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Topic on Talk:Final Fantasy Type-0 HD

I didn't remove reference, simply added it next to other one as I didn't have time to look into them in depth. As for the comment about resolution data location, I don't think it benefits anyone unless someone actually manages to change them and simply glutters note section without good use.

It's just that he talks about "game" being rendered at higher resolution. Now nowhere is mentioned what "game" includes, so I was assuming that it meant 3D rendering, exluding HUD items and such and simply referring to it as "downsampling" because it's commonly used term nowdays.

I will still stand behind my words that SSAA and downsampling are essentially the same as it's same technology, as both take higher resolution and downsample it to smaller resolution. Other just does this with 3D rendering end while other makes the game as whole render at higher resolution and downsample it - like you said. I do admit I may have used them interchangeabely in the wiki as well. But with this case I don't see any actual proof that 2D elements are also rendered at higher resolution and frankly, those assets are most likely done for 1080p so there would be zero visible difference in them even after. So what is left is that game is maximum 1080p for the user at all times, where in "downsampling" I would assume I could get 4K out from the game.

1.5x SSAA is a thing, I know at least Ryse: Son of Rome has it as an option. Even 0.5x SSAA is a thing in Metro: Last Light Redux.