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Difference between revisions of "Skylar & Plux: Adventure on Clover Island"

From PCGamingWiki, the wiki about fixing PC games
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(→‎VR support: Added section. Added Helix Mod for Nvidia 3D Vision.)
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|fan notes =  
 
|fan notes =  
 
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==VR support==
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{{VR support
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|gg3d name                  =
 +
|native 3d gg3d award        =
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|nvidia 3d vision gg3d award =
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|tridef 3d gg3d award        =
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|iz3d gg3d award            =
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|native 3d                  = unknown
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|native 3d notes            =
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|nvidia 3d vision            = hackable
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|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2017/07/skylar-plux-adventure-on-clover-island.html Helix Mod: Skylar & Plux: Adventure On Clover Island (DX11)].
 +
|tridef 3d                  = unknown
 +
|tridef 3d notes            =
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|iz3d                        = unknown
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|iz3d notes                  =
 +
|htc vive                    =
 +
|htc vive notes              =
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|oculus rift                =
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|oculus rift notes          =
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|osvr                        =
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|osvr notes                  =
 +
|tracked motion controllers  =
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|tracked motion controllers notes=
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|keyboard-mouse              =
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|keyboard-mouse notes        =
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|3rd space gaming vest      =
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|3rd space gaming vest notes =
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|novint falcon              =
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|novint falcon notes        =
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|trackir                    =
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|trackir notes              =
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|play area seated            =
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|play area seated notes      =
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|play area standing          =
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|play area standing notes    =
 +
|play area room-scale        =
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|play area room-scale notes  =
 
}}
 
}}
  

Revision as of 00:17, 10 July 2017

Skylar & Plux: Adventure on Clover Island
Skylar & Plux: Adventure on Clover Island cover
Developers
Right Nice Games
Publishers
Grip Digital
Engines
Unreal Engine 4
Release dates
Windows May 19, 2017
Skylar & Plux: Adventure on Clover Island on Wikipedia

General information

Official website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Prevent camera from twitching vertically

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/452540/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/452540/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game graphics settings 1
In-game graphics settings 1
In-game graphics settings 2
In-game graphics settings 2
In-game graphics settings 3
In-game graphics settings 3

Template:Video settings

Ultra-widescreen

Instructions

Anisotropic filtering (AF)

Instructions

Input settings

In-game control settings 1
In-game control settings 1
In-game control settings 2
In-game control settings 2
In-game controller layout menu
In-game controller layout menu

Template:Input settings

Remapping

Instructions

Audio settings

In-game audio settings
In-game audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

VR support

Issues fixed

Broken/disturbing static-like noise

A fix from an official update is planned.
This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.[1]
Instructions

Other information

In-game eye tracking settings.
In-game eye tracking settings.

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD

Other

Supports Tobii eye tracking.

System requirements

64-bit OS only.
Windows
Minimum
Operating system (OS) 7 (64-bit)
Processor (CPU) Intel Core i5-2500
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 570
DirectX 11 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Unreal Engine 4.9 Release Notes - last accessed on 2017-05-25
    "When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory."