Submerged by the tons of "tips" that allegedly try to fix the massive stuttering (even more than 5s long) of the game, I sent to hell google and I tried to do my way.
So I opened the executable with a hex editor and started to look for all the possible console commands that I could find.
This does not pretend to be inclusive and of course I couldn't test them all. Some although present are disabled in retail build.
Still, hopefully one of them is the right one
0x011216C8
and 0x011AF154
offsets. cm_enableStreaming cm_memoryMap cm_showStreamedData loadAnim_RandomDebug forge_buildBinVersion forge_buildBinName forge_buildBinRelevantChangelists forge_buildBinURL forge_buildBinRequestor forge_buildBinType forge_buildPkgName forge_buildPkgMapSet forge_buildPkgRelevantChangelists forge_buildPkgURL forge_buildPkgRequestor forge_buildPkgType forge_forceReportFromCA BuildInfo BuildInfoToClipBoard com_skipPressButtonScreen com_productionTestBuild com_safemode com_skipIntroVideo com_waitForSavegames com_headless com_version com_build com_allowConsole com_allowDebugCommandMode com_allowDebugGui com_showSafeArea com_showSafeAreaPercent com_showSafeAreaPercentSub com_showGrid com_speeds com_showProcessBar com_showFPS com_showFrameLightStats com_showMemoryUsage com_showMemoryGraph com_showMemoryGraphScale com_showMemoryGraphPos com_showAsyncStats timescale slowmoscale com_editorActive com_captureSamples com_capturePath com_captureTGA com_timer net_useSteam net_usePlatformBackend buildmachine_compileshaders buildmachine_errorreported com_fixedTic com_maxTicScale com_smoothTic com_disableMemoryPurgeBetweenLevelsDuringDevelopment com_useMapHeap s_showSounds s_showSoundsFilter com_showMapLoadStatus com_configPrefixPath com_forcePreproduction com_NGCharacters com_NGMorpheme com_NGMaterialDeclOverride com_NGParticleDeclOverride com_enableDLC ReportGraphicsDriverVersion connect_lobby jobs_numThreads vt_maxPPF pc_currentDisc. com_exitAfterTests com_gatherMapStats com_uploadMapStats idStudio SetGameTimeManagerHz StopSlowMotion StopSlowMotion_f StartSlowMotion2 StartSlowMotion2_f StopSlowMotion2 freeze writeconfig find stripStrings FindUnlocalizedStrings FindUnreferencedStrings MakeTest MakeTestLoadGame StopTest PlayTest PlayTestAndExit DelayedScreenshot CaptureCutscene vid_restart CaptureCutsceneSub testXML nextRegressionTest wait com_dumpWarnings cleanMapFolders sys_writeMemoryReport reportNumRenderModels writeEntitiesFile error crash trace break freeze hitch quit exit find dumpWarnings testLCP reload reloadLanguage stripStrings slowmap restartmap restartmaphere nextmap restart_loadgame restart_passMainMenu restart_mapAfterSwap restart_multiplayerInvite disconnect leaveGame backToMainMenu menumap saveGameSteam loadGameSteam compressFile decompressFile deleteGenerated deleteGeneratedModels recordEvents recordEventsBase recordEvents recordEvents playEvents playEvents testStatsBegin testStatsEnd Print showInstallStatus com_syncToTime com_skipSignInManager com_skipDiscSwapStateManager com_skipInputRouting com_skipGameRenderView com_threadSpeedScale com_drawThreadSpeeds com_statsFile com_globalLogThreshold in_joystickRumble in_joystickHighMotorLowerBoundPS3 in_joystickLowMotorLowerBoundPS3 in_joystickLowMotorStartPS3 com_captureFrames com_captureSounds com_demoPlaybackRate com_demoPlaybackScale com_demoStats com_forceSound com_logMetrics com_sendSnapshots com_debugSnapShotInterpolation com_forceLatestSnap com_sleepGame com_grab_cursor net_drawDebugHud net_snapRate net_ForceWriteSnap net_ForceWriteSnapAckMS net_ForceWriteSnapAckSEQ r_forceBlurHQ r_forceAspectRatio layer_forceAllMapLayersToLoad com_exitException g_enableFPSWarning g_CompareScreenDifference com_releaseconfig fs_savepath fs_basepath com_NoAutosaves sys_lang sys_localization sys_title sys_nextGen s_language com_vdmFinishFeedbackMaxTimeInSeconds com_coopFinishFeedbackMaxTimeInSeconds com_spFinishFeedbackMaxTimeInSeconds levelScreen_useTagLoad loadScreen_BootLegalMS loadScreen_BootKeyWaitMS loadScreen_BootEndAnimMS com_showWarningDisplay com_drawSnapshotMetrics com_drawSnapshotMetricsPeer mouseSensitivity con_noPrint con_drawWarnings con_language con_speed con_notifyTime com_drawSnapshots com_drawPresentables con_fontSize con_logThreadSpeeds r_showProfilerBackGround ws_profile_cbupdate con_IconWindowX con_IconWindowY con_IconRowMax r_surfaceInfoX r_surfaceInfoY r_windowWidth r_windowHeight r_fullscreen con_captureMovie makeConsoleFont bitmapConsole convertToSuperScript Noclip Notarget history clearHistory r_showRenderProfile r_temporaryOffRenderProfile r_showRenderViewInfo r_showLodlevel r_showPolyCount r_showKickCount r_showWireFrame con_captureMovieFrames con_captureMovieResetTime con_Icon con_IconMode r_showBlackScreen r_cinematicMode r_gameRender r_mouseEnable r_mouseX r_mouseY r_mouseLB r_mouseLBOld r_mouseLBClick r_mouseMB r_mouseMBOld r_mouseMBClick r_mouseRB r_mouseRBOld r_mouseRBClick r_mouseWheel r_mouseLBDown r_mouseLBUp r_mouseMBDown r_mouseMBUp r_mouseRBDown r_mouseRBUp r_debugShowTemp0 r_debugShowTemp1 r_debugShowTemp2 r_debugShowTemp3 st_stageDebug g_CompareImage1Image2Difference g_takeBufferShot1 g_takeBufferShot2 g_ceroD g_ceroZ g_mature God killItems ToggleDebugCamera ToggleTrailerCamera LP_BakeHere LP_Merge con_watch con_unwatch com_debugHUD dialog_saveClearLevel2 dialog_saveIconX dialog_saveIconY popupDialog_debug dialog_autoCancelTime dialog_MessageType dialogClear dialogShow g_enableGameTimeScaling debug_buildGameResourcetraceDetails key_deivceBindOverride key_lastUsedInputDevice unbind bind unbindall listBinds localizeRebind mmf_debug reportMemoryMappedFile testMemoryMappedFile profileSecurityCheck profileSaveBlock setProfileDefaults resource_showLocalized resource_traceReferenceCount resource_errorInGame resource_showLoads resource_errorOnResolveFailure resource_errorOnClientAddNetResource resource_enableAsync resourcePtr_verbose r_skipStaleResourceChecks r_logStaleResources Print Reload Load RenameResource List Resources ResourceErrors GuardResources ReportGuardedResources resourceLoader_verbose com_useResourceManager2 resource_packageStaysResident map_UnspecifiedInHeader ws_persistStaticMap resource_virtualTexturePreload resource_showLoadFileFromPackage resource_dumpfiles mem_phyMemBlockSizeM mem_UseTwoDiffusePools ws_enablebackgroundLoadResourceTracking bgl_debug com_AutoBuildMachine buildGame_modelViewer buildGame_splitBuildNumber resource_usemorphemepack com_sourceControlDll sc_serverAddress fc_maxCacheMemoryMB fc_useHdc fc_checkHdcTimestamps fc_hardDiskRequestTimeOut fc_opticalDiskRequestTimeOut fc_hardDiskNoSeekOffset fc_opticalDiskNoSeekOffset fc_opticalDiskSkipOffset fc_verifyCacheReadData fc_clearMem fc_clearHDC fc_stats fc_testCacheDrive EnableStreamFileLog ReportStreamFileLog TestStreamFileLog ucmd_useSensitivityTable joy_triggerThreshold. joy_deadZone joy_powerScale joy_yawSpeed joy_pitchSpeed joy_gammaLook joy_dampenLook joy_deltaPerMSLook joy_circleToSquare joy_circleToSquarePower in_yawspeed in_pitchspeed in_anglespeedkey in_invertLookPitch in_invertLookYaw m_sensitivity m_menu_sensitivity m_pitch.m_yaw m_smooth m_showMouseRate m_vehicleMouseControl CmdMacroRecord CmdMacroStop CmdMacroPlay ui_safeAreaDataPercent tngUIFilePathList tng_clothDisable