Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Murder Miners"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Availability: updated template usage)
(Adding more information on frame-rate and controls.)
Line 23: Line 23:
 
'''Key points'''
 
'''Key points'''
 
{{ii}} Originally released for the Xbox 360 on September 9, 2012 under the Xbox LIVE Indie Games channel.
 
{{ii}} Originally released for the Xbox 360 on September 9, 2012 under the Xbox LIVE Indie Games channel.
{{++}} Runs at a higher frame-rate, features in-game chat with other players, and cross-platform play.
+
{{++}} Runs at a higher frame-rate than the Xbox 360 version, features in-game chat with other players, and cross-platform play.
 
{{--}} No field of view settings.
 
{{--}} No field of view settings.
  
Line 44: Line 44:
 
{{Game data/row|Linux|~/.config/MurderMiners/}}
 
{{Game data/row|Linux|~/.config/MurderMiners/}}
 
}}
 
}}
{{ii}} <code>config.xml</code> stores the game's window settings.
+
{{ii}} {{file|config.xml}} stores the game's window settings.
  
 
===Save game data location===
 
===Save game data location===
Line 52: Line 52:
 
{{Game data/row|Linux|~/.local/share/MurderMiners/}}
 
{{Game data/row|Linux|~/.local/share/MurderMiners/}}
 
}}
 
}}
{{ii}} <code>player_save</code> stores options and player avatar settings.
+
{{ii}} {{file|player_save}} stores options and player avatar settings.
 
{{XDG|true}}
 
{{XDG|true}}
  
Line 90: Line 90:
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[Glossary:Anti-aliasing (AA)#Supersampling .28SSAA.29|Super-sampling]] method is used.
+
|antialiasing notes        = [[Glossary:Anti-aliasing (AA)#Supersampling .28SSAA.29|Super-sampling]] method is used. Image becomes blurred without anti-aliasing.<ref>{{Refcheck|user=AmethystViper|date=September 30|comment=Tested by disabling Super-sampling option in the game.}}</ref>
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Can be toggled through Graphics Options in the Options menu.
 
|vsync notes                = Can be toggled through Graphics Options in the Options menu.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = Locked at 60 FPS.<ref>{{Refcheck|user=AmethystViper|date=September 30|comment=Tested with using Steam's built-in FPS counter.}}</ref>
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
Line 115: Line 115:
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes = Can be enabled in Customize Aim Settings under Controls.
+
|invert mouse y-axis notes = Can be enabled in Customize Aim Settings under Controls; also affects controller Y-axis.
 
|controller support        = true
 
|controller support        = true
|controller support notes  = XInput controller supported; other controllers unknown.
+
|controller support notes  = XInput only.<ref>{{Refcheck|user=AmethystViper|date=September|comment=Used a Logitech F310 in DirectInput mode and it did not register input from the controller in the game.}}</ref>
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
Line 132: Line 132:
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|light bar support        = unknown
 
|light bar support        = unknown
Line 166: Line 166:
 
==Network==
 
==Network==
 
{{Network/Multiplayer
 
{{Network/Multiplayer
|local play          =  
+
|local play          = unknown
 
|local play players  =  
 
|local play players  =  
 
|local play modes    =  
 
|local play modes    =  
Line 193: Line 193:
 
|direct ip          =  
 
|direct ip          =  
 
|direct ip notes    =  
 
|direct ip notes    =  
}}{{Network/Ports
+
}}
 +
{{Network/Ports
 
|tcp  =  
 
|tcp  =  
 
|udp  =  
 
|udp  =  
Line 219: Line 220:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = unknown
+
|64-bit executable      = false
 
|64-bit executable notes=  
 
|64-bit executable notes=  
 
}}
 
}}

Revision as of 00:38, 1 October 2016

Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Murder Miners
Murder Miners cover
Developers
JForce Games
Engines
Windows XNA
OS X, Linux FNA
Release dates
Windows July 25, 2014
macOS (OS X) October 26, 2015
Linux October 26, 2015

Key points

Originally released for the Xbox 360 on September 9, 2012 under the Xbox LIVE Indie Games channel.
Runs at a higher frame-rate than the Xbox 360 version, features in-game chat with other players, and cross-platform play.
No field of view settings.

General information

Developer website
Murder Miners fansite
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM.

Game data

Configuration file(s) location

config.xml stores the game's window settings.

Save game data location

player_save stores options and player avatar settings.
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.
Video settings.

Template:Video settings

Input settings

Key remapping screen.
Key remapping screen.
Control and sensitivity options.
Control and sensitivity options.
Advanced controller settings.
Advanced controller settings.

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Co-op, Versus

Connection types

Type Native Notes
Matchmaking
Self-hosting


Other information

Technical specs Supported Notes
Direct3D 9, 10
OpenGL 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux
Middleware Notes
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS)
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) Nvidia GeForce 6
ATI Radeon X1300
DirectX 9.0c compatible
Other Broadband Internet connection
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.8
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) OpenGL 3.0 compatible (2.1 with ARB extensions acceptable)
Other Broadband Internet connection
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) OpenGL 3.0 compatible (2.1 with ARB extensions acceptable)
Other Broadband Internet connection

References