archivedate=December 9, 2017 |df= }}</ref>
 +
|-
 +
| style="text-align:center;" rowspan="26" | 2018
 +
| [[16th Visual Effects Society Awards]]
 +
| Outstanding Visual Effects in a Real-Time Project (''A Hard Day's Night'')
 +
| {{Nom}}
 +
| style="text-align:center;" |<ref>{{cite web |last=Giardina |first=Carolyn |date=January 16, 2018 |url=https://www.hollywoodreporter.com/lists/2018-visual-effects-society-awards-nominations-list-full-1067888 |title=Visual Effects Society Awards: 'Apes,' 'Blade Runner 2049' Lead Feature Nominees |work=[[The Hollywood Reporter]] |accessdate=January 22, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180116220634/https://www.hollywoodreporter.com/lists/2018-visual-effects-society-awards-nominations-list-full-1067888 |archivedate=January 16, 2018 |df= }}</ref><ref>{{cite web |last=Giardina |first=Carolyn |date=February 13, 2018 |url=https://www.hollywoodreporter.com/lists/2018-visual-effects-society-awards-winners-list-full-1078507 |title=Visual Effects Society Awards: 'War for the Planet of the Apes' Wins Big |work=The Hollywood Reporter |archiveurl=https://web.archive.org/web/20180214155529/https://www.hollywoodreporter.com/lists/2018-visual-effects-society-awards-winners-list-full-1078507 |archivedate=February 14, 2018 |deadurl=no |access-date=February 13, 2018}}</ref>
 +
|-
 +
| [[D.I.C.E. Awards]]
 +
| Outstanding Achievement in Online Gameplay
 +
| {{Nom}}
 +
| style="text-align:center;" |<ref>{{cite web |last=Makuch |first=Eddie |date=January 14, 2018 |url=https://www.gamespot.com/articles/game-of-the-year-nominees-announced-for-dice-award/1100-6456107/ |title=Game Of The Year Nominees Announced For DICE Awards |publisher=GameSpot |accessdate=January 17, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180117131244/https://www.gamespot.com/articles/game-of-the-year-nominees-announced-for-dice-award/1100-6456107/ |archivedate=January 17, 2018 |df= }}</ref><ref>{{cite web |last=Makuch |first=Eddie |date=February 22, 2018 |url=https://www.gamespot.com/articles/legend-of-zelda-breath-of-the-wild-wins-game-of-th/1100-6456956/ |title=Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards |publisher=GameSpot |archiveurl=https://web.archive.org/web/20180223161253/https://www.gamespot.com/articles/legend-of-zelda-breath-of-the-wild-wins-game-of-th/1100-6456956/ |archivedate=February 23, 2018 |deadurl=no |accessdate=February 23, 2018}}</ref>
 +
|-
 +
| rowspan="2" | [[SXSW Gaming Awards]]
 +
| Excellence in Multiplayer
 +
| {{Nom}}
 +
| rowspan="2" style="text-align:center;" |<ref>{{cite web |last=McNeill |first=Andrew |date=January 31, 2018 |url=https://gaming.sxsw.com/news/2018/2018-sxsw-gaming-awards-finalists/ |title=Here Are Your 2018 SXSW Gaming Awards Finalists! |publisher=[[South by Southwest|SXSW]] |accessdate=February 1, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180201080759/https://gaming.sxsw.com/news/2018/2018-sxsw-gaming-awards-finalists/ |archivedate=February 1, 2018 |df= }}</ref><ref>{{cite web |date=March 17, 2018 |url=http://www.ign.com/articles/2018/03/18/sxsw-gaming-awards-2018-winners-revealed |title=2018 SXSW Gaming Awards Winners Revealed |publisher=[[IGN]] |accessdate=March 18, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180318113052/http://www.ign.com/articles/2018/03/18/sxsw-gaming-awards-2018-winners-revealed |archivedate=March 18, 2018}}</ref>
 +
|-
 +
| Excellence in Gameplay
 +
| {{Nom}}
 +
|-
 +
| rowspan="2" | [[14th British Academy Games Awards]]
 +
| Best Evolving Game
 +
| {{Nom}}
 +
| rowspan="2" style="text-align:center;" |<ref>{{cite journal |last=deAlessandri |first=Marie |date=March 15, 2018 |url=https://www.mcvuk.com/business/hellblade-senuas-sacrifice-at-forefront-of-bafta-games-awards-nominations |title=Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations |journal=Mcv |accessdate=March 16, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180316161255/https://www.mcvuk.com/business/hellblade-senuas-sacrifice-at-forefront-of-bafta-games-awards-nominations |archivedate=March 16, 2018}}</ref><ref>{{cite web |last=Makedonski |first=Brett |date=April 12, 2018 |url=https://www.destructoid.com/bafta-names-what-remains-of-edith-finch-its-best-game-of-2017-498392.phtml |title=BAFTA names What Remains of Edith Finch its best game of 2017 |publisher=''[[Destructoid]]'' |accessdate=April 13, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180425185417/https://www.destructoid.com/bafta-names-what-remains-of-edith-finch-its-best-game-of-2017-498392.phtml |archivedate=April 25, 2018}}</ref>
 +
|-
 +
| Best Multiplayer
 +
| {{Nom}}
 +
|-
 +
| [[2018 Webby Awards|Webby Awards]]
 +
| People's Voice Award for Best Multiplayer/Competitive Game
 +
| {{Won}}
 +
| style="text-align:center;" |<ref>{{cite web |last=Kaufman |first=Gil |date=April 24, 2018 |url=https://www.billboard.com/articles/news/awards/8373458/2018-webby-awards-jay-z-rupaul-lady-gaga-katy-perry-kourtney-kardashian |title=JAY-Z, RuPaul, Lady Gaga, Katy Perry & Kourtney Kardashian Among 2018 Webby Award Winners: See the Full List |website=[[Billboard (magazine)|Billboard]] |accessdate=April 24, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20180425185417/https://www.billboard.com/articles/news/awards/8373458/2018-webby-awards-jay-z-rupaul-lady-gaga-katy-perry-kourtney-kardashian |archivedate=April 25, 2018}}</ref>