cloth_alwaysBuild mapFile_verbose mapFile_enableRenameForPrefab mapFile_useMapExt mapfile_AllowReferencePK5Removal mapFile_mapExtInclWSUserMaps mapFile_mapExtMerge_DiffOnly mapFile_mapExtMerge_Merge mapFile_mapExtMerge_ForceSpawnOrientation mapFile_mapExtMerge_CreateLogs mapFile_mapExtMerge_AutoExit mapFile_mapExtMerge_Remerge mapFile_mapExtMerge_Remerge_MapFolder mapFile_mapExtRepair mapFile_mapExtRepairMapName mapFile_generateMapExts mapFile_MapExtAnalysis mapFile_forceNoShadowsDefault tng_vfx_chainStripIterationNum tng_vfx_chainStripMaxIterationNum tng_vfx_chainStripStiffness tng_vfx_chainStripRestLengthSpeed tng_vfx_chainStripRestLengthThreshold LoadAllDeclParticle LoadAllDeclParticle CheckGpuParticleAutoDiv CheckGpuParticleAutoDiv ConvertIsUsedFlag tng_vfx_skip tng_vfx_displayModelAxis tng_vfx_showEmitterDistVol tng_vfx_showBoundingVol tng_vfx_boundingVolRadius tng_vfx_enableClipCull tng_vfx_enableFrustumCullOfJob tng_vfx_disableParticleBufferErrorMsg tng_vfx_disableVfxMsg tng_vfx_enableParticleSort tng_vfx_showWireFrame tng_vfx_showDeclNameWorld tng_vfx_showVolumeAttach tng_vfx_showInfoGui tng_vfx_showInfoGuiColor tng_vfx_infoGuiExt tng_vfx_multithreadEnable tng_vfx_displayEmitterAxis tng_vfx_displaySystemAxis tng_vfx_showGameEffectInfoGui tng_vfx_showGameEffectInfoGuiDetail tng_vfx_useSpurs tng_vfx_displayParticleBufferErrorMsg tng_vfx_displayDeclParticleMsg tng_vfx_selectedParticleName tng_vfx_displayIndexBufferErrorMsg tng_vfx_showImpactParticleJointAxis tng_vfx_useSelectedParticleForImpactParticle tng_vfx_displayOnlySelectedParticle tng_vfx_skipPrtSim tng_vfx_skipGameScreenParticle tng_vfx_editorModeBG tng_vfx_jobsBufferNum tng_vfx_useOT tng_vfx_bucketDistanceLvl0 tng_vfx_bucketDistanceLvl1 tng_vfx_bucketStepLvl0 tng_vfx_bucketStepLvl1 tng_vfx_enableGpuParticle tng_vfx_gpuParticleVerbose tng_vfx_gpuPrtOpt tng_vfx_gpuPrtLoopRandom tng_vfx_gpuPrtUseZOffset tng_vfx_enableGpuParticleB tng_vfx_resetGpuParticleBPos tng_vfx_gpuParticleBVerbose tng_vfx_boogeymanBindPose tng_vfx_boogeymanLightDir tng_vfx_boogeymanLightColor tng_vfx_boogeymanLightParm tng_vfx_boogeymanEffectDebug tng_vfx_boogeymanEmitterSort tng_vfx_skipDecals tng_vfx_decalShowLocalAxis tng_vfx_decalShowVolume tng_vfx_decalPreventUvSmearing tng_vfx_declMode tng_vfx_skipUnUsedDeclParticleLoad tng_vfx_gpuCollision tng_vfx_chainStripCameraOffset tng_vfx_chainStripShowJoints tng_vfx_displaySpline tng_vfx_displayStripEdgeArrows tng_vfx_spline_local_knot_distCPU tng_vfx_spline_local_knot_use tng_vfx_gpuParticleNPriorityHigh tng_vfx_gpuParticleNPriorityMedium tng_vfx_gpuParticleNPriorityLow tng_vfx_particlePriorityHigh tng_vfx_particlePriorityMedium tng_vfx_particlePriorityLow tng_vfx_optMem360 tng_vfx_zOffsetModifyPrt360 tng_vfx_zOffsetModifyDecal360 tng_vfx_texMipLevelMax tng_vfx_restoreDepthStencil360 tng_vfx_useRadixSort tng_vfx_busDim tng_vfx_busOffset ws_vfx_showSceneSorted ws_vfx_showEmitterForceSystem tng_vfx_debugDispLitPrt tng_vfx_velocityAdjust r_forceReferencesOnCommit r_showReferenceUpdates r_debugCommitModels r_debugFlareOcclusionQuad r_debugTooManyVerts r_guiDebug anim_showLoads anim_debugAnimName anim_forceReload anim_allowWeakRefs md6_generateDamageTextures md6_ignoreMeshkitMismatch GenDamageSkin anim_allowDefaultedBinaryAnims anim_removeDefaultedAnimFiles anim_forceCompression anim_debugEvents anim_debugEvents_Name r_skipMergeMeshes r_skipGeneratedFileCheck r_debugHitTraceModels r_showSkel r_jointNameScale r_jointNameOffset r_jointAxisScale r_jointName r_testMorphMaps r_hugeAnimBoundingBox r_discretemodel_freecpudata r_noBreakableShadows r_skipWaterSurfaces r_useWaterSimulationJobs r_staticTransparencyFadeStartDist r_staticTransparencyFadeMaxDist r_useStaticTransparencyGenJobs r_mergeModelSurfaces r_testEffectPhysicsModels r_slopVertex r_slopTexCoord r_slopNormal r_freeTriangleCPUData r_staticModelTriStrips r_resourceWarningCancel r_writeOutTessellationMode listModels reloadModels net_snapshot_metrics net_snapshot_metrics_report_mode net_snapshot_metrics_report_netrole net_snapshot_metrics_report_seq net_snapshot_metrics_report_size net_snapshot_metrics_report_fragment net_snapshot_metrics_report_wait net_snapshot_metrics_report_once_per_deltaseq net_snapshot_metrics_skipZero net_snapshot_gui_scale net_snapshot_metrics_watch net_snapshot_metrics_ignore net_snapshot_metrics_clear net_snapshot_metrics_print net_enableSnapshotTemplates r_envBlendPowerFilterSize r_parallelHQDXTEncode TestJobParallelHQDXTCompress r_showBuffers megashadow_debug megashadow_debugid megashadow_debug_imagesize megashadow_debug_large_imagesize megashadow_debug_width megashadow_debug_vls megashadow_debug_stats megashadow_dump_stats megashadow_debug_verticalHeader gWsTonemapHistogramLeftXPctRelCenter gWsTonemapHistogramRightXPctRelCenter gWsTonemapHistogramTopYPctRelCenter gWsTonemapHistogramBottomYPctRelCenter gWsTonemapHistogramCenterXPctRelCenter gWsTonemapHistogramCenterYPctRelCenter gWsTonemapHistogramXScale gWsTonemapHistogramYScale ShowOccluderPrograms ShowShadowPrograms ShowAlbedoPrograms r_writePackedMaterials CheckLoadedMaterialSurfTypes r_skipStripDeadCode r_showCompileTimes r_savePreDeadstrippedCode r_allowProductionShaderCompiling r_skipOrbisBuildgameCompile r_useUniformArrays r_validateRenderProgs r_useGeneratedRenderprogs r_forceRegenRenderprogs r_genAllRenderProgs r_genDurangoRenderProgs r_genOrbisRenderProgs r_buildPS3CaptureOption r_genRenderProgDebugInfo r_useWorldHeightmapLookup r_usedebugshaders r_compileShaders r_saveShaderSrc shader_filePath shader_config_filePath rebuildRenderProgs r_parallelBuildRenderProgs testRenderProgs buildgame_fdxpath_durango megashadow_cubemapfrustomFOV megashadow_overallQualityLevel r_forceDynamicShadows r_printAlwaysOnLights r_ambientLightInParallelPass r_dp_farClip r_dp_nearClip megashadow_spotlight_fovoffset megashadow_cubemap_maxzfar megashadow_forceWorldShadowUpdate megashadow_skipfrustumculling megashadow_parallelCullRange megashadow_cullrange r_sb_sliceStep r_sb_sliceRampScale r_sb_sliceOffset r_sb_sliceAccum r_sb_debugWireframe r_sb_nearClip r_sb_farClip megashadow_vls_usesworldcache megashadow_vls_trans_imageSize megashadow_resolutionScale r_sb_lightDistance r_sb_lightQuantize r_sb_tileRadiusQuantize r_sb_slice r_sb_simplifyMath r_sb_poissonScale r_sb_overrideParallelShadowPoissonScaleX r_sb_overrideParallelShadowPoissonScaleY r_sb_overrideParallelShadowPoissonScaleZ r_sb_overrideParallelShadowPoissonScaleW r_sb_cascadeDistanceN r_sb_cascadeDistance0 r_sb_cascadeDistance1 r_sb_cascadeDistance2 r_sb_cascadeDistance3 r_sb_paddingOffset megashadow_forceDualParabloidStatic megashadow_frustumCullPointLightCubemaps megashadow_useOctree r_dp_shadowSampleBias r_sb_useShadowTess r_lazyBoundTextures r_selfshadow_useAsserts r_selfshadow_testidAO r_umbraLoad r_umbraCull r_umbraCullSingleArea r_umbraCullSingleLayer r_umbraLock r_umbraDumpvis r_umbraStats r_umbraDist LP_Enable LP_MaxCoeffValue LP_UnusualFactorValue idStudio_buildLightProbe_SkipVirtualTextureForceLoad LP_AreaFileInfo LP_DebugRenderMode LP_forceColor LP_BakeAll LP_Reload LP_Clear LP_UpdatePK5 LP_PickHere LP_Info loadAnim_PCfreezeEnable showLoadAnim listLoadAnim showLoadAnim2 ws_gpu_deepprofile_frame ws_nvperf_corepath ws_nvperf_loaded ws_nvperf_sensor