Topic on User talk:StockholmSyndrome
- (cur prev topic) 20:17, 20 July 2015 . . Anonymous (talk | contribs) commented on "Why leave an inferior method?" (Excellent point. To that end, I think you should keep an eye on this thread so you can correct anyone who inevitably claims you don't kno...) . . +256
- (cur prev topic) 19:36, 20 July 2015 . . StockholmSyndrome (talk | contribs) commented on "Why leave an inferior method?" (I had a look at this awful mess (Portal). It features non-tips like "verify file integrity"... something so generic, unspecific and unhel...) . . +308
- (cur prev topic) 18:09, 20 July 2015 . . RaTcHeT302 (talk | contribs) commented on "Why leave an inferior method?" (These Source based game pages are incredibly outdated. No new real fixes have been added for them in a while anyway, most of these issues...) . . +128
- (cur prev topic) 17:29, 19 July 2015 . . Anonymous (talk | contribs) commented on "Why leave an inferior method?" (The same people who wrote up the Issues fixed section for the Source Engine games, such as Portal, and linked them there instead of dupli...) . . +208
- (cur prev topic) 14:54, 19 July 2015 . . Mirh (talk | contribs) commented on "Why leave an inferior method?" (Good point. Imo, fixes in engine pages are only useful for say, any random undocumented new game that somebody may create today or tomorr...) . . +387
- (cur prev topic) 10:00, 19 July 2015 . . StockholmSyndrome (talk | contribs) commented on "Why leave an inferior method?" (Simple. I started by adding the launch parameters for Unreal games, later I asked an Iron Brigade developer if there are launch parameter...) . . +163
- (cur prev topic) 09:59, 19 July 2015 . . StockholmSyndrome (talk | contribs) commented on "Why leave an inferior method?" (No it isn't. Buddha and Unreal are 2 separate engines. Who in their sane mind goes to the Unreal engine page if all you want is to know h...) . . +41
- (cur prev topic) 17:00, 17 July 2015 . . Anonymous (talk | contribs) commented on "Why leave an inferior method?" (Huh. That implies Buddha is a fork of Unreal Engine.... It just occurred to me that since this is a universal improvement, you don't init...) . . +909
- (cur prev topic) 13:00, 17 July 2015 . . Anonymous (talk | contribs) commented on "Why leave an inferior method?" (Huh? Your commit specifically states it works on all Buddha-based games, not all Unreal Engine-based games. If you did mean the Buddha en...) . . +187
- (cur prev topic) 12:57, 17 July 2015 . . Mirh (talk | contribs) commented on "Why leave an inferior method?" (Yes, but is there any kind of remotely considerable advantage in doing so?) . . +74
- (cur prev topic) 10:34, 17 July 2015 . . StockholmSyndrome (talk | contribs) commented on "Why leave an inferior method?" (Also, it's gonna be a shitload of work to comb through all Unreal engine games and add this skip intro method. I'm gonna do it on a case...) . . +213
- (cur prev topic) 10:30, 17 July 2015 . . StockholmSyndrome (talk | contribs) commented on "Why leave an inferior method?" (It's still nice to know which files you'd have to delete if you wanted to do it manually. Doing it the launch parameter way is just faste...) . . +257
- (cur prev topic) 22:01, 16 July 2015 . . RaTcHeT302 (talk | contribs) commented on "Why leave an inferior method?" (People should just learn how to use the command line parameters (when they can be used). Whenever I put up a command line argument I alwa...) . . +356
- (cur prev topic) 21:19, 16 July 2015 . . Anonymous (talk | contribs) commented on "Why leave an inferior method?" (True, but it's not the same as with, say, the fix for AMD graphics cards and Darkstone, whereby there are people who own AMD graphics car...) . . +454
- (cur prev topic) 20:57, 16 July 2015 . . Anonymous (talk | contribs) commented on "Why leave an inferior method?" (I noted you found what seems to be a universal variable for the Buddah engine which disables intro videos. The question I'd like to pose...) . . +534