 +
|-
 +
| [[Game Critics Awards]]
 +
| Best Ongoing Game
 +
| {{Won}}
 +
| style="text-align:center;" |<ref>{{cite web |last=Faller |first=Patrick |date=June 28, 2018 |url=https://www.gamespot.com/articles/e3-2018-game-critics-awards-nominations-revealed-a/1100-6460089/ |title=E3 2018: Game Critics Awards Nominations Revealed: Anthem, Super Smash Bros. Ultimate Top The List |publisher=GameSpot |accessdate=June 29, 2018}}</ref><ref>{{cite web |last=Shanley |first=Patrick |date=July 2, 2018 |url=https://www.hollywoodreporter.com/heat-vision/e3-2018-best-show-video-game-winners-unveiled-1124481 |title=Game Critics Awards: Best of E3 2018 Winners Revealed |work=The Hollywood Reporter |accessdate=July 2, 2018}}</ref>
 +
|-
 +
| [[Develop (magazine)|Develop Awards]]
 +
| Best Animation
 +
| {{Nom}}
 +
| style="text-align:center;" |<ref>{{cite journal |author=MCV staff |date=May 21, 2018 |url=https://www.mcvuk.com/development/announcing-the-develop-awards-2018-nominations-shortlist |title=Announcing the Develop Awards 2018 nominations shortlist |journal=Mcv |accessdate=September 4, 2018}}</ref><ref>{{cite journal |last=Barton |first=Seth |date=July 12, 2018 |url=https://www.mcvuk.com/development/the-develop-awards-2018-all-the-winners |title=The Develop Awards 2018: All the winners! |journal=Mcv |accessdate=September 5, 2018}}</ref>
 +
|-
 +
| [[2018 Teen Choice Awards|Teen Choice Awards]]
 +
| Choice Videogame
 +
| {{Won}}
 +
| style="text-align:center;" |<ref>{{cite web |last=Cohen |first=Jess |date=June 22, 2018 |url=https://www.eonline.com/news/943773/teen-choice-awards-2018-avengers-infinity-war-black-panther-and-riverdale-among-top-nominees |title=Teen Choice Awards 2018: Avengers: Infinity War, Black Panther and Riverdale Among Top Nominees |publisher=[[E!]] |accessdate=June 25, 2018}}</ref><ref>{{cite web |last=Ramos |first=Dino-Ray |date=August 12, 2018 |url=https://deadline.com/2018/08/teen-choice-awards-winners-list-riverdale-avengers-infinity-war-black-panther-marvel-disney-cw-pixar-fox-1202444357/ |title=Teen Choice Awards: 'Riverdale', 'Infinity War', 'Black Panther' Among Top Honorees – Full Winners List |publisher=[[Deadline Hollywood]] |accessdate=August 13, 2018}}</ref>
 +
|-
 +
| rowspan="3" | [[Golden Joystick Awards]]
 +
| Best Competitive Game
 +
| {{Won}}
 +
| rowspan="3" style="text-align:center;" |<ref>{{cite news |last=Hoggins |first=Tom |date=September 24, 2018 |url=https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ |title=Golden Joysticks 2018 nominees announced, voting open now |newspaper=[[The Daily Telegraph]] |accessdate=October 7, 2018}}</ref><ref>{{cite web |last=Andronico |first=Michael |date=October 26, 2018 |url=https://www.tomsguide.com/us/golden-joystick-awards-ultimate-game-of-the-year,news-28386.html |title=Golden Joystick Awards: Vote for Ultimate Game of the Year |publisher=Tom's Guide |accessdate=November 14, 2018}}</ref><ref>{{Cite web |last=Sheridan |first=Connor |date=November 16, 2018 |url=https://www.gamesradar.com/golden-joystick-awards-2018-winners/ |title=Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale |publisher=''[[GamesRadar+]]'' |accessdate=November 16, 2018}}</ref>
 +
|-
 +
| Mobile Game of the Year
 +
| {{Nom}}
 +
|-
 +
| Ultimate Game of the Year
 +
| {{Won}}
 +
|-
 +
| rowspan="4" | [[The Game Awards 2018]]
 +
| Best Multiplayer Game
 +
| {{Won}}
 +
| rowspan="4" style="text-align:center;" |<ref>{{cite web |first=Brian |last=Crecente |date=November 13, 2018 |url=https://variety.com/2018/gaming/news/game-awards-nominees-1203027128/ |title='God of War,' 'Red Dead Redemption II' Tie For Most Game Awards Noms |publisher=''[[Variety (magazine)|Variety]]'' |accessdate=November 13, 2018}}</ref><ref>{{cite web |first=Dan |last=Crowd |date=December 6, 2018 |url=https://www.ign.com/articles/2018/12/07/the-game-awards-2018-all-the-winners |publisher=IGN |title=The Game Awards 2018: All The Winners |accessdate=December 6, 2018}}</ref>
 +
|-
 +
| Best Mobile Game
 +
| {{Nom}}
 +
|-
 +
| Best Ongoing Game
 +
| {{Won}}
 +
|-
 +
| Best Esports Game
 +
| {{Nom}}
 +
|-
 +
| rowspan="5" | [[Gamers' Choice Awards]]
 +
| Fan Favorite Game
 +
| {{Won}}
 +
| rowspan="5" style="text-align:center;" |<ref>{{cite web |url=http://www.gamerschoice.tv/index.aspx |title=2018 Gamers' Choice Awards |publisher=[[Gamers' Choice Awards]] |date=December 9, 2018 |accessdate=January 3, 2018}}</ref>
 +
|-
 +
| Fan Favorite Multiplayer Game
 +
| {{Won}}
 +
|-
 +
| Fan Favorite eSports Game
 +
| {{Won}}
 +
|-
 +
| Fan Favorite Battle Royale Game
 +
| {{Won}}
 +
|-
 +
| Fan Favorite eSports League Format (Community Skirmishes)
 +
| {{Won}}
 +
|-
 +
| rowspan="4" | Australian Games Awards
 +
| Multiplayer/Online Title of the Year
 +
| {{Won}}
 +
| rowspan="4" style="text-align:center;" |<ref>{{cite web |url=https://www.australiangamesawards.com/news/ |title=Your 2018 Winners |publisher=Australian Games Awards |date=December 19, 2018 |accessdate=January 3, 2018}}</ref>
 +
|-
 +
| Mobile/Handheld Title of the Year
 +
| {{Nom}}
 +
|-
 +
| Shooter of the Year
 +
| {{Nom}}
 +
|-
 +
| Game of the Year
 +
| {{Nom}}
 +
|}
  
