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Template:Note

From PCGamingWiki, the wiki about fixing PC games
Documentation for the above template (sometimes hidden from view).

Description

This template shows a [Note #] link with additional information regarding the preceding text.


Syntax

{{Note|note=The content of the note here.|name=Appropriate name if the note is reused on multiple places on the page}}


Arguments

  • note - The content of the note. note= can be omitted if the content is placed in the first parameter (immediately after {{Note|).
  • name - Optional. Use this to combine repeated uses of a specific note on a page.


Notes

  • Do not wrap this template in <ref> tags! It is possible, however, to use <ref> tags within this template.
  • When using the name parameter, ensure the note parameter is either empty on the duplicates or an exact duplicate. Any other difference will throw Cite error: Invalid <ref> tag; name "[name]" defined multiple times with different content in the list of notes at the bottom of the page.


Example usage

The following (source code) is a few real-world examples of how the template can be used. This section populates the Notes and References sections at the bottom of this page.


Basic:

  • Digit-based filenames differ between versions of the game, so it is normal to have more than one of those files present. Only the latest modified file is actively being used;[Note 2] the older ones are inert and can be safely removed.


Medium:

  • Other applications might already be requesting a higher resolution, such as the Steam client[2] and Discord, making this tool unnecessary.[Note 4]


Advanced:

  • Can be launched without Bethesda.net Launcher after a one-time online validation.[3][Note 6]


Notes

  1. Side by side for two players; spanned top and separated bottom for three; matching the screen aspect ratio for each of four.
  2. This does not apply to Epic Games Launcher which uses a shared location for all protected titles.
  3. Additionally, there are 19 rare and mostly optional spider web challenges, each culminating in a pillarboxed 2 seconds outro, making the total pillarboxed screen time approximately 38 seconds for completionists.[1]
  4. Users can run powercfg /energy in an elevated command line prompt to generate a power efficiency diagnostics report in Windows which will gather data for a minute. After a minute have passed, check the report in C:\WINDOWS\system32\energy-report.html to identify (labeled Platform Timer Resolution:Outstanding Timer Request) which running processes requested a higher resolution and what resolution they requested.
  5. 5.0 5.1 When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  6. The Bethesda.net version does not make use of Denuvo Anti-Tamper and can be launched without the Bethesda.net Launcher running after a one-time online validation. This is the conclusion arrived to after extensive testing of the Bethesda.net version of the game, as well as through comparisons with the Steam protected version. The Bethesda.net version does not include any common markers of Denuvo Anti-Tamper, such as:
    • The Bethesda.net version does not contain any obfuscation padding of the game executable; executable file size is 47.5 MB on Bethesda.net, compared to the 425.8 MB Denuvo protected executable on Steam.
    • Initial launch time is much faster for the Bethesda.net version, ~1s vs. ~5s for the Steam version.
      • Edit 2019-05-15: Since this bullet point gets passed around without the proper context, here is a clarification: This bullet point has nothing to do with the full launch time nor loading times within the game itself. The ~1s vs ~5s diff is merely the difference between the initial launch time required between launching the executable and the game's diagnostics prompt about out-of-date drivers shows up. The purpose of this measurement was solely to be an easily repeatable test that could be used to determine whether the initial launch window of the Bethesda copy showcased the typical markers of the influence of Denuvo Anti-Tamper. Note that this is also why there is a steam_appid.txt in the folder of the Steam version, since without that the Steam version would have seen additional delays caused by the need of the game to restart itself through the Steam client to be aware of the proper app ID (which happens when you try to launch Steam games directly through their executables).
    • The binary analysis tool PROTECTiON iD does not find any Denuvo markers on the Bethesda.net executable, while it does on the Steam protected executable.
    • Common markers such as codefusion related text and the /antitamperdiagnosis command line argument is missing from the Bethesda executable, while the Steam executable has them.
    • The Bethesda.net version can be launched without the accompanied Bethesda.net Launcher on a machine the game have never been installed on before, although in the main menu a prompt about the game requiring a one-time online validation is shown, which requires the Bethesda.net Launcher.
      • This is the main counter-argument of the conclusion, but when combined with everything else it would seem this is much more likely to be a basic custom DRM scheme from the developers of the game.
    • The Bethesda.net version can be launched after the initial one-time validation without the Bethesda.net Launcher installed on the system at all.
    • Press review copies were handed out to reviewers through the Steam version, where the press_review branch was even with the public branch upon release day.[4] This suggests that Denuvo Anti-Tamper might have been primarily used on the Steam version to protect the game from being leaked by reviewers online before the release date had passed.

References

  1. Verified by User:Rose on 2019-12-07
  2. Verified by User:Aemony on 2019-05-31
  3. Verified by User:Aemony on 2019-05-14
    See related note for more information.
  4. Wayback Machine - SteamDB - RAGE 2 depots - last accessed on 2019-05-14