Difference between revisions of "The Simpsons: Hit & Run"
From PCGamingWiki, the wiki about fixing PC games
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|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |touchscreen = | + | |touchscreen = true |
− | |touchscreen notes = | + | |touchscreen notes = Mouse Pointer doen't disapeer upon touch |
|button prompts = unknown | |button prompts = unknown | ||
|button prompts notes = | |button prompts notes = |
Revision as of 20:33, 22 May 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page may require cleanup to meet basic quality standards. The specific problem is: findind right frame rate is fundamental. You can help by modifying
the article. The discussion page may contain useful suggestions.
Cover image missing, please upload it | |
Developers | |
---|---|
Radical Entertainment | |
Publishers | |
Sierra Entertainment | |
Engines | |
Pure3D | |
Release dates | |
Windows | November 13, 2003 |
Key points
- The game is not available digitally.
- Forcing V-Sync locks the game's framerate to 60fps.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file and save game data location
Template:Game data/row
System | Location |
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Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Versus |
||
LAN play | |||
Online play |
Issues fixed
Frame rate has impact on level loading times
Besides your hardware, your frame rate affects level loading times. The higher it is the faster loading times are.
Odd car physics
Instructions |
---|
Refuses to load past initial copyright screen
Instructions |
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Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP, 7, 8 | |
Processor (CPU) | Intel Pentium III 700 MHz | Intel Pentium III 1 GHz |
System memory (RAM) | 192 MB | 256 MB |
Hard disk drive (HDD) | 2.2 GB | |
Video card (GPU) | 32 MB of VRAM | 64 MB of VRAM |