Difference between revisions of "Star Trek: Elite Force II"
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Revision as of 07:52, 19 October 2015
Developers | |
---|---|
Ritual Entertainment | |
Publishers | |
Activision | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | June 20, 2003 |
macOS (OS X) | November 2003 |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Star Trek: Elite Force | |
---|---|
Subseries of Star Trek | |
Star Trek: Voyager - Elite Force | 2000 |
Star Trek: Elite Force II | 2003 |
General information
- Developer's forum
- Memory Alpha - A massive wiki for Star Trek
- Star Trek: Elite Force Files - A mod hub for both Elite Force games
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Only rare 2nd hand copies available. |
Essential improvements
Patches
v1.1 Patch updates the game to the latest version.
Game data
Configuration file(s) location
- Configuration file uses the Windows user name.
Save game data location
Video settings
- Like many id Tech 3 games, Elite Force 2's volume shadows cause unsightly glitching on self-shadowing character models.
Widescreen resolution
Instructions |
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Input settings
Mouse acceleration
Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command cl_mouseAccel 1
.
Audio settings
Issues fixed
Low framerate / stuttering
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, 98SE, ME, 2000, XP | |
Processor (CPU) | Pentium III or Athlon, 600MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 9.0 compatible |