Difference between revisions of "User:Kenji Kusanagi"
From PCGamingWiki, the wiki about fixing PC games
Line 12: | Line 12: | ||
|minOGL = 4.6 | |minOGL = 4.6 | ||
|minDX = 12 | |minDX = 12 | ||
− | |minaudio = Realtek HD Audio | + | |minaudio = Realtek HD Audio, SoundBlaster X-Fi Go! Pro, ASUS Xonar DGX |
|mincont = [[Controller:DualShock 4|DualShock 4]], [[Controller:Xbox 360 Controller|Xbox 360]] (Wired) | |mincont = [[Controller:DualShock 4|DualShock 4]], [[Controller:Xbox 360 Controller|Xbox 360]] (Wired) | ||
}} | }} |
Latest revision as of 12:10, 27 January 2021
Hardwares
Windows 10/Linux PC
Windows, Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows 10 Professional 64-bit, ArchLinux | |
Processor (CPU) | AMD Ryzen 7 3700X | |
System memory (RAM) | 16 GB DDR4 | |
Hard disk drive (HDD) | WD 1TB HDD, 256 GB NVME M.2 and Toshiba 1TB | |
Video card (GPU) | Sapphire RX 5700 XT Pulse 8 GB GDDR6 of VRAM OpenGL 4.6 compatible DirectX 12 compatible |
|
Sound (audio device) | Realtek HD Audio, SoundBlaster X-Fi Go! Pro, ASUS Xonar DGX | |
Controller | DualShock 4, Xbox 360 (Wired) |
Windows 7 Laptop
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows 7 64 bit | |
Processor (CPU) | Intel Core2Duo T6600 2,2 GHz | |
System memory (RAM) | 4 GB DDR3 | |
Hard disk drive (HDD) | 256 GB | |
Video card (GPU) | Nvidia GeForce GT240M 1 GB of VRAM OpenGL 2.1 compatible |
|
Sound (audio device) | Realtek HD Audio | |
Controller | DualShock 4, Xbox 360 (Wired), Xbox One | |
Other | Lenovo IdeaPad Y550 |
Things To Do
General
- Add links to WineHQ
- Add articles for open source games
- Mention any existing source port (Already released)
Wine
- Add the reference table for libraries in Winetricks
- Explain features in Wine Staging/Staging Gallium Nine
- Explaining the native and built-in library
Linux Native Games
- Mention which games have an official/unofficial linux port. Either from Loki Software, Ryan C. Gordon aka Icculus.
- Mention which audio the game uses (Is it OSS or ALSA? Does it also uses PulseAudio?)....or not.
- What graphical library it uses. SDL or SDL2?