Year Award Category Result Ref(s).
+
==References==
2017 The Game Awards 2017 Best Multiplayer Nominated [38]
 
2018 16th Visual Effects Society Awards Outstanding Visual Effects in a Real-Time Project (A Hard Day's Night) Nominated [39][40]
 
D.I.C.E. Awards Outstanding Achievement in Online Gameplay Nominated [41][42]
 
SXSW Gaming Awards Excellence in Multiplayer Nominated [43][44]
 
Excellence in Gameplay Nominated
 
14th British Academy Games Awards Best Evolving Game Nominated [45][46]
 
Best Multiplayer Nominated
 
Webby Awards People's Voice Award for Best Multiplayer/Competitive Game Won [47]
 
Game Critics Awards Best Ongoing Game Won [48][49]
 
Develop Awards Best Animation Nominated [50][51]
 
Teen Choice Awards Choice Videogame Won [52][53]
 
Golden Joystick Awards Best Competitive Game Won [54][55][56]
 
Mobile Game of the Year Nominated
 
Ultimate Game of the Year Won
 
The Game Awards 2018 Best Multiplayer Game Won [57][58]
 
Best Mobile Game Nominated
 
Best Ongoing Game Won
 
Best Esports Game Nominated
 
Gamers' Choice Awards Fan Favorite Game Won [59]
 
Fan Favorite Multiplayer Game Won
 
Fan Favorite eSports Game Won
 
Fan Favorite Battle Royale Game Won
 
Fan Favorite eSports League Format (Community Skirmishes) Won
 
Australian Games Awards Multiplayer/Online Title of the Year Won [60]
 
Mobile/Handheld Title of the Year Nominated
 
Shooter of the Year Nominated
 
Game of the Year Nominated
 
References
 
Ed Zobrist (March 22, 2018). Fortnite: An Unconventional Launch. Game Developers Conference. Retrieved July 24, 2018 – via YouTube.
 