ws_nvperf_enabled ws_nvperf_bottleneck ws_shadow_profiler_enable ws_gpu_profile_toggle ws_gpu_profile_columnwidth r_shaderTracePixelX r_shaderTracePixelY r_shaderTraceFrame TestAllIES TestRnd image_allowreloads image_screenshotQuality image_watermark TestLoadImage WriteGammaTable TestGammaTable image_useCompression image_filter image_anisotropy image_lodbias listImages writeImage FindImageInMaterial reloadNonVirtualMaterials CreateTestCube ws_worldForceSimUseIntrinsics ws_worldForceSimUseImageUploadJob ws_worldForceSimFillField ws_worldForceSim r_lightningSpeed r_lightningExp r_lightningStorm r_lightningStormSpin r_lightningStormDebug r_lightningMaxBrightness r_lightningMaxFrequency r_lightningMaxFrequency1 r_lightningMaxFrequency2 r_lightningMaxPeriod r_lightningMaxLifetime r_lightningAzimuth r_lightningAzimuthRange r_lightningIncline r_lightningInclineRange r_lightningStormParms r_lightningStrikeOnce r_lightningBlendBack r_cvarParallelLight r_cvarParallelLightDirY r_cvarParallelLightDirZ LP_Verbose LP_UpdateAllVolumes r_lpp_rainbowLightProbeTexture r_lpp_rainbowLightProbeTextureWrap r_showParmBlock r_scaleCopyIntensity r_usefontCompress r_forceReloadDecls r_dispRenderTime r_skipWorld r_skipModels r_skipStaticModels r_skipLights r_skipSuppress r_skipFeedbackCapture r_skipDynamic r_skipAddAlways r_skipAugment r_skipAutosprites r_skipOcclusionBaseModel r_skipZCullReconstruct r_skipDimShadows r_skipBaseSurfaces r_skipBlendedSurfaces r_skipWaterPass r_skipDistortionSurfaces r_skipGuis r_newSpotLights r_shadows1 r_shadows2 ws_PostCommitMegaShadowsJobLevel ws_light_profile ws_tonemap_profile ws_useToneTranslationTable ws_debugTintLowResParticles r_debugSingleLight r_debugSingleLightName r_skipSingleLight r_debugSingleShadowCaster r_debugSingleShadowCasterInc r_debugSingleShadowCasterDec r_debugSingleLightActual r_debugSingleLightActualInc r_debugSingleLightActualDec r_warnLights r_debugSingleLitParticle r_debugSingleLitParticleActual r_debugSingleLitParticleActualInc r_debugSingleLitParticleActualDec r_fog r_skipAlbedo r_enableDeepLogging r_skipLightProbe r_skipTranslucencyPass r_skipSubSurfaceScattering ws_bokehPrecomputeCoC ws_bokehBlurCoC ws_bokehBlurRadiusOverride r_skipLensFlareSurfaces r_skipNodeCPUCulling r_skipNodeGPUCulling r_skipAreaCPUCulling r_skipAreaGPUCulling r_skipModelCPUCulling r_skipModelGPUCulling r_skipLightCPUCulling r_skipLightGPUCulling r_skipSurfaceCPUCulling r_skipModelRangeCulling r_skipViewParms r_showParms r_generateMipMaps r_consoleDofScale r_consoleContrastCenterOffset r_consoleContrastScaleOffset r_consoleNoiseScaleOffset r_lockView r_singleWorldArea r_singleLight r_singleModel r_singleSurface r_singleGuiSurface r_singleDimShadow r_queryThreshold r_queryLightThreshold r_manifoldMaxDetailWidth r_detailDistancePixelThreshold r_envBlendShow r_envBlendTime r_envBlendAmbient r_skipSlowLights r_skipBlendLights r_useLightScissors r_useLightDepthBoundsTest r_showLightScissors r_showBlendedLights r_useNewPrivateLighting r_dimShadowResolution r_dimShadowLixelScale r_dimShadowDensity r_dimShadowUseQuery r_dimShadowForceHighQuality r_showDimShadows r_skipSelfShadows r_selfShadowDensity r_skipSelfShadowRangeCulling r_selfShadowMaxVisibleRange r_selfShadowFadeVisibilityRange r_selfShadowImageDimension r_selfShadowPolyOfsFactor r_selfShadowPolyOfsUnits r_dimShadowPolyOfsFactor r_dimShadowPolyOfsUnits r_dimShadowDepthBoundsTest r_skipPost_idStudio r_showGuiOverdraw r_feedbackBGRA r_extraClears r_lanternOverrideR r_lanternOverrideG r_lanternOverrideB r_lanternOverrideExp r_lanternOverrideRadius r_lanternSpotEnable r_lanternSpotRadius r_lanternSpotShadow r_skipLanternShadow r_lodEnable r_lodMargin r_lodDistance_0 r_lodDistance_1 r_lodDistance_2 r_lodLevelDown r_lod_fovScale r_testAlpha r_testAnimationInterval r_testUWrap r_testVWrap r_lodCancelDetail r_showDetailMap r_tngScrDistortion r_tngScrDistScale r_tngScrDistBPM r_tngScrDistIndex r_tngOldScrDistBlur r_tngScrDistBlur r_tngScrDistBlurRate r_tngToneControl r_camouflageUseCVar r_camouflageDRate r_camouflageNRate r_camouflageUVScale r_camouflageUVScale2 r_itemRimColorR r_itemRimColorG r_itemRimColorB r_itemRimColorS r_monoColorScale r_vpointlightEnable r_showVertexColor2 r_showTexturePageRuler r_showTexturePageRulerZ r_lpp_enabled r_lpp_tileToHighlight r_lpp_updateDebugFrustum r_lpp_drawLightWireframeDebug r_lpp_drawFrustumWireframeDebug r_lpp_highlightOverload r_lpp_shadowFadeHysteresis r_lpp_shadowFade r_lpp_shadowFadeSpeedOut r_lpp_shadowFadeSpeedIn r_sb_parallelShadows r_sb_pointShadows r_sb_unshadowedOptimization r_lpp_packConstants r_lpp_lightAnimation r_lpp_tile r_lpp_enableAllLightClasses r_lpp_enableParallelLights r_lpp_hiz r_lpp_histencilPercentage r_limit_viewlights r_lpp_simpleshade r_lpp_shrinkLight r_lpp_ObjectBlur r_lpp_CameraBlur r_lpp_BlurRepeat r_lpp_BlurMode r_lpp_CMBMax0 r_lpp_CMBMax1 r_lpp_CMBMin0 r_lpp_CMBMin1 r_lpp_OMBMax r_lpp_OMBMin r_lpp_CheaperMotionBlur r_lpp_dofDebug r_lpp_ToneMap r_lpp_ToneType r_lpp_Glare2 r_tonemapHistogram r_lpp_FXAA r_lpp_MLAA r_lpp_SMAA r_lpp_SSAO r_wsToneMapClampHackX r_wsToneMapClampHackY r_wsToneMapClampHackZ r_wsToneMapClampHackW r_wsHistogramDomainX r_wsHistogramDomainY r_wsHistogramDomainZ r_wsHistogramDomainW r_tngToneX r_tngToneY r_tngToneZ r_tngToneW r_tngToneCaptureX r_tngToneCaptureY r_tngToneCaptureZ r_tngToneCaptureW r_wsTngToneEnable r_wsColorBalanceEnable r_wsColorBalanceBindToWsTngTone r_lpp_SSAO_HiRes r_lpp_SSAO_Blur r_lpp_debugSSAO r_postProcessUseCS r_lpp_VLS r_lpp_debugVLS r_lpp_VLS_HiRes r_lpp_VLS_Blur r_lpp_SSR r_lpp_SNN r_lpp_Laplacian r_spuPostUseGlare2 r_spuPostUseTonemapping r_debugShowCrossfade r_skipCrossfade r_lpp_Crossfade r_lpp_CrossfadeOld r_lpp_CrossfadeTime r_lpp_CrossfadeTimer r_debugSugiyama r_lpp_hdr r_lpp_fixScatterEdges r_lpp_earlyLightStencil r_skinScatter r_enableShVolume r_shVolumePower r_skipFoliage r_skipInstance r_FoliageRange r_Foliage2Range r_brainSonicEnable r_hqDofDisable r_hqDofForceOn r_hqDofShowProp r_hqDofShowCoC r_hqDofDryRun r_conditionalRenderingOn r_testFadeRate r_testToneOverrideRate r_volumetricSmokeCacheFrame r_debugShowTessellation r_allowTessellation r_ssssSeparateSpecular r_skipPostProcessNoise r_radialBlurMode r_radialBlurSlopeStart r_radialBlurPowFactor r_pointShadowBiasX r_pointShadowBiasY r_pointShadowBiasZ r_pointShadowBiasW r_parallelShadowBiasX r_parallelShadowBiasY r_parallelShadowBiasZ r_parallelShadowBiasW r_parallelShadowPaddingX r_parallelShadowPaddingY r_parallelShadowPaddingZ r_parallelShadowPaddingW r_parallelShadowDisplayCascadeAsColor r_parallelLightPenumbraMult r_waterEnv r_waterSSR r_waterRefraction r_waterDepth r_waterFoam r_waterSpec r_waterEdge r_hemiAmbientEnable r_skyColor r_groundColor r_skyColor2 r_groundColor2 r_hemiDir r_lightProbeIntensity r_toneGamma r_toneBrightness r_screenGrainAmount r_overrideParallelLight r_overrideParallelLightDirY r_overrideParallelLightDirZ r_overrideParallelLightColR r_overrideParallelLightColG r_overrideParallelLightColB r_sb_pointLightSeparateDynamic r_forcePointLightFalloff r_forcePointLightBrightScale r_volumeLightEnable r_volumeLightDirY r_volumeLightDirZ r_forceNoSpecularLight mt_setupDynamicEnvironment mt_searchLightInSpecificCondisions mt_renderShadowBuffer mt_renderDepth r_lensflare