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Topic on Talk:Grand Theft Auto IV

  • (cur prev topic) 20:11, 21 January 2023 . . Bowi (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (I will! I read the guideline and I know it's quite simple anyway. As you said, people will help with the mistakes.) . . +114
  • (cur prev topic) 20:04, 21 January 2023 . . Mrtnptrs (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (@Bowi Haha, I have more than enough fate in you that you could do that. But I'll do it now for you then :) Next time feel free to go at i...) . . +227
  • (cur prev topic) 20:43, 16 January 2023 . . Bowi (talk | contribs) edited a post on ""Key points" - "Certain graphical effects and details are different to the console versions"" . . +156
  • (cur prev topic) 20:40, 16 January 2023 . . Bowi (talk | contribs) edited a post on ""Key points" - "Certain graphical effects and details are different to the console versions"" . . +77
  • (cur prev topic) 20:32, 16 January 2023 . . Bowi (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (Darn! Sorry, I just did an edit. Well... I'll look into this new layout you wrote about later. At least now the info is there. Sorry again.) . . +139
  • (cur prev topic) 20:31, 16 January 2023 . . Jigen123 (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (No, key points shouldn't be expanded. On the contrary, they are deprecated and should be axed in favour of a proper intro, which is the p...) . . +184
  • (cur prev topic) 20:01, 16 January 2023 . . Bowi (talk | contribs) edited a post on ""Key points" - "Certain graphical effects and details are different to the console versions"" . . 0
  • (cur prev topic) 20:00, 16 January 2023 . . Bowi (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (I checked yesterday, and the PC version definitely still had troubles with emmisive shaders. I already made the edits on the wiki, in the...) . . +215
  • (cur prev topic) 13:23, 2 October 2022 . . Cuzbabytonight (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (What are you talking about, it's absolutely there, you just need to pick up speed for it to show up. And make sure definition is off, bec...) . . +231
  • (cur prev topic) 23:33, 30 September 2022 . . Jigen123 (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (The only real missing effect on PC is the motion blur while driving. It was in the console versions to compensate for the sub-30 FPS perf...) . . +287
  • (cur prev topic) 22:39, 30 September 2022 . . Cuzbabytonight (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (The PC shadows depend on the patch, patch 4 and below use older shadow system like console. Also, console version has a different timecyc...) . . +218
  • (cur prev topic) 15:40, 29 September 2022 . . Mrtnptrs (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (Very nice comparison, but sadly as the comparison is using an emulator and Xenia is still under heavy development, this could potentially...) . . +357
  • (cur prev topic) 15:23, 29 September 2022 . . 149.22.79.134 (talk) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (I should also note that the PC version is on max settings. There is also a difference of default values, however, I could never really ge...) . . +219
  • (cur prev topic) 15:21, 29 September 2022 . . 149.22.79.134 (talk) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (If anyone is interested, I did do a Xenia (Xbox 360 emu) and Native PC version comparison both at 4k and there are differences. https://y...) . . +381
  • (cur prev topic) 07:04, 26 August 2022 . . Mrtnptrs (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (But the optimize settings bug you mentioned that breaks volumetric lightning. Sure of that? See my comment from yesterday....) . . +125
  • (cur prev topic) 07:03, 26 August 2022 . . Mrtnptrs (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (Watch out man, apparently that game is a crime against religion :P But just try to add steps and the manual steps soon, so users can prof...) . . +234
  • (cur prev topic) 23:26, 25 August 2022 . . Bowi (talk | contribs) edited a post on ""Key points" - "Certain graphical effects and details are different to the console versions"" . . +133
  • (cur prev topic) 23:25, 25 August 2022 . . Bowi (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" ("What does this have to do with the PC-console comparison? You mean that it can make this comparison less reliable?" Nothing. 😅 Sorry.) . . +134
  • (cur prev topic) 14:05, 25 August 2022 . . Mrtnptrs (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (@Bowi What does this have to do with the PC-console comparison? You mean that it can make this comparison less reliable? "As I said, usin...) . . +1,317
  • (cur prev topic) 13:45, 25 August 2022 . . Bowi (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (As I said, using anything other than "Optimize Settings" (or whatever the UI says for "analyze my PC and set quality accordingly") might...) . . +275
  • (cur prev topic) 13:52, 23 August 2022 . . Mrtnptrs (talk | contribs) edited a post on ""Key points" - "Certain graphical effects and details are different to the console versions"" . . +88
  • (cur prev topic) 13:51, 23 August 2022 . . Mrtnptrs (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (Uhm, well, Xbox does support emulators, could still be that the user is using an Xbox 360 emulator other than back-compat, but indeed unl...) . . +425
  • (cur prev topic) 13:47, 23 August 2022 . . Cuzbabytonight (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (The "Xbox 360 emulator on an Xbox One" is just the weird Russian way of saying "I played the game through back-compat on my Xbox One" as...) . . +1,357
  • (cur prev topic) 16:18, 20 August 2022 . . Bowi (talk | contribs) edited a post on ""Key points" - "Certain graphical effects and details are different to the console versions"" . . +33
  • (cur prev topic) 09:56, 20 August 2022 . . Mrtnptrs (talk | contribs) edited a post on ""Key points" - "Certain graphical effects and details are different to the console versions"" . . +10
  • (cur prev topic) 09:56, 20 August 2022 . . Mrtnptrs (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (Agree, seem to be good reasons to mark it as dubious, would even go as far as to say that if over time no one can provide a better source...) . . +171
  • (cur prev topic) 22:48, 19 August 2022 . . Bowi (talk | contribs) commented on ""Key points" - "Certain graphical effects and details are different to the console versions"" (I marked the reference used for that contribution as "dubious" because it seems based on old source material: www-gta-ru.translate.goog/f...) . . +900