Goslin, Austen (December 6, 2018). "Epic Games announced The Block, a new Fortnite in-game community spotlight". Polygon. Retrieved December 6, 2018.
 
Kim, Matt (March 1, 2018). "Fortnite's V-Bucks Currency is Another Battleground for a Community at Odds". USGamer. Archived from the original on March 23, 2018. Retrieved March 22, 2018.
 
Frushtick, Russ (March 16, 2018). "Should you spend money on Fortnite?". Polygon. Archived from the original on March 20, 2018. Retrieved March 20, 2018.
 
McWhertor, Michael (March 26, 2014). "What's the future of games at Epic Games?". Polygon. Archived from the original on June 27, 2017. Retrieved June 9, 2017.
 
Inside the Development History of Fortnite. Game Informer. YouTube. April 25, 2014. Retrieved June 29, 2018.
 
Peel, Jeremy (June 8, 2017). "Why has Fortnite taken so long?". PCGamesN. Archived from the original on December 1, 2017. Retrieved November 29, 2017.
 
Robinson, Martin (August 11, 2017). "The big Cliff Bleszinski interview". Eurogamer. Archived from the original on December 1, 2017. Retrieved November 29, 2017.
 
Valdes, Giancarlo (March 22, 2018). "The Story Behind 'Fortnite's' Less Popular Mode". Glixel. Archived from the original on March 22, 2018. Retrieved March 22, 2018.
 
Hall, Charlie (June 8, 2017). "Fortnite announces early access release, hands-on the unfinished game". Polygon. Archived from the original on November 23, 2017. Retrieved June 8, 2017.
 
Nunneley, Stephany (July 21, 2017). "Fortnite Early Access has started for those who pre-ordered Founder's Packs". VG247. Archived from the original on August 2, 2017. Retrieved July 29, 2017.
 
Arif, Shabana (October 22, 2018). "Fortnite's Save the World free-to-play launch pushed back to next year at the earliest". VG247. Retrieved October 22, 2018.
 
Crecente, Brian (January 15, 2018). "'Fortnite: Battle Royale': The Evolution of World's Largest Battle Royale Game". Glixel. Archived from the original on January 27, 2018. Retrieved January 26, 2018.
 
Duggan, James (April 17, 2018). "How Fortnite Became The Biggest Game In The World". IGN (video). Archived from the original on April 18, 2018. Retrieved April 17, 2018.
 
Davenport, James (March 22, 2018). "Fortnite Battle Royale was developed in just two months, wasn't originally free-to-play". PC Gamer. Archived from the original on March 22, 2018. Retrieved March 22, 2018.
 
Hall, Charlie (April 2, 2018). "Fortnite now available for everyone on iOS". Polygon. Archived from the original on April 2, 2018. Retrieved April 2, 2018.
 
Kuchera, Ben (June 12, 2018). "Fortnite for Nintendo Switch is out today". Polygon. Archived from the original on June 14, 2018. Retrieved June 12, 2018.
 
Webster, Andrew (December 5, 2018). "Fortnite's Minecraft-like creative mode launches tomorrow". The Verge. Retrieved December 5, 2018.
 
Boyd, Jordan (August 19, 2017). "Fortnite Celebrates One Million Players; New Survival Mode Announced". Dualshockers. Archived from the original on August 19, 2017. Retrieved August 19, 2017.
 
Makuch, Eddie (October 12, 2017). "Fortnite: Battle Royale Has Hit 10 Million Players In Two Weeks". GameSpot. Archived from the original on February 6, 2018. Retrieved October 16, 2017.
 
Statt, Nick (June 12, 2018). "Fortnite now has 125 million players just one year after launch". The Verge. Archived from the original on June 13, 2018. Retrieved June 12, 2018.
 
Thier, Dave (May 24, 2018). "Report: 'Fortnite: Battle Royale' Made Nearly $300 Million Last Month". Forbes. Archived from the original on May 28, 2018. Retrieved June 4, 2018.
 
Molla, Rani (June 26, 2018). "Fortnite is generating more revenue than any other free game ever". Recode. Archived from the original on July 6, 2018. Retrieved July 5, 2018.
 
