Difference between revisions of "Orcs Must Die!"
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\Data\startup\user.cfg|{{p|userprofile}}\Documents\Orcs Must Die\VideoSettings.xml}} |
}} | }} | ||
{{ii}} <code>VideoSettings.xml</code> includes resolution, vsync and MSAA. <code>user.cfg</code> has to be created by user. | {{ii}} <code>VideoSettings.xml</code> includes resolution, vsync and MSAA. <code>user.cfg</code> has to be created by user. | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\Data\startup}} |
}} | }} | ||
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|120 fps = true | |120 fps = true | ||
|120 fps notes = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> | |120 fps notes = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = |
Revision as of 08:34, 23 March 2018
Developers | |
---|---|
Robot Entertainment | |
Publishers | |
Microsoft Studios | |
Engines | |
Vision | |
Release dates | |
Windows | October 12, 2011 |
Orcs Must Die! | |
---|---|
Orcs Must Die! | 2011 |
Orcs Must Die! 2 | 2012 |
Orcs Must Die! Unchained | 2017 |
Orcs Must Die! 3 | 2021 |
Key points
- Reported to run well even on older machines.[citation needed]
General information
- Orcs Must Die! Wiki - A small wiki for the Orcs Must Die! series
- Official Forums
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam DRM. A non-Steam version is available in China on Tencent Games Platform.[1]
DLC and expansion packs
Name | Notes | |
---|---|---|
Artifacts of Power | ||
Lost Adventures |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Data\startup\user.cfg[Note 1] %USERPROFILE%\Documents\Orcs Must Die\VideoSettings.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/102600/pfx/[Note 2] |
-
VideoSettings.xml
includes resolution, vsync and MSAA.user.cfg
has to be created by user.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Data\startup[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/102600/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Windowed
Edit user.cfg[citation needed] |
---|
|
High frame rate
Set frame rate cap[2] |
---|
|
Input settings
Remapping
Edit user.cfg[3] |
---|
// Sample Key Bindings // Uncomment and remap to your liking (delete the // marks at the beginning of the line) // Only the commands listed below support key remappings. //KeyBinding_Forward="w" //KeyBinding_Backward="s" //KeyBinding_Left="a" //KeyBinding_Right="d" //KeyBinding_Run="lshift" //KeyBinding_Jump="space" //KeyBinding_Go="g" //KeyBinding_Book="b" //KeyBinding_Weavers="v" //KeyBinding_Map="m" //KeyBinding_Bloodmap="l" //KeyBinding_SellTrap="e" //KeyBinding_RotateTrap="r" //KeyBinding_ActionBar_1="1" //KeyBinding_ActionBar_2="2" //KeyBinding_ActionBar_3="-" //KeyBinding_ActionBar_4="4" //KeyBinding_ActionBar_5="5" //KeyBinding_ActionBar_6="6" //KeyBinding_ActionBar_7="7" //KeyBinding_ActionBar_8="8" //KeyBinding_ActionBar_9="9" //KeyBinding_ActionBar_0="0" // The following list is a complete list of valid keys that can be used for remapping // // Abbrevation Key(s) //------------ -------------- // a - z letters // 0 - 9 numerals // , comma // . period // - minus // ~ tilde // ins INS // del DEL // home HOME // end END // pgup PGUP // pgdn PGDN // up up arrow // down down arrow // left left arrow // right right arrow // space space bar // lshift left shift (single key mapping only - not to be used as a modifier) // rshift right shift (single key mapping only - not to be used as a modifier) // kp_slash Keypad / // kp_mul Keypad * // kp_minus Keypad - // kp_plus Keypad plus // kp_enter Keypad enter // kp_period Keypad period // kp_0 Keypad 0 // kp_1 Keypad 1 // kp_2 Keypad 2 // kp_3 Keypad 3 // kp_4 Keypad 4 // kp_5 Keypad 5 // kp_6 Keypad 6 // kp_7 Keypad 7 // kp_8 Keypad 8 // kp_9 Keypad 9 |
Alternative Keyboard Layouts
Edit user.cfg[citation needed] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese |
Issues fixed
Black Boxes On Flaming Arrows
- This issue is most likely caused by incompatibility with certain graphics cards. You can avoid this by lowering the graphics detail slider in the game's options.
Bladestaff Alt-fire Crash
- Most recent game patches should have addressed this issue. If you are still experiencing this with Nvidia SLI setup try following fix.
Nvidia Control Panel[citation needed] |
---|
|
"Failed To Correctly Load Data Files", "Failed To Initialise Engine"
- Most recent game patches should have addressed this issue.
Make sure you meet minimum requirements[citation needed] |
---|
Verify game cache with Steam[citation needed] |
---|
Reinstall game[citation needed] |
---|
Install redistributed DirectX and MSCV Runtime[citation needed] |
---|
|
Missing Knight of the Order DLC
This issue is most likely to occur with pre-ordered versions of the game, and results in the Knight of the Order DLC not appearing in game. To fix this, go to <Steam-folder>\appcache\appinfo.vdf
and delete this file before restarting Steam. This file will then automatically be recreated and the DLC should appear in-game.
Object/Unit Placement Glitch
If a machine is below the minimum requirements to run the game then this issue may occur; involving incorrect positioning of many character models and equipment. Often orcs may appear stuck in the ground and their heads will be colliding with the floor mesh. This is most likely to occur on PCs with single-core processors, as the game itself is optimized to distribute animation-related processes to a second core. Without this core the game will not properly render most enemy units, meaning the game is essentially unplayable on single-core systems. The only solution to this is to run the game on a computer which utilises a multi-core processor.
If your computer has a dual or quad-core processor and you are still encountering this issue, you should check that the game is not being forced to run on a single core. To do this, minimise the game whilst it is running and open the task manager using the keyboard shortcut Ctrl+Alt+Del
and go to the 'Processes' tab. Here, find OrcsMustDie.exe
in the list of processes and right click it before selecting 'Set Affinity...'. If you are on a dual core system, a box will appear with two processor cores listed - most likely CPU 0
and CPU 1
. On quad core systems, this list will most likely also include CPU 2
and CPU 3
. Tick the 'All Processors' box and press OK - the game will now correctly distribute processes amongst all processor cores.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Customize orc content of existing levels
Orcs Must Die! has a limited capacity for modding; the developers implemented the ability to be able to customise the content of orc waves for existing levels. To do this, go to <path-to-game>\Data\
. From here you will need to create a new folder called 'mod', and another folder within it named 'onslaughts'.
By editing the default onslaught files (downloadable here) and putting them in this folder, you can use your custom levels essentially as an override so that the game will load your levels. Note that you should not rename levels when editing them as the game will no longer recognise them. Also of importance is the fact that using these overrides disables leaderboard scoring and statistics for as long as you are using the modified onslaughts. To return the game to its original state after modification, simply delete the contents of the onslaughts folder.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2 GHz dual core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce 6800 ATI Radeon x1950 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/102600/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (102600) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.