g_wsEnableAmbientLight g_wsEnableParallelLight g_wsEnableSceneLights g_wsEnableCharacterLight g_wsEnableCharacterLightsAsRealLights g_wsEnableDiffuse g_wsEnableSpecular g_wsEnableEnvMap g_wsEnableTrans g_wsEnableGlare g_wsEnableDiffuseOnly g_wsEnableSpecularOnly g_wsEnableEnvMapOnly g_wsEnableTransOnly g_wsEnableDiffuseMapOnly g_wsEnableSpecularMapOnly g_wsDetectPixelNANS r_sb_firstLight r_sb_lastLight r_debugContext r_d3dDeviceDebuggable r_multiSamples r_mode r_displayRefresh r_windowPosX r_windowPosY ws_gpu_profiler_enable r_useBackgroundContext r_forceAllMegaLayersVisible SetMegaLayerVisibility toggleMegaLayers toggleAllMegaLayers listMegaLayers r_showPortals r_pvs_stepcount r_pvs_debug r_pvs_limitmaxareas r_debugShadowAssign r_skipLightCulling r_showPVS r_InternalDrawTextEnabled r_showBufferLoupe r_showBufferLoupeMode r_showBufferLoupeSize r_debugShowLppNormal r_debugShowLppLight r_debugShowLppDepth r_debugShowLppAlbedo r_debugShowPostBuffer r_debugShowGlareBuffer r_debugShowCameraBlurBuffer r_debugShowObjectBlurBuffer r_debugShowFXAABuffer r_debugShowMLAABuffer r_debugShowSMAABuffer r_debugShowParticleEditorTexture ClearDebugDrawing r_allowSkipDynamicPass r_dbglightColorEpsilon r_enableForwardPointShadows r_swapInterval r_shadows r_skipGlare r_skipEmissiveGlare r_testMegaTexture r_testWorld r_showTotalSurfaceArea r_showNumActiveParticles r_useDynamicEnvironment r_useSMP r_timingSmoothness r_force_allLightsShadowed r_usePBOTextureFeedback r_singleTriangle r_checkBounds r_forceTwoSided r_useStateCaching r_znear r_zfar r_gamma r_outputSRGB r_brightness r_jitter r_skipCommits r_postCommitDeferred r_logFile r_clear r_testGamma r_testGammaBias r_calibrateGamma r_calibrateGammaMode r_calibrateGammaLum r_skipVmtrs r_forceVmtrReload r_showVertexColor r_showCommits r_showDynamic r_showTrace r_showIntensity r_showDestinationAlpha r_showStats r_showQueries r_showLights r_showLightsVFX r_showLightShadowCasters r_showLightDepthCulled r_debugLitParticles r_drawOnlyForwardLights r_showModels r_showEnvs r_showSurfaceBounds r_showModelBounds r_showAmbientLighting r_showDynamicLightingSingleModel r_showOcclusionBaseModel r_showManifolds r_showTJunctions r_showDuplicateTriangles r_showSpecularTriangles r_showWorldAreas r_showLightCount r_showTris sz_bridgepiller r_showTrisAssetName r_showDrawColor r_showLandscape r_showTwoSided r_showSurfaceInfo r_dumpSurfaceInfo r_showNoDrawSurfaceInfo r_showTraceWorld r_showNormals r_showDepth r_showCracks r_showStencil r_showPrimitives r_showEdges r_showNonTwoManifoldEdges r_showTexelDensity r_showTexturePolarity r_showTangentSpace r_showTextureSpace r_showTextureDistortion r_showTriangleInfo r_showTransSortOverdraw r_showBlendedSurfOverdraw r_testVMTR r_testVMTRLod r_testAutosprites r_debugLineDepthTest r_debugPolyDepthTest r_debugLineWidth r_debugArrowStep r_debugPolygonFilled r_forceFullVirtualTextureLoad r_skipAnalyze r_skipUpdateInView r_skipUiUpdateInView r_waitForQuery r_lazyBindPrograms r_lazyBindParms r_lazyBindTextures r_stripFragmentBranches r_skipDetailTris r_finishEveryDraw r_flatShadeOnMissingMegas r_flatShadeOnMapLoad r_showTessellationDisplacementMapDensity r_defaultPolyOfsUnits r_defaultPolyOfsFactor r_currentMaterial r_sleep r_recordFlyThrough r_numShadowMaps mt_enableCommitRenderingData mt_enablePostCommit r_guiUseDisplayPlane debug_commitParallel MegaScreenShot showHUD HideGamePlayer ShowGamePlayer r_orthoMapDeltaZ r_orthoMapAxisOffset MakeAmbientMap GfxInfo renameRenderProg rp ReportWorldSurfaces ShowTexLod FindTriangleData testEnv DrawCollision envshot envshot2 listRenderModels listTangoRenderModelParticles listRenderLights testWorld testRenderTarget r_mip3Border r_heightMapInfluence r_vls_downsample r_litParticleDownsample r_useDynamicLightingJobs r_skipDynamicLighting r_showDynamicLighting r_dynamicLightingScale r_directChannelScale r_ambientChannelScale r_primeLightScale r_dimShadowHeightTweak r_highlightSynchronized r_highlightFrequency r_highlightFrequencyFast r_highlightScale r_mainThreadGetOcclusionQuery r_skipNGModels net_debugNetworkLights r_world_usecombo r_enableVLSVolumetricEffects r_vlsSampleBufferLD r_vlsTargetBufferLD r_vls_accumlate rs_enable rs_forceFractionX rs_forceFractionY rs_showResolutionChanges rs_dropMilliseconds rs_dropFraction rs_raiseMilliseconds rs_raiseFraction rs_raiseFrames rs_display r_editSSSRendering r_orderIndexes ListVfxAtlas1dImages save1dAtlas tng_vfx_lowDecalSize vt_debugVmtrBuildChain vt_allowNetworkVmtrFileCreate vt_updateVirtualMaterials vt_allocPagesWide vt_useMinLodTexture vt_usePageMinLodJobs vt_pageFadeInSteps vt_usePageFileCache vt_minMipLevelInstalled mt_genVmtrCompression vt_allowDevelopmentPages vt_loadDevlopmentVMTRPages vt_uncompressedPhysicalImages vt_filter vt_maxAniso vt_pageBorderAdjust vt_feedbackLodBias vt_feedbackHighWater vt_feedbackLowWater vt_feedbackLODIncrement vt_lodBias vt_useDirectTextureAccess vt_installEnable vt_maxPhysicalPRTPages vt_enablePRT vt_useNonBufferedIO vt_showPageLoads vt_showFeedbackAnalysis vt_showFeedbackBuffer vt_showFeedbackStreaming vt_uncompressedVmtr vt_maxLockedPages vt_skipStreaming vt_skipTranscode vt_skipUpdatePageImages vt_nopreload vt_minLod vt_genMissingPages vt_showStats vt_noSeekCacheLines vt_recordStats vt_singleStep vt_splitTranscodeJobs vt_usePageTablePBOs vt_useUnsynchronizedPageTablePBOs vt_skipPhysicalTextureUploads vt_upsampleFilter vt_upsampleSharpen vt_upsampleNoise vt_showPageSources vt_stripPageBorders vt_showPageMips vt_showPageColors vt_showPageNumbers vt_showPageInfo vt_showPageBorders vt_showPageSizes vt_showPageUsage vt_pageImageSizeVmtr vt_pageImageSizeUnique vt_pageImageSizeUniqueDiffuseOnly vt_pageImageSizeUniqueDiffuseOnly2 vt_virtualSizeLog2 vt_useAnalyzeJobs vt_usePageSortJobs vt_useTranscodeJobs vt_usePageTableUpdateJobs mt_sizeOverride vt_skipExplicitPageFeedback vt_showExplicitPages vt_containers vt_packPageFiles vt_useNetworkPagesWithPreload vt_filePath vt_filePathVmtrOverride vt_showStatsTNG vt_testVmtrRead vt_info vt_emptyCache vt_lockPages vt_restart vt_reload vt_validateCache vt_setSource vt_benchmark vt_visualBenchmark vt_transcodeBenchmark listVirtualTextures vt_maxMonoSpecularError vt_useSpecularScale vt_scaleNormalsBySpecularCutoff vt_specularThreshold vt_specularScale vt_qualityDCTLuma vt_qualityDCTChroma vt_qualityDCTNormal vt_qualityDCTSpecular vt_qualityDCTPower vt_qualityDCTLossless vt_qualityHDPDiffuse vt_qualityHDPNormal vt_qualityHDPSpecular vt_qualityHDPPower vt_qualityHDPLossless vt_qualityJXRDiffuse vt_qualityJXRNormal vt_qualityJXRSpecular vt_qualityJXRPower vt_qualityJXRLossless r_enableLowResParticlePass r_swingingDoorFeedback r_enableZPrepass r_skipTransZPrepass r_skipTransVmtrZPrepass r_skipRenderOccluder r_testHeight r_testHeightRange r_renderGatherCPUCull r_renderGatherRangeCull r_showNoShadowModels r_showNoParallelShadowModels r_showNoPointShadowModels r_screenspaceAlbedoPass r_maskScreenSpaceAlbedoPass r_debugSkip1stDrawAlbedoSurfaces r_debugSkip2ndDrawAlbedoSurfaces r_debugSkipDeferredAlbedoSurfaces r_renderScatteringObjectsSeparatly r_SsssIntermediate tng_vfx_waterStencil r_skipwalkbsp installation_enforced installation_verbose s_SSG_VO_Center_Rate s_closeDistanceExtensionAmbientDB s_sneakingDuckVolDB s_DynamicRangeParamForTV