Difference between revisions of "Universe Sandbox"
From PCGamingWiki, the wiki about fixing PC games
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|minOS = | |minOS = | ||
− | |minCPU = | + | |minCPU = 1.6 GHz dual-core |
− | |minRAM = | + | |minRAM = 1 GB |
− | |minHD = | + | |minHD = 1 GB |
− | |minGPU = | + | |minGPU = Shader Model 3.0, DirectX 9c |
− | |minVRAM = | + | |minVRAM = 512 MB |
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = 2.6 GHz quad-core |
− | |recRAM = | + | |recRAM = 4 GB |
− | |recHD = | + | |recHD = 1 GB |
− | |recGPU = | + | |recGPU = Shader Model 3.0, DirectX 9c |
− | |recVRAM = | + | |recVRAM = 1 GB |
}} | }} | ||
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|OSfamily = OS X | |OSfamily = OS X | ||
− | |minOS = | + | |minOS = OS X 10.9+ |
− | |minCPU = | + | |minCPU = 1.6 GHz dual-core |
− | |minRAM = | + | |minRAM = 1 GB |
− | |minHD = | + | |minHD = 1 GB |
− | |minGPU = | + | |minGPU = OpenGL, Shader Model 3.0 |
− | |minVRAM = | + | |minVRAM = 512 GB |
|recOS = | |recOS = | ||
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|minOS = | |minOS = | ||
− | |minCPU = | + | |minCPU = 1.6 GHz dual-core |
− | |minRAM = | + | |minRAM = 1 GB |
− | |minHD = | + | |minHD = 1 GB |
− | |minGPU = | + | |minGPU = OpenGL, Shader Model 3.0 |
− | |minVRAM = | + | |minVRAM = 512 GB |
|recOS = | |recOS = |
Revision as of 21:55, 11 January 2017
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
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Developers | |
---|---|
Giant Army | |
Release dates | |
Windows | Early access |
macOS (OS X) | Early access |
Linux | Early access |
Universe Sandbox | |
---|---|
Universe Sandbox Legacy | 2011 |
Universe Sandbox | EA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Steam |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | Support planned for when Oculus Touch is available.[1] | ||
Windows Mixed Reality | This game might be playable with the Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | 1.6 GHz dual-core | 2.6 GHz quad-core |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | 1 GB |
Video card (GPU) | Shader Model 3.0, DirectX 9c 512 MB of VRAM | Shader Model 3.0, DirectX 9c 1 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | OS X 10.9+ | |
Processor (CPU) | 1.6 GHz dual-core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | OpenGL, Shader Model 3.0 512 GB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 1.6 GHz dual-core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | OpenGL, Shader Model 3.0 512 GB of VRAM |