Difference between revisions of "Antichamber"
From PCGamingWiki, the wiki about fixing PC games
(→Input settings: added SCAPI info) |
m (updated template usage) |
||
Line 36: | Line 36: | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip Unreal Engine video=== | ===Skip Unreal Engine video=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Delete or rename movie file|ref={{cn|date=July 2016}}|fix= |
− | |||
# Go to <code>{{P|game}}/UDKGame/Movies/</code> | # Go to <code>{{P|game}}/UDKGame/Movies/</code> | ||
# Delete or rename <code>UE3_logo.bik</code>. | # Delete or rename <code>UE3_logo.bik</code>. | ||
Line 110: | Line 109: | ||
{{--}} Many common resolutions are not available on the options menu. | {{--}} Many common resolutions are not available on the options menu. | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit DefaultInput.ini|ref=<ref name="Issues">[http://steamcommunity.com/app/219890/discussions/0/864958451425168004/ Issues and temporary workarounds - Steam Community Discussions for Antichamber]</ref>|fix= |
− | |||
# Go to the [[#Game data|configuration files location]]. | # Go to the [[#Game data|configuration files location]]. | ||
# Open <code>DefaultInput.ini</code> | # Open <code>DefaultInput.ini</code> | ||
Line 123: | Line 121: | ||
{{--}} Game's physics will malfunction at high frame rates, recommend capping below value to 62 (i.e. 60FPS). | {{--}} Game's physics will malfunction at high frame rates, recommend capping below value to 62 (i.e. 60FPS). | ||
− | {{Fixbox| | + | {{Fixbox|description=Change frame rate smoothing|ref={{cn|date=July 2016}}|fix= |
− | |||
# Go to the [[#Game data|configuration files location]]. | # Go to the [[#Game data|configuration files location]]. | ||
# Open <code>UDKEngine.ini</code>. | # Open <code>UDKEngine.ini</code>. | ||
Line 171: | Line 168: | ||
===[[Glossary:Remapping|Remapping]]=== | ===[[Glossary:Remapping|Remapping]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit UDKInput.ini|ref=<ref name="FAQ" />|fix= |
− | |||
# Go to the [[#Game data|configuration files location]]. | # Go to the [[#Game data|configuration files location]]. | ||
# Open <code>UDKInput.ini</code>. | # Open <code>UDKInput.ini</code>. | ||
Line 261: | Line 257: | ||
==Issues fixed== | ==Issues fixed== | ||
===Crashes at Unreal logo=== | ===Crashes at Unreal logo=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Update PhysX|ref=<ref name="Issues" />|fix= |
− | |||
Install the latest [http://www.nvidia.com/object/physx_system_software.html NVIDIA PhysX System Software]. | Install the latest [http://www.nvidia.com/object/physx_system_software.html NVIDIA PhysX System Software]. | ||
}} | }} |
Revision as of 22:56, 19 November 2017
Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Cover image missing, please upload it | |
Developers | |
---|---|
Alexander Bruce | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 31, 2013 |
macOS (OS X) | February 18, 2014 |
Linux | February 18, 2014 |
Key points
- Developer has released his own 'Issues and temporary workarounds' guide
- Only supports one save at a time.[1]
General information
- Antichamber Website
- Steam Community Discussions
- Antichamber FAQ by Developer on Steam Community Discussions page for Antichamber
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential improvements
Skip Unreal Engine video
Delete or rename movie file[citation needed] |
---|
Notes
|
Game data
Configuration files location
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Many common resolutions are not available on the options menu.
Edit DefaultInput.ini[2] |
---|
|
High frame rate
- Forces standard V-sync on regardless of in-game setting, which prevents Adaptive V-sync, causes drops to 60FPS almost constantly (aka stuttering).
- Game's physics will malfunction at high frame rates, recommend capping below value to 62 (i.e. 60FPS).
Change frame rate smoothing[citation needed] |
---|
|
Input settings
Remapping
Edit UDKInput.ini[1] |
---|
The following commands are used:
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Issues unresolved
Crash when drawing loops or cubes
- From the developer: "I am aware that the algorithm for this can go a bit crazy and cause the game to crash if you try to do it with large or dense structures."[2]
Issues fixed
Crashes at Unreal logo
Update PhysX[2] |
---|
Install the latest NVIDIA PhysX System Software. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.0 | OS X and Linux only. |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Input | SDL2 | OS X and Linux only. |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2, Vista, 7 | |
Processor (CPU) | 2.0+ GHz or better | Dual Core |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce 8000 series or higher DirectX 9.0c compatible Shader model 3.0 support |