Difference between revisions of "Waking Mars"
From PCGamingWiki, the wiki about fixing PC games
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==Issues fixed== | ==Issues fixed== | ||
===Game crashes with error "assert – glGenBuffers_ptr != 0" (Windows)=== | ===Game crashes with error "assert – glGenBuffers_ptr != 0" (Windows)=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Game crashes on startup|ref={{cn|date=July 2016}}|fix= |
− | |||
{{ii}} This is caused by outdated OpenGL drivers, to play the game update your graphics card drivers. | {{ii}} This is caused by outdated OpenGL drivers, to play the game update your graphics card drivers. | ||
{{ii}} If the drivers are up-to-date, your hardware may be too old to support the game. | {{ii}} If the drivers are up-to-date, your hardware may be too old to support the game. | ||
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===Game shows up stretched across the screens in a multi-monitor setup and is unplayble (Linux)=== | ===Game shows up stretched across the screens in a multi-monitor setup and is unplayble (Linux)=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Game is stretched across screens, unplayable|ref={{cn|date=July 2016}}|fix= |
− | |||
# Run the game with ''"SDL_VIDEO_FULLSCREEN_DISPLAY=0 wakingmars"'' | # Run the game with ''"SDL_VIDEO_FULLSCREEN_DISPLAY=0 wakingmars"'' | ||
{{ii}} It may be necessary to change the resolution in the config. Set ''autodetectres'' to false and ''resolution_x'' and ''resolution_y'' so that they match your primary screen. | {{ii}} It may be necessary to change the resolution in the config. Set ''autodetectres'' to false and ''resolution_x'' and ''resolution_y'' so that they match your primary screen. |
Revision as of 19:57, 19 November 2017
Template:Infobox game/row/linporter
Developers | |
---|---|
Tiger Style Games | |
Release dates | |
Windows | November 8, 2012 |
macOS (OS X) | November 8, 2012 |
Linux | November 8, 2012 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Purchase via Humble Widget. Also includes the Android version. | |||
GOG.com | ||||
Humble Store | ||||
Mac App Store | ||||
Steam |
Game data
Configuration file and save game data location
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
OS X
- Retina displays currently not supported in full-screen.
Issues fixed
Game crashes with error "assert – glGenBuffers_ptr != 0" (Windows)
Game crashes on startup[citation needed] |
---|
|
Game shows up stretched across the screens in a multi-monitor setup and is unplayble (Linux)
Game is stretched across screens, unplayable[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0 compatible (2.1 with framebuffer extensions) |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0 compatible (2.1 with framebuffer extensions) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0 compatible (2.1 with framebuffer extensions) |