Topic on Talk:Horizon Zero Dawn
This page shows the changes between two versions of a post by Infogram1 in the topic "RTSS/Nvidia Framerate capping first instead of SpecialK?" on Talk:Horizon Zero Dawn.
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From what I've heard SK might have slightly better frametimes than other methods, but for a game which already uses 100% of my CPU I'm not really sure if using SK is going to help or hinder that. | From what I've heard SK might have slightly better frametimes than other methods, but for a game which already uses 100% of my CPU I'm not really sure if using SK is going to help or hinder that. | ||
Did notice when debugging something that SK would spawn a bunch of extra threads though, eg. stuff like "SK DX11 Screenshot Thread" | Did notice when debugging something that SK would spawn a bunch of extra threads though, eg. stuff like "SK DX11 Screenshot Thread" | ||
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I already have to close down pretty much every app before starting the game... after I saw how many threads SK used I had to uninstall it. | I already have to close down pretty much every app before starting the game... after I saw how many threads SK used I had to uninstall it. | ||
Just my 2 cents, don't have anything against SK of course, but it could be a good idea to at least mention the nvidia/RTSS methods, so people know there's more options than that awful in-game limiter. | Just my 2 cents, don't have anything against SK of course, but it could be a good idea to at least mention the nvidia/RTSS methods, so people know there's more options than that awful in-game limiter. |