Difference between revisions of "Monday Night Combat"
From PCGamingWiki, the wiki about fixing PC games
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
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}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
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|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
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|color blind = unknown | |color blind = unknown | ||
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|mantle support notes = | |mantle support notes = | ||
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|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = |
Revision as of 08:26, 23 March 2018
Developers | |
---|---|
Uber Entertainment | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 24, 2011 |
Monday Night Combat | |
---|---|
Monday Night Combat | 2011 |
Super Monday Night Combat | 2012 |
Key points
- Almost no players left on PC making online play a bit more difficult, ranging from one to twenty active players in rare cases
- Noticeable mouse acceleration
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\UnrealEngine3\HostileGame\Config |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/63200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/63200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 12 | |||
Online play | 12 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Dedicated Server software is available under Tools in the Steam client. | |
Direct IP | Open the console (~) and enter open followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7778 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Interface | wxWidgets | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1900 512 MB of VRAM DirectX 9.0c compatible Shader model 3 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (63200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.