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Topic on Talk:Far Cry 3

Negative Mouse Acceleration Fix

3
DoerOfThings (talkcontribs)

Not sure the best way to work this into the wiki page, thought I would leave it here for ppl though, google has it buried pretty deeply. This will most likely be useful for other Ubisoft games in the future using a similar engine to FC3.

http://forums.ubi.com/showthread.php/736269-mouse-s-negative-acceleration?p=9017252&viewfull=1#post9017252

Requires usage of Rick's Far Cry 3 unpacker/packer to edit "farcry3 install\data_win32\common.dat":

http://farcry3-mods.wikia.com/wiki/Tools_for_Unpack_and_Pack_game_content


inputactionmapcommon.xml (found in Common.dat actionmaps\) in the section:

<ActionMap name="common_look"> <MouseFilter input="mouse:move" curve="Weapons:AimCurves/Mouse_Curve" sensitivity="1.0" maxOutput="10" /> <Binding input="mouse:move" action="update" signal="look"/> </ActionMap>

changing maxOutput="10" to maxOutput="999999" (several occurences under mouse, a few under pad) removes the negative acceleration/dampening with quick mouse movements.

PrimusAuLoon (talkcontribs)

I was wondering the same since I too noticed the issue. It's present in both Far Cry 3 as well as Blood Dragon, I would assume it's something to do with the Dunia engine. Either way, fix added.

220.128.127.243 (talkcontribs)

Huge thx, tho ricks unpack tool is no longer available(it's been so many years), I found gibbed Dunia2's tool on nexus mods works too, if anyone is unsure how to use the tool to unpack and pack the xml file, there's an answer in the post section of the mod page.