"Celebrities Who Play Fortnite - Drake, Chance the Rapper and More!". Twin Galaxies. Archived from the original on March 18, 2018. Retrieved April 25, 2018.
 
Patrick Gill, Christopher Grant, Ross Miller, and Julia Alexander (March 15, 2018). "Drake sets records with his Fortnite: Battle Royale Twitch debut". Polygon. Archived from the original on March 15, 2018. Retrieved March 15, 2018.
 
"'Fortnite' streamer breaks Twitch records with help from Drake". Engadget. Archived from the original on March 15, 2018. Retrieved March 16, 2018.
 
Davenport, James (June 13, 2018). "Fortnite Celebrity Pro-Am Twitch channel breaks 700,000 concurrent viewers". PC Gamer. Archived from the original on June 14, 2018. Retrieved June 13, 2018.
 
Goslin, Austen (June 12, 2018). "Epic announces the 2019 Fortnite World Cup event". Polygon. Archived from the original on June 13, 2018. Retrieved June 12, 2018.
 
Stewart, Keith (March 7, 2018). "Fortnite: a parents' guide to the most popular video game in schools". The Guardian. Retrieved July 6, 2018.
 
"What should I know about Fortnite – is it ok for kids to play?]". Center on Media and Child Health. May 22, 2018. Retrieved September 2, 2018.
 
Griffin, Andrew (May 3, 2018). "Fortnite Could Endanger Children And Expose Them To Violence, NSPCC Claims". The Independent. Retrieved September 2, 2018.
 
PC Gamer staff (December 8, 2017). "Games of the Year 2017: The nominees". PC Gamer. Archived from the original on January 6, 2018. Retrieved January 22, 2018.
 
"Best of 2017 Awards: Best Spectator Game". IGN. December 20, 2017. Archived from the original on December 26, 2017. Retrieved January 22, 2018.
 
PC Gamer staff (December 28, 2018). "Game of the Year Awards 2018". PC Gamer.
 
IGN staff (December 10, 2018). "Best Ongoing Game of 2018". IGN. Retrieved December 24, 2018.
 
IGN staff (December 10, 2018). "Best Nintendo Switch Game of 2018". IGN. Retrieved December 24, 2018.
 
IGN staff (December 10, 2018). "Best Mobile Game of 2018". IGN. Retrieved December 24, 2018.
 
IGN staff (December 10, 2018). "Best Action Game (Including Shooter) of 2018". IGN. Retrieved December 24, 2018.
 
Makuch, Eddie (December 8, 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot. Archived from the original on December 9, 2017. Retrieved January 22, 2018.
 
Giardina, Carolyn (January 16, 2018). "Visual Effects Society Awards: 'Apes,' 'Blade Runner 2049' Lead Feature Nominees". The Hollywood Reporter. Archived from the original on January 16, 2018. Retrieved January 22, 2018.
 
Giardina, Carolyn (February 13, 2018). "Visual Effects Society Awards: 'War for the Planet of the Apes' Wins Big". The Hollywood Reporter. Archived from the original on February 14, 2018. Retrieved February 13, 2018.
 
Makuch, Eddie (January 14, 2018). "Game Of The Year Nominees Announced For DICE Awards". GameSpot. Archived from the original on January 17, 2018. Retrieved January 17, 2018.
 
Makuch, Eddie (February 22, 2018). "Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards". GameSpot. Archived from the original on February 23, 2018. Retrieved February 23, 2018.
 
McNeill, Andrew (January 31, 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Archived from the original on February 1, 2018. Retrieved February 1, 2018.
 
"2018 SXSW Gaming Awards Winners Revealed". IGN. March 17, 2018. Archived from the original on March 18, 2018. Retrieved March 18, 2018.
 
deAlessandri, Marie (March 15, 2018). "Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations". Mcv. Archived from the original on March 16, 2018. Retrieved March 16, 2018.
 
Makedonski, Brett (April 12, 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Archived from the original on April 25, 2018. Retrieved April 13, 2018.
 
Kaufman, Gil (April 24, 2018). "JAY-Z, RuPaul, Lady Gaga, Katy Perry & Kourtney Kardashian Among 2018 Webby Award Winners: See the Full List". Billboard. Archived from the original on April 25, 2018. Retrieved April 24, 2018.
 
Faller, Patrick (June 28, 2018). "E3 2018: Game Critics Awards Nominations Revealed: Anthem, Super Smash Bros. Ultimate Top The List". GameSpot. Retrieved June 29, 2018.
 
Shanley, Patrick (July 2, 2018). "Game Critics Awards: Best of E3 2018 Winners Revealed". The Hollywood Reporter. Retrieved July 2, 2018.
 
MCV staff (May 21, 2018). "Announcing the Develop Awards 2018 nominations shortlist". Mcv. Retrieved September 4, 2018.
 
