Difference between revisions of "Dungeon Siege III"
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==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = true |
− | |local play players = | + | |local play players = 2 |
− | |local play notes = | + | |local play modes = Co-op |
− | |lan play = | + | |local play notes = Both players must use controllers.<ref name="co-op"/> |
+ | |lan play = unknown | ||
|lan play players = | |lan play players = | ||
+ | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = true |
|online play players = | |online play players = | ||
+ | |online play modes = Co-op | ||
|online play notes = | |online play notes = | ||
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− | |||
− | |||
− | |||
− | |||
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|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = |
Revision as of 01:18, 18 May 2015
Developers | |
---|---|
Obsidian Entertainment | |
Publishers | |
Square Enix | |
Release dates | |
Windows | June 17, 2011 |
Dungeon Siege | |
---|---|
Dungeon Siege | 2002 |
Dungeon Siege: Legends of Aranna | 2003 |
Dungeon Siege II | 2005 |
Dungeon Siege III | 2011 |
General information
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | ||||
Retail |
- All versions require Steam.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/39160/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/39160/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Both players must use controllers.[1] |
||
LAN play | ||||
Online play | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Multiplayer
Online and Local Multiplayer stores all progress data on the host's save file, so that while it's possible to play through the game from start to finish in multiplayer, you cannot import your singleplayer character into someone's multiplayer game.
Online Multiplayer
Online Multiplayer requires all characters to stay on the same screen by default. However, you can change this by enabling the in-game console with the Enable Console mod.
You can then access the console by pressing Esc and clicking Help Topics, entering the command multiplayer_tether_screen 0
to allow each player to be on their own screen, and finally entering the command modal_close_all
to close the console.
If the host has the Treasures of the Sun DLC, all connecting players also need the same expansion.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/39160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (39160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedco-op
- Pages with reference errors
- Stubs
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid section order
- Local multiplayer games
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)
- Missing section (System requirements)