Difference between revisions of "Conflict: Denied Ops"
From PCGamingWiki, the wiki about fixing PC games
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− | |lan play modes = | + | |lan play modes = COOP |
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Revision as of 00:27, 11 July 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Pivotal Games | |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | February 8, 2008 |
Warnings
Conflict | |
---|---|
Conflict: Desert Storm | 2002 |
Conflict: Desert Storm II | 2003 |
Conflict: Vietnam | 2004 |
Conflict: Global Terror | 2005 |
Conflict: Denied Ops | 2008 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish | Retail only. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 2-16 | Co-op |
||
Online play | yes | GameSpy services have been shut down;[1] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 / XP / Vista | |
Processor (CPU) | Intel Pentium 4 - 2.0 Ghz AMD Athlon XP - 2.0 Ghz |
Intel Core 2 Duo - 1.8 GHz Athlon 64 X2 - 2.0 GHz |
System memory (RAM) | 1 GB | 2GB |
Hard disk drive (HDD) | 2.5GB | |
Video card (GPU) | 7GB 128MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 7900GS 256MB of VRAM |
References
Categories:
- Stubs
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Network)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)