Barton, Seth (July 12, 2018). "The Develop Awards 2018: All the winners!". Mcv. Retrieved September 5, 2018.
 
Cohen, Jess (June 22, 2018). "Teen Choice Awards 2018: Avengers: Infinity War, Black Panther and Riverdale Among Top Nominees". E!. Retrieved June 25, 2018.
 
Ramos, Dino-Ray (August 12, 2018). "Teen Choice Awards: 'Riverdale', 'Infinity War', 'Black Panther' Among Top Honorees – Full Winners List". Deadline Hollywood. Retrieved August 13, 2018.
 
Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Retrieved October 7, 2018.
 
Andronico, Michael (October 26, 2018). "Golden Joystick Awards: Vote for Ultimate Game of the Year". Tom's Guide. Retrieved November 14, 2018.
 
Sheridan, Connor (November 16, 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. Retrieved November 16, 2018.
 
Crecente, Brian (November 13, 2018). "'God of War,' 'Red Dead Redemption II' Tie For Most Game Awards Noms". Variety. Retrieved November 13, 2018.
 
Crowd, Dan (December 6, 2018). "The Game Awards 2018: All The Winners". IGN. Retrieved December 6, 2018.
 
"2018 Gamers' Choice Awards". Gamers' Choice Awards. December 9, 2018. Retrieved January 3, 2018.
 
"Your 2018 Winners". Australian Games Awards. December 19, 2018. Retrieved January 3, 2018.
 
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Revision as of 22:18, 7 January 2019

Not to be confused with fortnight.
Template:Pp-vandalism Template:Infobox video game series

Fortnite is an online video game first released in 2017 and developed by Epic Games. It is available as separate software packages having different game modes that otherwise share the same general gameplay and game engine. The game modes include Fortnite: Save the World, a cooperative shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, Fortnite Battle Royale, a free-to-play battle royale game where up to 100 players fight to be the last person standing, and Fortnite Creative, where players are given complete freedom to create worlds and battle arenas. The first two game modes were released in 2017 as early access titles and Creative was released on December 6, 2018. Save the World is available only for Windows, macOS, PlayStation 4, and Xbox One, while Battle Royale has been released for those platforms in addition for Nintendo Switch, iOS and Android devices.

While the first two games have been successful for Epic Games, Fortnite Battle Royale became a resounding success, drawing in more than 125 million players in less than a year and earning hundreds of millions of dollars per month, and since has been a cultural phenomenon.

Game modes

Currently, Fortnite is distributed as three different game modes, using the same engine and has similar graphics, art assets, and game mechanics.

  • Fortnite: Save the World is designed as player-versus-environment game, with four players cooperating towards a common objective on various missions. The game is set after a fluke storm appears across Earth, causing 98% of the population to disappear, and the survivors to be attacked by zombie-like "husks". The players take the role of commanders of home base shelters, collecting resources, saving survivors, and defending equipment that help to either collect data on the storm or to push back the storm. From missions, players are awarded a number of in-game items, which include hero characters, weapon and trap schematics, and survivors, all of which can be leveled up through gained experience to improve their attributes.
  • Fortnite Battle Royale is a player-versus-player battle royale game for up to 100 players, allowing one to play alone, in a duo, or in a squad (usually consisting of three or four players). Weaponless players airdrop from a "Battle Bus" that crosses the game's map. When they land, they must scavenge for weapons, items, and resources while trying to stay alive and attack other players, eliminating them. Over the course of a round, the safe area of the map shrinks down in size due to an incoming storm; players outside that safe area take damage and can be eliminated if they fail to quickly evacuate. This forces remaining players into tighter spaces and encourages player encounters. The last player, duo, or squad remaining is the winner.
  • Fortnite Creative is a sandbox game mode where players are given complete freedom to create anything they want on an island, such as battle arenas, race courses, platforming challenges and more. Epic Games plans to review some of the most popular creations from Creative and rotate these into the Battle Royale map in an area called "The Block".[1]

In the first two modes, players can use a pickaxe to knock down existing structures on the map to collect basic resources that are wood, brick, and metal. Subsequently, in all modes, the player can use these materials to build fortifications with, such as walls, floors, and stairs. Such fortification pieces can be edited to add things like windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within Save the World this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In Battle Royale, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe. Players are encouraged to be very creative in designing their fortifications in Creative.

