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Difference between revisions of "Engine:Platinum Engine"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox engine
 
{{Infobox engine
|cover=
 
 
|developer=PlatinumGames
 
|developer=PlatinumGames
|website=
 
 
|first release=2009
 
|first release=2009
|wikipedia=
 
 
}}
 
}}
 
 
==Non-PC Games==
 
==Non-PC Games==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!| Game !! Developer !! Publisher !! First Release !! Available on
 
!| Game !! Developer !! Publisher !! First Release !! Available on
 +
|-
 +
|{{W|Anarchy Reigns}}
 +
|[[Company:PlatinumGames|PlatinumGames]]
 +
|[[Company:Sega|Sega]]
 +
|July 5, 2012
 +
|{{W|PlayStation 3}}<br>{{W|Xbox 360}}
 
|-
 
|-
 
|{{W|Astral Chain}}
 
|{{W|Astral Chain}}
Line 22: Line 24:
 
|September 20, 2014
 
|September 20, 2014
 
|{{W|Wii U}}<br>{{W|Nintendo Switch}}
 
|{{W|Wii U}}<br>{{W|Nintendo Switch}}
 +
|-
 +
|{{W|Star Fox Guard}}
 +
|[[Company:PlatinumGames|PlatinumGames]]
 +
|[[Company:Nintendo|Nintendo]]
 +
|April 21, 2016
 +
|{{W|Wii U}
 +
|-
 +
|{{W|Star Fox Zero}}
 +
|[[Company:PlatinumGames|PlatinumGames]]
 +
|[[Company:Nintendo|Nintendo]]
 +
|April 21, 2016
 +
|{{W|Wii U}
 
|}
 
|}
  

Revision as of 03:52, 25 March 2022

Platinum Engine
Developers
First release date

Non-PC Games

Game Developer Publisher First Release Available on
Anarchy Reigns PlatinumGames Sega July 5, 2012 PlayStation 3
Xbox 360
Astral Chain PlatinumGames Nintendo August 30, 2019 Nintendo Switch
Bayonetta 2 PlatinumGames Nintendo September 20, 2014 Wii U
Nintendo Switch
Star Fox Guard PlatinumGames Nintendo April 21, 2016 Wii U}
Star Fox Zero PlatinumGames Nintendo April 21, 2016 Wii U}

Issues fixed

Games default monitor refresh rate to 60 Hz on launch

Games using this engine default your monitor's refresh rate to 60 Hz on launch.
With the exception of Vanquish, all games using this engine are locked to a 60 fps GPU render. Even so, running at 60 Hz can result in screen-tearing on higher refresh rate monitors using G-Sync or Free-sync. Using Special K to force a custom refresh rate, or using the monitor's manual refresh rate select button to switch to a higher refresh rate, can help alleviate the screen-tearing, even if the internal GPU render is still running at 60 fps.