s_WithoutAmbientParamForTV s_useDistanceLowPass s_playMusic s_volume_music s_volume_vo s_volume_ambient s_wetPoint0 s_wetPoint1 s_reverb s_occlusionDistance s_useOcclusion s_maxSoundDistanceClamp s_useFiniteSpeedOfSound s_finiteSpeedOfSound s_showPaths s_useSoundOcclusionJobs s_singleEmitter s_singleEntity s_showStartSound s_showStopSound s_soundGroupFilter s_startSoundFilter s_drawLinePath s_showWarning s_closeDistanceExtension s_sneakingDistanceExtension s_indexTest s_noSound s_drawSounds s_volume_dB s_useCompression s_playDefaultSound s_useStreaming s_useSoundThread s_usePinning s_maxSamples s_allse_mem s_cancelbgm s_sneakingDuckVolRateStep s_onMemorySizeCheck s_noOnMemoryForProductionMode s_onMemoryListEnable testSound s_showLevelMeter s_meterTopTime s_meterPosition s_showReverb s_device s_showPerfData listDevices s_skipVolumes s_skipFilters s_skipPitch s_skipMeter s_debugHardware s_reuseVoices s_streamBufferSizeK s_debugStreaming s_streamTest s_wetVolume ws_profiler_allow_pause tng_profiler_enable tng_profiler_interval tng_profiler_mode r_profileDrawTitle r_profileDrawTimeLineBars r_profileDrawText r_profileDrawJobManagerInfo r_profileDrawStreamingInfo r_profileUpdate r_profileReset discSwapper_enable discSwapper_verbose discSwapper_enableSimulator discSwapper_currentDisc discSwapper_sleep discSwapper_deleteSwapFile discSwapper_getDiscNumber discSwapper_testTokenization net_checkVersion net_peerTimeoutInSeconds net_peerTimeoutInSeconds_Lobby net_bw_challenge_enable net_bw_test_interval net_bw_test_numPackets net_bw_test_packetSizeBytes net_bw_test_timeout net_bw_test_host_timeout net_bw_test_throttle_rate_pct net_bw_test_throttle_byte_pct net_bw_test_throttle_seq_pct net_ignoreConnects si_mapNameOverride net_skipGoodbye net_maxSearchResultsToTry net_connectTimeoutInSeconds net_migration_debug net_migration_disable net_migration_forcePeerAsHost net_waitOnSnaps.net_disableSnapJob net_snapshot_send_warntime net_queueSnapAcks net_peer_throttle_mode net_peer_throttle_minSnapSeq net_peer_throttle_bps_peer_threshold_pct net_peer_throttle_bps_host_threshold net_peer_throttle_bps_decay net_peer_throttle_bps_duration net_peer_throttle_maxSnapRate net_snap_bw_test_throttle_max_scale net_snap_redundant_resend_in_ms net_min_ping_in_ms net_pingIncPercentBeforeRecover net_maxFailedPingRecoveries net_pingRecoveryThrottleTimeInSeconds net_peer_timeout_loading net_snapreport_warnsize net_debugPriorityForPeer met_logNet profile_verbose saveGame_verbose saveGame_checksum saveGame_enable net_maxSearchResults net_LobbyCoalesceTimeInSeconds net_LobbyRandomCoalesceTimeInSeconds net_useDedicatedServer net_masterServerAddress net_dedicatedServerMode achievements_Verbose net_maxLoadResourcesTimeInSeconds net_migrateHost net_testPartyMemberConnectFail net_offlineTransitionThreshold net_port net_dedicatedPort net_numPorts net_headlessServer net_forceMatchBrowser net_processIndex net_verbose net_verboseResource net_verboseReliable si_splitscreen net_forceLatency net_forceDrop net_forceUpstream net_forceUpstreamQueue net_verboseSimulatedTraffic com_deviceZeroOverride mp_bot_input_override savegame_levelTransitionTimeoutMs savegame_saveTimeoutMs savegame_error testSavegameDeleteAll testSavegameDelete testSavegameEnumerateFiles testSavegameEnumerate testPrettyMapName testSaveGameCheck testSaveGameOutputEnumeratedSavegames testSavegameGetCurrentSlot testSavegameSetCurrentSlot savegameSetErrorBit com_requireNonProductionSignIn swf_waitForCredits win_enableCrashHandler win_crashDmp_enable win_crashDmp_path win_silentCrash win_crashConsoleLog_enable win_crashConsoleLog_path win_this_is_buildmachine win_buildgame_level_num win_buildgame_prephase in_joystick in_joystickAlwaysActive lob_freeSlotsOverride net_debugSteamLobby win_notaskkeys win_viewlog win_consoleVisibility win_allowMultipleInstances win_floatExceptions com_pid.win_stdSysOutput savegame_winInduceDelay si_map si_layer voicechat_talk testRemoveAllLocalUsers net_voice net_voicePushToTalk net_voiceVolume net_voice_throttleStart net_voiceDebug sys_useCircleForAccept win_allowAltTab win_xpos win_ypos createResourceIDs aas2_debugSpacial aas2_debugFirepoints aas2_debugCover aas2_debugCoverNum aas2_debugChokePoints aas2_debugHints aas2_chokePointMaxWidth aas2_chokePointMinWidth aas2_chokePointMaxHeight aas2_chokePointMinWallDist aas2_chokePointCubbyHoleWallDist aas2_chokePointMergeWallDist idStudio_buildAASProcess idStudio_buildAASSpecificationCell com_prod_regression regression regression_start si_nextLayeractiv si_spawnSpot map si_nextLayer si_forcePlayerRespawn recordEvents activateConsole reg_includeList reg_excludeList swf_atlas_pot_sq swf_imageCompressor swf_platformOverride swf_purgeUnusedImages swf_debug swf_debugInvoke net_optimalSnapDeltaSize net_partialSnapShotDeltaSize net_debugBaseStates net_skipClientDeltaAppend net_debugDrawnRenderPriorityColumns decl_verbose declHierarchy appendDeclHierarchy declHierarchyFilePath listDecls reloadDecls touchDecl reexportDecls buildRenderProg buildRenderProgs
0x01267AD0
and 0x0129DBCC
offsets. gameFlag_useALLfile g_ignoreRemoteUserCmd g_allowUnknownEntities g_noFadeIn aas2_useDebugTarget si_forcePlayerRespawn g_showNumActiveEntities g_showActiveEntities g_dumpActiveEntities g_showThinks g_showThinksThreshold g_debugLines g_radiusDamageRadiusMultiplier g_radiusDamageMutliplier g_radiusDamageKnockbackMultiplier g_explodeOriginEnts g_EnableGore g_sleep g_inhibitBlood g_inhibitDismembering g_inhibitBrutalViolence g_inhibitJapaneseMode g_showForceGore g_GoreSettingOverride net_input_clientMin net_input_clientBuffer swf_useLoadingSound swf_loadingSoundPadding g_aiIncomingDamageScale g_playerIncomingDamageScale g_UseFileMemory g_debugStoryCleared g_debugUnlockDataAll s_showSoundBSP g_loadpause_verbose tng_ai_OverrideDifficultyLevelMin tng_ai_OverrideDifficultyLevelMax changewetness sys_dumpMemory g_debugPlayer entityManagerUpdate_timer savegame_minRequiredStorage togglePlayerStatTracking showEntityStats wsTestSendEmail wsImageDiffer ScreenShotOffAllDiff ScreenShotSmokeTestLogic mo_playAfterPhysicsSimulation usemotionPack gamedate view_damageBlur view_doubleVision g_weaponkick g_knockback g_gameDifficulty g_damageSave g_useGaussianAimSpread g_weaponSpreadScale g_disasm g_debugAnim g_debugMove g_debugDamage g_debugWeapon g_debugImpactEffect g_debugFootStepEffect g_debugScript g_debugMover g_debugTriggersCheckBox g_debugTriggers g_debugCounts g_showSpread g_debugLayers g_runFrames g_debugClear g_damageScale g_showTargets g_showTriggers g_showTriggersEntityNo g_showDoorBounds g_showStatics g_showCollisionModels g_showCollisionTraces g_showCollisionDistance g_showCollisionSubModelsAll g_showCollisionSurfaces g_showCollisionSurfaceContact g_showCollisionSurfaceVolume g_showCollisionSurfaceBounds g_showCollisionSurfaceScaledBounds g_showCollisionSurfaceAbsBounds g_showCollisionTngDamageParts g_showCollisionTngVolumes g_showCollisionTngAll g_showBadCollisionModels g_showEntityInfo g_playerHealthRegenDelay g_playerHealthPerSecond g_playerHealthIncDelay g_timeEntities ai_debugScript ai_showObstacleAvoidance ai_debugCam g_kickTime g_kickAmplitude g_editEntityMode g_editEntityGridSize g_editEntityCloneDist g_editEntityMouseDrag g_showLightEntities