Glossary talk:Anisotropic filtering (AF)
- (cur prev topic) 19:28, 10 March 2023 . . Aemony (talk | contribs) commented on "Bad forcing results" (As I understand it, this can occur for any game that samples color from textures as part of a shader or something. I've forgotten the det...) . . +297
- (cur prev topic) 01:30, 9 March 2023 . . Mirh (talk | contribs) commented on "Bad forcing results" (The Evil Within AFAIR RAGE when you go above 4x (though I could swear it wasn't just shimmering) Alan Wake Crysis with parallax occlusion...) . . +468
- (cur prev topic) 00:11, 9 March 2023 . . Mirh (talk | contribs) edited a post on "Texture filtering quality comparison" . . +129
- (cur prev) 19:04, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 20:42, 1 July 2016 . . Mirh (talk | contribs) commented on "Texture filtering quality comparison" (http://www.vogons.org/viewtopic.php?f=46&t=44035 EDIT: also, somebody should mention gedosato) . . +48
- (cur prev topic) 17:38, 8 July 2015 . . Anonymous (talk | contribs) commented on "Texture filtering quality comparison" (For the most part - some of the GPUs covered in the comparison are actually supported by some of the more modern games on this wiki (most...) . . +369
- (cur prev topic) 17:19, 8 July 2015 . . RaTcHeT302 (talk | contribs) commented on "Texture filtering quality comparison" (Does this only matter for older cards? Will knowing how this stuff work help with anything? I can't really word my stuff today at all, I'...) . . +69