Topic on User talk:Dandelion Sprout
- (cur prev topic) 16:07, 13 December 2020 . . Eddman (talk | contribs) edited a post on "Inquiry on your API edits for the games "Privacy" and "Apocalypse: Legacy Edition"" . . +6
- (cur prev topic) 16:05, 13 December 2020 . . Eddman (talk | contribs) commented on "Inquiry on your API edits for the games "Privacy" and "Apocalypse: Legacy Edition"" (Thank you. API section information should not be based on system requirements, since those information are not always reliable, specially...) . . +280
- (cur prev topic) 15:05, 13 December 2020 . . Dandelion Sprout (talk | contribs) commented on "Inquiry on your API edits for the games "Privacy" and "Apocalypse: Legacy Edition"" (I based those edits on the system requirements for those games, which appear to specify that they only had 64-bit versions, and their Dir...) . . +420
- (cur prev topic) 14:45, 13 December 2020 . . Eddman (talk | contribs) edited a post on "Inquiry on your API edits for the games "Privacy" and "Apocalypse: Legacy Edition"" . . +90
- (cur prev topic) 14:42, 13 December 2020 . . Eddman (talk | contribs) changed the topic title from "Inquiry on your API edits for the game "Privacy"" to "Inquiry on your API edits for the games "Privacy" and "Apocalypse: Legacy Edition"" . . +34
- (cur prev topic) 14:33, 13 December 2020 . . Eddman (talk | contribs) commented on "Inquiry on your API edits for the games "Privacy" and "Apocalypse: Legacy Edition"" (How did you verify D3D12 and the EXE file's bitness?) . . +52