Difference between revisions of "Vietnam: Black Ops"
From PCGamingWiki, the wiki about fixing PC games
m (→Video settings: updated template usage) |
(hud scaling using dgVoodoo) |
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===dgVoodoo 2=== | ===dgVoodoo 2=== | ||
− | {{ii}} This game is rendered in 16 bit color depth | + | {{ii}} This game is rendered in 16 bit color depth, ''dgVoodoo 2'' forces 32 bit color depth which significantly improves the rendering quality. |
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=December 22, 2017}}</ref>|fix= | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=December 22, 2017}}</ref>|fix= | ||
Line 37: | Line 37: | ||
# Copy all the files from the <code>MS</code> folder. | # Copy all the files from the <code>MS</code> folder. | ||
# Paste the files into the game installation folder. | # Paste the files into the game installation folder. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Increasing HUD and text size|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Run <code>dgVoodooCpl.exe</code> and in ''DirectX'' tab select your desired resolution. | ||
+ | # In the game video settings menu (or the config file) set a resolution that is '''lower''' than the one set in ''dgVoodoo 2''. The lower the resolution selected in game, the bigger the HUD and text will be rendered on screen. | ||
}} | }} | ||
Revision as of 23:09, 17 June 2018
Developers | |
---|---|
Fused Software | |
Publishers | |
ValuSoft | |
Engines | |
LithTech | |
Release dates | |
Windows | September 27, 2000 |
Vietnam | |
---|---|
Vietnam: Black Ops | 2000 |
Vietnam 2: Special Assignment | 2001 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
- Latest patch is version 1.0a available here.
dgVoodoo 2
- This game is rendered in 16 bit color depth, dgVoodoo 2 forces 32 bit color depth which significantly improves the rendering quality.
Instructions[1] |
---|
|
Increasing HUD and text size[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video settings
Setting the screen resolution manually
- Resolution selection in the options menu is glitched and some resolutions are displayed incorrectly.
Instructions[1] |
---|
|
Input settings
Audio settings
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium II (266 MHz) | Intel Pentium III |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | DirectX 7 compatible | 16 MB of VRAM |
- Information taken from game Readme file.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Verified by User:Antrad on December 22, 2017