General information
- Orcs Must Die! Wiki - A small wiki for the Orcs Must Die! series
- Official Forums
- Steam Community Discussions
Availability
- A non-Steam version is available in China on Tencent Games Platform.[2]
- A free demo is available on Steam:
steam://install/102610
Monetization
DLC and expansion packs
Name |
Notes |
|
Artifacts of Power |
|
|
Lost Adventures |
|
|
Game data
Configuration file(s) location
-
VideoSettings.xml
includes resolution, Vsync and MSAA. user.cfg
has to be created by user.
Save game data location
Video
Edit user.cfg[citation needed]
|
- Go to the configuration file location.
- Open
user.cfg with a text editor.
- Add new line
Window .
- Save the changes.
|
Set frame rate cap[4]
|
- Go to the configuration file location.
- Open
user.cfg with a text editor.
- Add new line
Forcefps=XX and replace XX with desired value.
- Save the changes.
|
Input
The default keyboard/mouse layout for Orcs Must Die!
The gamepad layout for Orcs Must Die!
Edit user.cfg[5]
|
- Go to the configuration file location.
- Open
user.cfg
- Copy and paste the following to
user.cfg , uncomment key you want to rebind and change key to desired one.
- Key bindings settings
// Sample Key Bindings
// Uncomment and remap to your liking (delete the // marks at the beginning of the line)
// Only the commands listed below support key remappings.
//KeyBinding_Forward="w"
//KeyBinding_Backward="s"
//KeyBinding_Left="a"
//KeyBinding_Right="d"
//KeyBinding_Run="lshift"
//KeyBinding_Jump="space"
//KeyBinding_Go="g"
//KeyBinding_Book="b"
//KeyBinding_Weavers="v"
//KeyBinding_Map="m"
//KeyBinding_Bloodmap="l"
//KeyBinding_SellTrap="e"
//KeyBinding_RotateTrap="r"
//KeyBinding_ActionBar_1="1"
//KeyBinding_ActionBar_2="2"
//KeyBinding_ActionBar_3="-"
//KeyBinding_ActionBar_4="4"
//KeyBinding_ActionBar_5="5"
//KeyBinding_ActionBar_6="6"
//KeyBinding_ActionBar_7="7"
//KeyBinding_ActionBar_8="8"
//KeyBinding_ActionBar_9="9"
//KeyBinding_ActionBar_0="0"
// The following list is a complete list of valid keys that can be used for remapping
//
// Abbrevation Key(s)
//------------ --------------
// a - z letters
// 0 - 9 numerals
// , comma
// . period
// - minus
// ~ tilde
// ins INS
// del DEL
// home HOME
// end END
// pgup PGUP
// pgdn PGDN
// up up arrow
// down down arrow
// left left arrow
// right right arrow
// space space bar
// lshift left shift (single key mapping only - not to be used as a modifier)
// rshift right shift (single key mapping only - not to be used as a modifier)
// kp_slash Keypad /
// kp_mul Keypad *
// kp_minus Keypad -
// kp_plus Keypad plus
// kp_enter Keypad enter
// kp_period Keypad period
// kp_0 Keypad 0
// kp_1 Keypad 1
// kp_2 Keypad 2
// kp_3 Keypad 3
// kp_4 Keypad 4
// kp_5 Keypad 5
// kp_6 Keypad 6
// kp_7 Keypad 7
// kp_8 Keypad 8
// kp_9 Keypad 9
|
Alternative keyboard layouts
Edit configuration file[citation needed]
|
- Go to the configuration file location.
- Open
user.cfg with a text editor.
- Add new line
Keyboardlayout="XXXXX" and replace XXXXX with either azerty , qwerty or qwertz to force said keyboard layout.
- Save the changes.
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
|
Polish |
|
|
|
|
Brazilian Portuguese |
|
|
|
|
Russian |
|
|
|
|
Spanish |
|
|
|
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Issues fixed
Black boxes on flaming arrows
- This issue is most likely caused by incompatibility with certain graphics cards. It can be avoided by lowering the graphics detail slider in the game's options.[citation needed]
Bladestaff alt-fire crash
- Most recent game patches should have addressed this issue. If still experiencing this with Nvidia SLI setup, try following fix.
Nvidia Control Panel[citation needed]
|
- Open the Nvidia Control Panel and click 'Manage 3D Settings'.
- Click on the 'Program Settings' tab and click Add, before selecting
orcsmustdie.exe located in <path-to-game>\Build\release .
- Scroll through the 'Feature' list until 'SLI Rendering Mode' is visible, and set this to 'Force alternate frame rendering 1', accepting the warning box which will appear.
- Click Apply.
|
"Failed To Correctly Load Data Files", "Failed To Initialise Engine"
- Most recent game patches should have addressed this issue.
Make sure the minimum requirements are met[citation needed]
|
Verify game cache with Steam[citation needed]
|
Reinstall game[citation needed]
|
Install DirectX and Visual C++ runtimes in <path-to-game>\Installer as administrator and reboot the system.[citation needed]
|
"ERROR: Failed to load 'shaders\FixedFunctionShaders\ShaderLib'. Engine will not run."
- This error can occur if the game is not installed on the C drive.
Move or install the game on the C drive to resolve this issue.[6]
|
Missing Knight of the Order DLC
This issue is most likely to occur with pre-ordered versions of the game, and results in the Knight of the Order DLC not appearing in game.
Delete vdf file to force re-creating[citation needed]
|
- Close the Steam client if it is open.
- Go to
<Steam-folder>\appcache
- Delete
appinfo.vdf
- Restart Steam.
This file will then automatically be recreated and the DLC should appear in-game.
|
Object/unit placement glitch
- This issue involves incorrect positioning of many character models and equipment. Orcs may appear stuck in the ground and their heads will be colliding with the floor mesh.
- This issue may occur if a machine is below the minimum requirements to run the game, especially those with single-core processors, as the game is optimized to distribute animation-related processes to a second core.
- If a computer has two or more processor cores but is still encountering this issue, ensure that the
OrcsMustDie.exe
process has core affinity set to at least two cores.
VR support
3D modes |
State |
Notes |
vorpX |
| G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
|
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
|
Audio |
FMOD |
|
Customize orc content of existing levels
Orcs Must Die! has a limited capacity for modding; the developers implemented the ability to be able to customise the content of orc waves for existing levels. To do this, go to <path-to-game>\Data\
. From here you will need to create a new folder called 'mod', and another folder within it named 'onslaughts'.
By editing the default onslaught files (downloadable here) and putting them in this folder, you can use your custom levels essentially as an override so that the game will load your levels. Note that you should not rename levels when editing them as the game will no longer recognise them. Also of importance is the fact that using these overrides disables leaderboard scoring and statistics for as long as you are using the modified onslaughts. To return the game to its original state after modification, simply delete the contents of the onslaughts folder.
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP |
Processor (CPU) |
2 GHz dual core |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
5 GB |
Video card (GPU) |
Nvidia GeForce 6800 ATI Radeon x1950 256 MB of VRAM |
Notes
References