Difference between revisions of "Engine:Titanium"
From PCGamingWiki, the wiki about fixing PC games
m |
|||
Line 3: | Line 3: | ||
|wikipedia=Radical Entertainment#Titanium Engine | |wikipedia=Radical Entertainment#Titanium Engine | ||
}} | }} | ||
+ | |||
+ | {{ii}} This engine was also used for Crash of the Titans and Crash Mind Over Mutant. | ||
+ | {{ii}} All games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates. |
Revision as of 19:20, 22 October 2020
Developers | |
---|---|
Radical Entertainment | |
Game | Developer | Publisher | First release |
---|---|---|---|
Prototype | Radical Entertainment | Activision, 1C-SoftClub | June 9, 2009 |
Prototype 2 | Radical Entertainment | Activision | July 24, 2012 |
- This engine was also used for Crash of the Titans and Crash Mind Over Mutant.
- All games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates.