Difference between revisions of "Strike Vector"
From PCGamingWiki, the wiki about fixing PC games
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==Other information== | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
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|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 5 GB | |minHD = 5 GB | ||
+ | |minGPU = | ||
|minDX = 9 | |minDX = 9 | ||
|recOS = 7 | |recOS = 7 | ||
|recRAM = 4 GB | |recRAM = 4 GB | ||
+ | |recGPU = | ||
|recDX = 11 | |recDX = 11 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 09:59, 6 December 2016
Developers | |
---|---|
Ragequit Corporation | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 28, 2014 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Steam |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/246700/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Anisotropic filtering (AF)
Instructions |
---|
High frame rate
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See How to create private servers. | |
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | ||
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | DirectX 9 compatible | DirectX 11 compatible |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/246700/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (246700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.