All game modes are set to be free-to-play titles, though, as of 2018, Save the World is in early access and requires purchase to play. The first two games are monetized through the use of V-Bucks, in-game currency that can be purchased with real-world funds, but also earned through completing missions and other achievements in Save the World. V-Bucks in Save the World can be used to buy pinatas shaped like llamas to gain a random selection of items. In "Battle Royale", V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game's Battle Pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a "Battle Royale" season.[2][3]

Development

Fortnite: Save the World

Template:Main Fortnite began from an internal game jam at Epic Games following the publishing of Gears of War 3 around 2011. Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like Minecraft and Terraria, and shooter games arose, leading to the foundation of Fortnite.[4][5] Development of Fortnite slowed due to several issues, including switching from the Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the games as a service model, and brought in Chinese publisher Tencent to help; Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including Cliff Bleszinski, who had been a key part of FortniteTemplate:'s development. FortniteTemplate:'s approach was changed to be Epic's testbed for games as a service, and further slowed the development.[6][5][7]

Ultimately, Epic was able to prepare to release Fortnite as a paid early access title in July 2017, with plans to release it as free-to-play sometime in 2019 while gaining feedback from players to improve the game.[8][9][10][11] With the release of Fortnite Battle Royale, the player-versus-environment mode was distinguished as "Save the World".

Fortnite Battle Royale

Template:Main Near the same time that Epic released Fortnite into early access, PlayerUnknown's Battlegrounds had become a worldwide phenomenon, having sold over 5 million copies three months from its March 2017 release, and drawing strong interest in the battle royale genre. Epic recognized that with the Fortnite base game, they could also do a battle royale mode, and rapidly developed their own version atop Fortnite in about two months.[12] By September 2017, Epic was ready to release this as a second mode from "Save the World" in the paid-for earlier access, but then later decided to release it as a free game, Fortnite Battle Royale, supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the Fortnite Battle Royale development apart from the "Save the World" mode, outside of common engine elements and art assets.[13][14] This allowed Fortnite Battle Royale to expand to other platforms otherwise not supported by the "Save the World" mode, including iOS and Android mobile devices and the Nintendo Switch.[15][16]

Fortnite Creative

A creative mode launched on December 6, 2018, coincident with the start of Season 7 of Fortnite Battle Royale. Here, each player has access to a private, persistent island which they construct buildings and add and manipulate objects as desired. Players are able to invite friends to this island, and participate in unofficial games such as race tracks or jumping courses.[17] Currently, only players who bought the Battle Pass can get their own private island, but players who didn't purchase it would get this game mode for free on December 13.

Reception

File:Fortnite Pro-Am stadium at E3 2018 3.jpg
The Fortnite Pro-Am event at E3 2018

With all modes of Fortnite still considered to be early access, journalists have yet to provide comprehensive reviews of any mode.

The Save the World mode achieved over one million players by August 2017, just prior to the release of Battle Royale.[18]

Fortnite Battle Royale, on the other hand, became a significant financial success for Epic Games, leading them to separate the teams between Save the World and Battle Royale to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode,[19] and by June 2018, just after the Nintendo Switch release, had reached 125 million players.[20] Revenue from Fortnite Battle Royale during the first half of 2018 had been estimated in the hundreds of millions of dollars per month.[21][22]

Fortnite Battle Royale has also become a cultural online phenomenon, with several celebrities reporting they play the game, and athletes using Fortnite emotes as victory celebrations.[23] A notable streaming event in March 2018, with streamer Ninja playing Fortnite Battle Royale alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a Fortnite Battle Royale pro–am with 50 pairs of streamers and professional players matched with celebrities at the Electronic Entertainment Expo 2018 in June 2018.[24][25][26] Epic Games is working to develop organized eSports competitions around Fortnite Battle Royale, including a Fortnite World Cup tournament in 2019.[27]

There has also been growing concern over Fortnite Battle RoyaleTemplate:'s draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing Fortnite.[28] Concerns have also been raised about the impact that playing a game involving repeated depictions of gun violence may have on young children.[29][30]

Awards

The game was nominated for "Best Co-op Game" by PC Gamer,[31] and for "Best Spectator Game" by IGN.[32] In 2018, the game won the award for Best Ongoing Game by PC Gamer[33] and IGN,[34] the latter of which nominated it for "Best Nintendo Switch Game", "Best Mobile Game", and "Best Action Game".[35][36][37]