g_showEditEntityInfo g_showEditEntityDistance g_showEditLayerNames g_showEditEntityLocalAxes g_showEditEntityDepthTested g_dragEntity g_dragShowSelection pm_jumpheight pm_stepsize pm_crouchspeed pm_walkspeed pm_runspeed pm_sprintspeed pm_backSpeedRatio pm_sprintBackSpeedRatio pm_sprintMaxTime pm_sprintChargeTime pm_sprintRechargeIntervalTime pm_sprintScaleOutsideInstance pm_sprintFullSpeedTime pm_swimmingMaxTime pm_ignoreContinuousDamageTime pm_togglesprint pm_walkthreshold pm_noclipspeed pm_minviewpitch pm_maxviewpitch pm_crouchviewheight pm_normalviewheight pm_thirdPersonRange pm_thirdPersonHeight pm_thirdPersonAngle pm_thirdPersonFocusJoint pm_thirdPersonClip pm_thirdPersonSimple pm_thirdPersonSlide pm_thirdPersonSmoothness pm_fatalFallDist pm_noBob g_showPlayerShadow g_showHud g_showAllPlayerInfo g_viewNodalX g_viewNodalZ g_fov g_skipViewEffects g_testPostProcess g_testDeath aas2_subdivisionSize aas2_showAreasMesh48 aas2_showAreasMesh96 aas2_showPointToPoint g_drawBob g_drawSway g_drawCrouch g_AimAssist_Disable_All g_AimAssist_Disable_Shooting g_AimAssist_Disable_Adhesion g_AimAssist_Adhesion_While_Still g_actorSelectorEnable g_selectedActorNumber g_showInfoText player_invisibleMode pm_debugCollisionReport pm_cameraLightInfuenceScaleOfLantern pm_cameraLightRadius pm_cameraLightIntensityR pm_cameraLightIntensityG pm_cameraLightIntensityB pm_cameraLightLocalOffsetX pm_cameraLightLocalOffsetY pm_cameraLightLocalOffsetZ pm_cameraLightLocalCenterX pm_cameraLightLocalCenterY pm_cameraLightLocalCenterZ pm_cameraLightDebug camera_light_for_player pm_clientAuthoritative pm_clientAuthoritative_debug pm_predict pm_predict_db pm_replayed_db pm_maxCatchupFrames pm_maxPartialCatchups invertYAxis g_infiniteAmmo g_debugLaserSight g_weaponUpdateLaser vehicle_jump_angle aftershock_impulse_max aftershock_impulse_min aftershock_radius aftershock_offset aftershock_angle aftershock_skipPredict g_weaponSkipSound flag_comment_door em_ContactDragMinSpd em_ContactDragMaxSpd em_ContactImpactMaxSpd em_ContactDeadImpactMinSpd em_SearchDebug em_SearchIcon em_PlayDeadDebug em_InvalidDamageAmount em_HateDisp em_LanternSearchValue em_LanternLightDist em_NoticeCheck em_DeadVFX em_DamageMultiplier swf_deferredDelayMsec swf_debugDeferredDelay swf_updateKeyBindings ui_PCLayout mm_savedPreviousMapName mm_savedPreviousSpawnSpot savegame_allowToLoadAtTitle pm_speedScaleInZoom pm_inputLatencyTime pm_holdGunTime pm_enableTrajectoryMovement pm_disableTurnMotion pm_enableHeadLook pm_headLookMaxWeight pm_enableAimTarget pm_ragdollTime pm_footIKWeight pm_footIKAlwaysEnable pm_enableWalkAlongWall pm_weaponDirectionScale pm_aimMoveSpeed_F pm_aimMoveSpeed_B pm_aimMoveSpeed_LR pm_sneakSlowMoveSpeed pm_enableFadeInThrownCamera pm_movetweakBankMapRange pm_movetweakProgramRotationRate pm_movetweakBankLerpRate pm_slopeAngleForStairs pm_enableSlideSlope pm_steepSlopeAngle pm_slideSlopeAngle pm_forceWalkSlopeAngle pm_enableCrashLand pm_recoilSpeedScale pm_reloadSpeedScale pm_idleWaitTime pm_walkStartRotationLimit tng_undeadMode pm_debugMoveScale pm_testMorphemeMessage player_debugInfo player_debugActionQueue player_debugHeadLook pm_asylumMode pm_neckSwingDelay pm_dizzyTime pm_dizzySoundFadeTime m_dizzySoundFadeDelay pm_morphemeCharaShapeAddRadius pm_sneakingMode testPlayerCostume player_debugShake player_testScreenDamageEffectScale player_whiplash_velocity_frac. player_whiplash_friction_frac player_whiplash_min_velocity_len player_whiplash_update_frac player_testDamageOverlayEnable player_testDamageOverlayHealthRatio view_damage_minScale view_damage_maxScale view_kickTime_min view_kickTime_max view_kickAmplitude_min view_kickAmplitude_max view_blur_min view_blur_max view_blurTime_min view_blurTime_max view_doubleVision_min view_doubleVision_max view_doubleVisionTime_min view_doubleVisionTime_max view_doubleVisionPeriod view_doubleVisionPeriodEffect view_damageFeedbackMeleeOnly view_showPlayerDamageViewEffect player_testScreenDamageDef player_testScreenDamagePos view_skipDamageEffect view_damageEffectRandomTextureFlip view_damageScale view_debugDMG view_drawDMG saveGame_screenshot saveGame_processErrorInducer saveGame_processErrorInducerValue saveGame_processErrorInducerReturnVal savegame_ps3NextMapTimeoutMs savegame_ps3SaveTimeoutMs savegame_forceInvalidVersion savegame_allowNullUser saveGame_only_staticScreenshot printMapStartDeclList devMapStart setviewpos teleport trigger damage addline addarrow removeline blinkline killshot clipStats PlayCutscene RecordCutscene kill where getviewpos centerview killEnemies killNpcies killPartners killMoveables killEntity reloadEntity listLines removePlayerLight testLight testPointLight testPlayerLight testPlayerLight2 testPlayerSpotLight testParallelLight popLight testDeath script aasStats aasLoad clearLights gameError disasmScript recordViewNotes showViewNotes closeViewNotes listInventory resetBreakables swapThirdPerson (take note there are oddly some instances written swapThridPerson) morphemeTester_SetModel morphemeTester_ChangeState morphemeTester_SendRequest morphemeTester_SetParameter clearPlayerViewPrefForPreview setPlayerViewParamForPreview addPlayerViewPrefForPreview changeBoogeymanGpuParticleParameter randomTest pushDebugPoint popDebugPoint clearDebugPoints resetViewParms playCutscene Cutscene GenerateEnvMaps ToggleCursorGrab cg_predictProjectiles cg_predictProjectileExpire cg_projectile_clientAuthoritative cg_optimizeSnapSerialize cg_optimizeSnapSerialize_debug cg_showSnapSerializePerformance cg_projectile_clientAuthoritative_maxCatchup cg_predictedSpawn_disable cg_predictedSpawn_debug net_replicateSounds net_visCullSnapshots clientGame_ImpactDist mp_cg_soundDebug cg_showPresentableInfo s_snapTrace tng_Ballistic g_showEventTimes g_eventTimeThreshold g_debugEventQueue spawnSystem_verbose spawnSystem_timer mo_debugStateEntityNo mo_overrideStepHeight mo_overrideRadius mo_minMoveDist mo_descentPositionRate mo_jointedPhysicsRig mo_damageShapeExpansion mo_showActiveMorphemeNodes inventory_serialize_debug panic_SecToDie panic_SecToRecover panic_StickyRate panic_DamageRate panic_DamageStickyRate panic_DecreaseByBeat panic_DecreaseByItem cg_optimizePresents cg_optimizePresentsCountdown pm_clientAuthoritative_minDist pm_clientAuthoritative_Lerp pm_clientAuthoritative_minDistZ pm_clientAuthoritative_warnDist pm_lookUpTweak..attach_cam pm_thirdPersonLookAtJoint coop_dmgRumbleScalarHigh coop_dmgRumbleScalarLow coop_dmgRumbleDurHigh coop_dmgRumbleDurLow pm_turretViewAngleLimit turret_cam_move2 pm_turretCameraTagName pm_turretAxisDelayRate temp_debugMonocular pm_sprintCameraAutoCorrection pm_sprintCameraAutoCorrectionMaxRotation pm_sprintCameraAutoCorrectionThreashold pm_sprintCameraAutoCorrectionStartAttenuationDegree pm_sprintCameraAutoCorrectionDampingScale pm_sprintCameraAutoCorrectionThreashold net_errorSmoothingMaxDecay net_errorSmoothingDecay pm_clientZoomInDelay pm_clientUseThrottleTime player_damageFeedbackScale player_spikeDamageFeedbackScale g_debugCommandOptionSet cg_reliable_debug cg_projectile_ignoreGrenades cg_projectile_grenadeDeathDropVelocity g_printActiveTriggers ActionIcon_showDebug ActionIcon_offsetDebug actor_debugFailedDrop act_MotionBlurDebug act_MotionBlurMax act_MotionBlurMin actor_allowWeaponDropInCoop