Topic on Talk:Disciples: Sacred Lands
- (cur prev topic) 16:08, 21 September 2023 . . Joshfreeman (talk | contribs) edited a post on "Doubt regarding total lack of DirectDraw usage" . . +74β
- (cur prev topic) 16:03, 21 September 2023 . . Joshfreeman (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (Disciples 2 and RotE is two different games or a little bit but differ version of engine. For Wiki most important differences - availabil...) . . +4,607β
- (cur prev topic) 07:15, 21 September 2023 . . Plok (talk | contribs) edited a post on "Doubt regarding total lack of DirectDraw usage" . . +17β
- (cur prev topic) 07:14, 21 September 2023 . . Plok (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (RotE has fewer tech differences than even HoMM5: Tribes of the East. It really doesn't need a separate page. The rest of "are not good" i...) . . +305β
- (cur prev topic) 06:25, 21 September 2023 . . Joshfreeman (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (Microsoft have limits? Bruh. Apple have limits. Ms do everything to broke backward compatibility. Especially since backported from phones...) . . +1,760β
- (cur prev topic) 20:37, 11 September 2023 . . Macgovern (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (Lemme put it this way: you've put in more, objectively-useful effort to verify what this game actually uses API-wise than anyone who's ev...) . . +211β
- (cur prev topic) 20:24, 11 September 2023 . . Dgrdsv (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (I'll ponder more about that later, maybe something will come up in searches. Feel free to revert the change if you think that there isn't...) . . +197β
- (cur prev topic) 20:12, 11 September 2023 . . Macgovern (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (Unfortunately, even Microsoft has its limits in terms of backwards compatibility, such as preventing modification of the registry entries...) . . +305β
- (cur prev topic) 20:08, 11 September 2023 . . Dgrdsv (talk | contribs) edited a post on "Doubt regarding total lack of DirectDraw usage" . . +3β
- (cur prev topic) 20:07, 11 September 2023 . . Dgrdsv (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (As I've said I tried all four and none worked. I'm thinking that maybe its some Windows compatibility thing which prevents DLL injection...) . . +240β
- (cur prev topic) 20:04, 11 September 2023 . . Macgovern (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (What I'd do at this point is try one of the methods Eddmanx posted a link to earlier and use the DX7 components of dgVoodoo2, starting wi...) . . +433β
- (cur prev topic) 19:54, 11 September 2023 . . Dgrdsv (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (The process does load the DDraw.DLL - among other stuff like GDI32.DLL and DXGI.DLL even. The problem is that there's seemingly no way to...) . . +212β
- (cur prev topic) 19:08, 11 September 2023 . . Eddman (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (You've probably done this already, but have you checked with something like Process Explorer or Hacker to see if the game loads ddraw.dll...) . . +380β
- (cur prev topic) 19:02, 11 September 2023 . . Eddman (talk | contribs) edited a post on "Doubt regarding total lack of DirectDraw usage" . . +15β
- (cur prev topic) 18:48, 11 September 2023 . . Dgrdsv (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (Did it work with Disciples for you? Because I've just tried all four and none work - DDraw.dll is still ignored by the game.) . . +124β
- (cur prev topic) 18:21, 11 September 2023 . . Eddman (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (I haven't tested this particular game, but some games use only the ddraw.dll from the system folder. There are ways to get around it thou...) . . +337β
- (cur prev topic) 14:57, 11 September 2023 . . Macgovern (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (That makes sense. Thanks for filling me in on your process for this particular game.) . . +84β
- (cur prev topic) 14:52, 11 September 2023 . . Dgrdsv (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (dgVoodoo2 doesn't work with it, that's the thing. I've tried other options too and can't think of anything else besides resorting to a fu...) . . +426β
- (cur prev topic) 14:02, 11 September 2023 . . Macgovern (talk | contribs) commented on "Doubt regarding total lack of DirectDraw usage" (I doubt the game does not use DirectDraw at all - otherwise, wrappers such as GOG's or dgVoodoo2's wouldn't work (and in the case of dgVo...) . . +408β