Year Award Category Result Ref(s).
2017 The Game Awards 2017 Best Multiplayer Template:Nom [38]
2018 16th Visual Effects Society Awards Outstanding Visual Effects in a Real-Time Project (A Hard Day's Night) Template:Nom [39][40]
D.I.C.E. Awards Outstanding Achievement in Online Gameplay Template:Nom [41][42]
SXSW Gaming Awards Excellence in Multiplayer Template:Nom [43][44]
Excellence in Gameplay Template:Nom
14th British Academy Games Awards Best Evolving Game Template:Nom [45][46]
Best Multiplayer Template:Nom
Webby Awards People's Voice Award for Best Multiplayer/Competitive Game Template:Won [47]
Game Critics Awards Best Ongoing Game Template:Won [48][49]
Develop Awards Best Animation Template:Nom [50][51]
Teen Choice Awards Choice Videogame Template:Won [52][53]
Golden Joystick Awards Best Competitive Game Template:Won [54][55][56]
Mobile Game of the Year Template:Nom
Ultimate Game of the Year Template:Won
The Game Awards 2018 Best Multiplayer Game Template:Won [57][58]
Best Mobile Game Template:Nom
Best Ongoing Game Template:Won
Best Esports Game Template:Nom
Gamers' Choice Awards Fan Favorite Game Template:Won [59]
Fan Favorite Multiplayer Game Template:Won
Fan Favorite eSports Game Template:Won
Fan Favorite Battle Royale Game Template:Won
Fan Favorite eSports League Format (Community Skirmishes) Template:Won
Australian Games Awards Multiplayer/Online Title of the Year Template:Won [60]
Mobile/Handheld Title of the Year Template:Nom
Shooter of the Year Template:Nom
Game of the Year Template:Nom

References

Template:Reflist

External links

Template:Epic Games

  1. Goslin, Austen (December 6, 2018). "Epic Games announced The Block, a new Fortnite in-game community spotlight". Polygon. https://www.polygon.com/2018/12/6/18129738/fortnite-the-block-trailer-creative-mode-season-7-map-epic-games-tga-2018. Retrieved December 6, 2018. 
  2. Kim, Matt (March 1, 2018). "Fortnite's V-Bucks Currency is Another Battleground for a Community at Odds". USGamer. Archived from the original on March 23, 2018. https://www.usgamer.net/articles/fortnite-battle-royale-save-the-world-v-bucks-grinding. Retrieved March 22, 2018. 
  3. Frushtick, Russ (March 16, 2018). "Should you spend money on Fortnite?". Polygon. Archived from the original on March 20, 2018. https://www.polygon.com/2018/3/16/17129578/fortnite-v-bucks-premium-battle-pass-tier-ranking-spend-money. Retrieved March 20, 2018. 
  4. McWhertor, Michael (March 26, 2014). "What's the future of games at Epic Games?". Polygon. Archived from the original on June 27, 2017. https://www.polygon.com/2014/3/26/5542822/the-future-of-games-epic-games-tim-sweeney-fortnite-unreal-tournament. Retrieved June 9, 2017. 
  5. 5.0 5.1 Template:Cite video
  6. Peel, Jeremy (June 8, 2017). "Why has Fortnite taken so long?". PCGamesN. Archived from the original on December 1, 2017. https://www.pcgamesn.com/fortnite/why-has-fortnite-taken-so-long. Retrieved November 29, 2017. 
  7. Robinson, Martin (August 11, 2017). "The big Cliff Bleszinski interview". Eurogamer. Archived from the original on December 1, 2017. http://www.eurogamer.net/articles/2017-08-11-the-big-cliff-bleszinski-interview. Retrieved November 29, 2017. 
  8. Valdes, Giancarlo (March 22, 2018). "The Story Behind 'Fortnite's' Less Popular Mode". Glixel. Archived from the original on March 22, 2018. https://web.archive.org/web/20180322203255/https://www.rollingstone.com/glixel/features/the-story-behind-fortnites-less-popular-mode-w518226. Retrieved March 22, 2018. 
  9. Hall, Charlie (June 8, 2017). "Fortnite announces early access release, hands-on the unfinished game". Archived from the original on November 23, 2017. https://www.polygon.com/e3/2017/6/8/15761278/fortnite-early-access-release-date-ps4-xbox-one-pc-mac-price-preview. Retrieved June 8, 2017. 
  10. Nunneley, Stephany (July 21, 2017). "Fortnite Early Access has started for those who pre-ordered Founder's Packs". Archived from the original on August 2, 2017. https://www.vg247.com/2017/07/21/fortnite-early-access-has-started-for-those-who-pre-ordered-founders-packs/. Retrieved July 29, 2017. 
  11. Arif, Shabana (October 22, 2018). "Fortnite's Save the World free-to-play launch pushed back to next year at the earliest". VG247. https://www.vg247.com/2018/10/22/fortnites-save-the-world-free-to-play-launch-pushed-back-to-next-year-at-the-earliest/. Retrieved October 22, 2018. 
  12. Crecente, Brian (January 15, 2018). "'Fortnite: Battle Royale': The Evolution of World's Largest Battle Royale Game". Glixel. Archived from the original on January 27, 2018. https://web.archive.org/web/20180127084356/https://www.rollingstone.com/glixel/features/the-evolution-of-the-worlds-largest-battle-royale-game-w515421. Retrieved January 26, 2018. 
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