Difference between revisions of "Strider (2014)"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
(→Input settings: updated controller types) |
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Line 105: | Line 105: | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = XInput only. For DirectInput, see [[#DirectInput|DirectInput]]. | |controller support notes = XInput only. For DirectInput, see [[#DirectInput|DirectInput]]. | ||
Line 115: | Line 117: | ||
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = true |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = true |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = hackable | ||
+ | |other controllers notes = See [[#DirectInput|DirectInput]]. | ||
+ | |other button prompts = Xbox | ||
+ | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 127: | Line 147: | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
− | |||
− | |||
}} | }} | ||
Line 147: | Line 165: | ||
{{++}} In-game button prompts will respect the changes made in the file. | {{++}} In-game button prompts will respect the changes made in the file. | ||
}} | }} | ||
− | |||
===[[Controller:DualShock_3|DirectInput]]=== | ===[[Controller:DualShock_3|DirectInput]]=== |
Revision as of 04:02, 15 April 2018
![]() |
|
Developers | |
---|---|
Double Helix Games | |
Publishers | |
Capcom | |
Release dates | |
Windows | February 18, 2014 |
Strider | |
---|---|
Strider | 1989 |
Strider (2014) | 2014 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
![]() |
||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\235210\local\vars_pc.cfg <path-to-game>\ * .cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/235210/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\235210\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/235210/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Remapping
Modify binds_pc.cfg[1] |
---|
### THESE BINDINGS ARE COPIED DIRECTLY FROM THE XBOX 360 BINDS ### CONTROLLER 1 3. First part is for the controller and second one is for the keyboard and mouse. Sections are formatted as following: setbind/addbind <player number> <game command> <device controller/mouse/keyboard> <device number> <key/button/axis> <axis values> So as an example, secondary added binding (addbind) for punching set to keyboard key S: addbind 0 COMMAND_PUNCH KEYBOARD 0 KEY_S -1.0 1.0 1.0 4. Make desired changes and save the file.
|
DirectInput
Enable DirectInput |
---|
|
Controller remapping
Remap controls |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Issues fixed
Resolution scaling issues with fullscreen
- Fixed with the first patch, which added refresh rate selection to the resolution options and borderless fullscreen mode.[2]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
- A 64-bit OS is required.
- Integrated GPUs aren't supported.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista SP2, 7, 8 | |
Processor (CPU) | Intel Core 2 Quad Q9550 2.83 GHz AMD Phenom II X3 720 2.80 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 3.7 GB | |
Video card (GPU) | ATI Radeon HD 5770 Nvidia GeForce GTX 460 DirectX 11 compatible |
|
Sound (audio device) | DirectX 9.0c Compatible | |
Other | Broadband Internet connection |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/235210/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (235210) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.