actor_allowLootingInCoop actor_RotationFactor actor_RotationSec pm_walkIKBlendInMS footstep_effect_player footstep_effect_mute_player footstep_effect_log_player footstep_effect_delay_walk footstep_effect_delay_run footstep_effect_delay_sprint footstep_effect_delay_stair_walk footstep_effect_delay_stair_run footstep_effect_delay_stair_sprint footstep_effect_delay_sneak footstep_effect_sneak_volume_offset footstep_effect_actor footstep_effect_mute_npc footstep_effect_log_npc footstep_effect_npc_delay_walk footstep_effect_npc_delay_run footstep_effect_npc_delay_sprint footstep_effect_npc_delay_stair_walk footstep_effect_npc_delay_stair_run footstep_effect_npc_delay_stair_sprint footstep_effect_quadruped footstep_effect_mute_quadruped footstep_effect_log_quadruped footstep_effect_quadruped_delay_walk footstep_effect_quadruped_delay_run footstep_effect_quadruped_delay_sprint footstep_effect_kid footstep_effect_mute_kid footstep_effect_log_kid footstep_effect_kid_delay_walk footstep_effect_kid_delay_run footstep_effect_kid_delay_sprint g_enablePhysXForFootStep achievements_awardEnabled achievements_awardEnabledOnPC g_weaponSwitchDelay g_ammoSwitchDelay g_breathDamageDuration g_heartBeatIntervals g_damageHealthLimitHeavy g_damageHealthLimitMedium g_showSpeeds g_demoMode g_backupDemoMode pm_subWeb g_permaGodMode g_droppableMaxRange pm_torsoTrackRate pm_torsoYawClamp pm_torsoPitchClamp pm_torsoUseIndependentConstraints rcbomb_timeInitialScaleAmount rcbomb_timeScaleAmount rcbomb_timeScaleTickTime rcbomb_lookatNoncinematicExplosion swf_subtitleRange swf_combatSubtitleRange swf_useSubtitles swf_subtitlePause g_playerDamageThreshold g_noCoopPlayerCollision pm_torsoDebug pm_torsoDisable pm_torsoDisableBlendMS g_playerShowStats pm_modelRotationBiasDot pm_modelRotationTurnThresh pm_modelRotationTurnThreshEnd g_coop_revivePCT pm_modelRotationRate pm_modelRotation_AnimBased pm_modelRotationRate_TurnMin pm_modelRotationRate_TurnMax pm_modelRotationRate_AnimBigThresh pm_modelRotation_disableTorsoAim pm_bodyAnim_upperBodyBlendInTimeMS pm_bodyAnim_upperBodyBlendOutTimeMS pm_bodyAnim_fireBlendInTimeMS pm_bodyAnim_fireBlendOutTimeMS pm_bodyAnim_painBlendInTimeMS pm_bodyAnim_painBlendOutTimeMS pm_bodyAnim_painAnim pm_bodyAnim_painAnimForce pm_bodyAnim_painAnimDebug pm_bodyAnim_additivePainAlpha pm_ads_IK_enable pm_ads_IK_alwaysOn pm_strafe_threshold pm_bodyDebug pm_minPhysSpeed pm_restFrameThresh pm_dullFrameThresh pm_restFrameDebug pm_ct_debug pm_ct_checkDist pm_ct_push_decayOut pm_ct_push_decayIn pm_ct_push_dist pm_ct_jump_dist g_coopDefibCount pm_fall_frames pm_trackPlayerPos pm_physics_remoteSubtick pm_highQualitySelfShadow_JointName dof_near dof_far dof_focus dof_blur dof_useFocusScale dof_focusScale dof_lerpPerFrame playtest_log_Any playtest_log_playerBreadCrumbs playtest_log_playerButtons playtest_log_AI2BreadCrumbs playtest_log_playerItem playtest_log_playerUseFocus playtest_log_playerUseQuick playtest_log_playerEquip playtest_log_death playtest_log_defib playtest_log_weaponFire playtest_log_bashTV playtest_log_Inventory playtest_log_playerRacePoints playtest_log_radiusDamage playtest_save_text playtest_save_binary playtest_save_models playtest_breadcrumb_timestep playtest_inventory_timestep invalid_session playtest_sessionName playtest_sessionType exportTriggers g_showFacingSphere e_showSpeeds e_MotionSpeedScale e_DebugScale e_CharacterScale e_CharacterHealth e_CutSceneNameDisp e_PassThrough e_CharacterResourceASYNC n_GhostRemove n_GhostStartTime n_GhostVanishTime n_GhostHeight n_GhostHeightRange n_GhostVanishStartTime n_GhostMoveStartTime n_GhostMoveSpdZ n_GhostMoveSpdCoefficient e_BurnVFXWaitTime e_BurnEndWaitTime e_BurnColorStartTime e_BurnColorTime e_BurnSootStartTime e_BurnAlphaStartTime e_BurnAlphaTime e_BurnSoundFadeStartTime e_BurnSoundFadeTime e_AshSoundStartTime e_AshSoundFadeStartTime e_AshSoundFadeTime e_ExpLoss e_ExpLossTime e_ExpLossVFXNum e_ElecFadeStartSound e_AASUse e_AASFastUse e_AASAsyncUse aasHelperUsers_NumGroup aasHelperUsers_Debug n_RotMoveYaw n_DebugThrowGravity n_DebugWeaponScale n_CoverDebug n_CoverDist n_CoverRad n_terrainCheck_ForwardDist n_terrainCheck_CCOffsetHeight n_terrainCheck_ClimbHandsForward n_terrainCheck_ClimbMinHeight n_terrainCheck_ClimbMaxHeight n_terrainCheck_DownMaxHeight n_terrainCheck_LadderUpHeight n_terrainCheck_LadderDownHeight n_WaterDepth n_WaterMoveSpeedScale n_StairsMoveSpeedScale n_SniperInvinVolumeAttackTime n_SniperInvinVolumeAttackRandomTime n_SniperPlayerSpdAverageFrame n_DamageTerrainOffset n_DamageTerrainDownMaxHeight n_HeadLookDegree n_Debug n_DebugNumber n_DebugCritical n_DebugCliff n_Name n_DebugDirDisp n_DebugNoSoundDisp n_DebugNoAttack n_DebugNoChase n_DebugRayDisp n_DebugKeepTarget n_DebugRotMotSpd n_DebugDistDisp n_DebugMaxWalkSpeed n_DebugSneakKill n_DebugRunAway n_DebugSearchDisp n_DebugRouteDisp n_DebugCheckThinkStop n_AttackRadius n_BurnAdjustTime n_NpcShow n_NpcHide n_DebugRotationRate n_ForceRagdollDead n_ForceTransitTrap n_LostValueRate n_RagdollCut n_RagdollTest n_Appear n_AppearRate n_Scorch n_ScorchColorR n_ScorchColorG n_ScorchColorB n_FallUnderOffset n_AroundThemRad n_AroundThemDist n_MaxMoveAngle n_MaxAttackAngle n_RaidAttackIntervalTime IngameEvent_DebugDisp g_checkpoint_debug layer_disableInitialCutsceneLayer tng_vfx_collision_cpu_bvRadius tng_vfx_collision_actorCullDist tng_vfx_collision_drawActorBigBV tng_vfx_collision_drawActorBV tng_vfx_collision_useSphereCast tng_vfx_collision_adjustLimit tng_vfx_collision_adjustAngle entityManager_verbose entityManager_showOrigin entityManager_enableEntityStore g_LoggingSpawnTime instanceEntity_enable esm_UseUnsafeLoad layer_enableLoadResource ui_resourceLoad_verbose ui_resourceLoad_showDebug ui_resourceLoad_delayEnable ui_resourceLoad_delayMS ui_resourceLoad_forceCancel player_updateFocus player_focusDebug camera_wallSlideHeight anim_velocityJoints anim_showJointVelocities anim_fxDeclName mo_debugMotionSpeedScale anim_debugEventTriggered player_waterRipple spectator_cam_distance spectator_cam_height cam_maxDist racecam_New racecam_PosLerp racecam_PosUp racecam_BreathEnable racecam_BreathMinFreq racecam_BreathMaxFreq racecam_BreathAng racecam_BreathLerp racecam_BreathDebug racecam_version racecam_focusLerpRate racecam_goalLerpRate_3 racecam_pathStepUnits racecam_pathMinDist deathcam_goalLerpRate deathcam_focusLerpRate cam_onlineDeathCamLerpDuration cam_onlineDeathCamCircleOffset cam_onlineDeathCamMoveMinLerpSpeed cam_onlineDeathCamMoveMaxLerpSpeed cam_onlineDeathCamCircleDuration cam_onlineDeathCamDebug cam_onlineDeathCamSuicideViewSpeed cam_onlineDeathCamStatic cam_onlineDeathCamSpecial cam_onlineDeathCamDblStart cam_onlineDeathCamDblStop cam_onlineDeathCamDblDuration cam_deathCamblurAmount cam_deathCamblurTime cam_onlineDeathDebug EnableDebugCamera DisableDebugCamera showhud upgradeEquippedWeapon pm_lanternLightResetSettingsToDefault pm_lanternLightSwithShadow pm_lanternLightOverrideEnable pm_lanternLightMode pm_lanternPointLightEnable pm_lanternPointLightRadius pm_lanternPointLightIntensityR pm_lanternPointLightIntensityG pm_lanternPointLightIntensityB pm_lanternPointLightAttenuation pm_lanternPointLightOffsetForward pm_lanternPointLightOffsetHeight pm_lanternPointLightCastShadow pm_lanternSpotLightEnable pm_lanternSpotLightRadius pm_lanternSpotLightConeAngle pm_lanternSpotLightPenumbraAngle pm_lanternSpotLightAttenuation pm_lanternSpotLightOffsetForward pm_lanternSpotLightOffsetHeight pm_lanternSpotLightCastShadow pm_lanternBodyRadius pm_lanternDebug pm_modelsCastShadow pm_ws_lanternWorldShadowLightOffsetX pm_ws_lanternWorldShadowLightOffsetY pm_ws_lanternWorldShadowLightOffsetZ pm_ws_lanternPlayerShadowLightOffsetX pm_ws_lanternPlayerShadowLightOffsetY pm_ws_lanternPlayerShadowLightOffsetZ pm_ws_lanternWorldShadowCubeMap pm_ws_lanternPlayerShadowCubeMap pm_LanternForwardLightInfluenceScale pm_terrainCheckBarrier_OffsetBaseHeight pm_terrainCheckBarrier_OffsetForward pm_terrainCheckBarrier_BumpUpOffsetForward pm_terrainCheckBarrier_OffsetBackward pm_terrainCheckBarrier_OffsetDown pm_terrainCheckBarrier_OffsetForHand pm_terrainCheckBarrier_WallDistance pm_terrainCheckBarrier_BarrierSmallHeight pm_terrainCheckBarrier_SmallBump pm_terrainCheckBarrier_BarrierHeight pm_terrainCheckBarrier_TableHeight pm_terrainCheckBarrier_HighTableHeight pm_terrainCheckBarrier_ClimbHeight pm_terrainCheckGround_LeapDownSmall2_Height pm_terrainCheckGround_LeapDownMiddle1_Height pm_terrainCheckGround_LeapDownMiddle2_Height pm_useBatchQueryForSlopeCheck pm_terrainCheckCliff_OffsetBaseHeight pm_terrainCheckCliff_OffsetForward pm_terrainCheckCliff_OffsetLower pm_terrainCheckCliff_AutoHeight pm_terrainCheckWindow_OffsetHeight pm_terrainCheckWindow_OffsetForward pm_terrainCheckWindow_OffsetHand pm_terrainCheckWindow_OffsetWidth pm_terrainCheckWindow_DisableWidth pm_terrainCheckWindow_EnableDirection pm_terrainCheckGround_OffsetLower pm_terrainCheckGround_LeapDownEnableDirection pm_terrainCheckGround_patienceFallHeight pm_checkLadderUpwardEndOffset pm_checkLadderDownwardEndOffset pm_terrainCheckClimbing_OffsetForHandHeight pm_terrainCheckClimbing_OffsetHeight pm_terrainCheckClimbing_WallThickness pm_terrainCheckWall_OffsetBaseHeight pm_terrainCheckWall_OffsetLength kid_focusCondition kid_knifeBreakLimitMin kid_knifeBreakLimitMax panic_Debug panic_IncreaseAtDiscovered kid_clairvoyanceCondition kid_clairvoyanceDistance kid_clairvoyanceAngle pm_flashlightResetSettingsToDefault pm_flashlightSwithShadow pm_flashlightOverrideFromEnvarea pm_flashlightMode pm_flashlightSpotLightEnable pm_flashlightSpotLightRadius pm_flashlightSpotLightIntensityR pm_flashlightSpotLightIntensityG pm_flashlightSpotLightIntensityB pm_flashlightSpotLightConeAngle pm_flashlightSpotLightPenumbraAngle pm_flashlightSpotLightAttenuation pm_flashlightSpotLightOffsetForward pm_flashlightSpotLightOffsetHeight pm_flashlightSpotLightCastShadow pm_flashlightBodyRadius pm_flashlightShowDebug player_flashlight_spot_light
0x012AAAD8
and 0x01332822
offsets. g_stepup_time g_drawTVSafe showHUD ConvertPoiPlayerColor listHudVisible getAllColectItem presentableWeapon_debug presentableWeapon_debugFire presentableWeapon_loopingSoundEnd presentableWeapon_roll_startAccel presentableWeapon_roll_endAccel presentableWeapon_roll_topSpeed presentableWeapon_roll_endTime presentableWeapon_serializeLocal presentableWeapon_minFireTime debugUpgrade_Bomb debugUpgrade_Electric debugUpgrade_Freeze debugUpgrade_Flash debugUpgrade_Harpoon ai_DebugDistDisp ai_DebugDistStrDisp ai_DebugDistValue ai_DebugDistInterval ai_DebugCameraRotDisp ai_DebugCameraRotValue ai_DebugCameraDist ai_DebugMotionNameDisp ai_DebugMonitoringDisp ai_RecoilNoticeOffsetTime layer_blockingJump damage_Debug ei_DebugDisp ps3_testSendScore ps3_testGetScores ps3_testGetMyScore ps3_testGetFriendScores g_projectileDebug g_projectileClientDontMove wingstick_maxyaw wingstick_maxpitch wingstick_lockradius wingstick_launchUp wingstck_launchRight g_brainSonicDebug g_showWindDebug pm_aimAssistRange pm_kid_walkScale pm_kid_runScale.pm_kid_dashScale pm_kid_sneakScale pm_kid_aimScale pm_kid_toggle_sneak pm_kid_throwKnifeMaxCount pm_kid_throwKnifeDeltaTime pm_kid_throwKnifeReflectionCount pm_kid_throwKnifeReflectionCoefficient pm_kid_throwKnifeLinearFriction pm_kid_throwKnifeParticleDivNum npcVillege_MoveScale npcVillage_TurnLimitTime1R npcVillage_SetJawAdd partner_debug partner_god partner_aasToPlayer partner_moveScale partner_playSpeed partner_terrainTest_bumpUpHeightBranch partner_terrainTest_bumpDownHeightBranch partner_terrainTest_ladderCheckUpEndOffset partner_terrainTest_ladderCheckDownEndOffset partner_focusDistance partner_noticeDistance partner_talkIdleTime partner_talkHealthDisableTime partner_receivePlayerAttack partner_disableExecuteAction partner_superArmorTime partner_moveTurnAngle pt_small_pistol partner_movetweakBankMapRange partner_disableTravelTime partner_enableAllTravelFlags partner_slopeAngleForStairs partner_steepSlopeAngle partner_followHeadLookTimeUp partner_followHeadLookTimeDown partner_followMoveSearchPathMax partner_warpAngle partner_warpDestRange partner_warpOffsetHeight partner_followAvoidanceDistance partner_disableChangeRunTime partner_absoluteGoalForceRotateCorrectFrame partner_actionMove_ladderModeDistance partner_avoidanceBackwordDistance partner_dyingIconOffset partner_dyingIconMinHeight reset tng_itemForceDrop tng_player_camera_AdjustMode tng_enemy_ShowAttackCollisions tng_enemy_monsterWolf_SpeedScale tng_enemy_boogeyman_DoDebugDraw tng_enemy_boogeyman_Action tng_enemy_boogeyman_KeepParticle tng_enemy_wolf_Action tng_ai_TraceTargetID tng_ai_ShowState tng_ai_ShowAASPoint tng_ai_ShowFormation tng_ai_BreakSequenceAt tng_ai_BreakSequenceStepAt tng_ai_DifficultyLevel tng_ai_FixDifficultyLevel tng_ai_ShowDifficultyLevel tng_sys_playerhide_DoDebugDraw tng_sys_entitygrabber_DoDebugDraw tng_sys_pointmover_DoDebugDraw tng_sys_attackhelper_ForceOldCollision g_breakableImpulse g_breakableVehicleImpulse g_breakableOffset g_breakableVehicleOffset g_breakableFalloff g_breakableAngular g_breakableDelay g_breakableDuration g_breakableRadius g_breakableExplosion g_breakableAddVehicleExplosion g_breakableCharDefaultImpulse g_breakableCharAngular g_breakableCharOffset g_breakableCharRadius g_breakableCharImpulseScale pp_disablePush g_showWaterDebug g_waterForceGenerate g_skipWaterSim playerInfoIconsVisible playerInfoIconsState g_damageablePowerScale g_damageablePowerBase g_breakableExplosionImpulseScale remove g_throwTrap g_projectileHomingGroundCheck g_projectileHomingGroundReflection g_projectileHomingGroundCheckDebug g_projectileEMPstick ai_useCombatSubtitles ai_debugEyePos ai_enableSenseVolumes ai_debugVoice n_LoadBothHandsAnimation n_LoadAllPartsIndex n_LoadLegsPartsIndex n_LoadBodyPartsIndex n_LoadHeadPartsIndex n_LoadMaskPartsIndex trg_impulsePositionDebug g_disableLightRotation g_debugDisableEntityRotation g_reactivateGibsForMover actionButtonShow tutorialShow backToMainMenu g_gibImpulse g_defaultImpulse presentable_breakable_debug presentable_breakable_disablePredict kid_actionHistoryMax kid_terrainTest_doorCheckDistance GiveDialogTest KillPlayer TestParticleTNG TestUiTNG VanishTestParticlesTNG KillTestParticlesTNG StopEmitterTestParticlesTNG SetUiTestParticlesStateTNG GetTestParticleImpactPosTNG StepParticleTimeTNG ListParticleMemoryInfoTNG g_testFxName TestFx StopTestFx TestPlayerViewParticle DeleteSelected noclip ExportDamageParts Spawn Remove test_dlc_rewards playtest_SaveAndClear playtest_SaveNoClear playtest_DebugDraw achievementsClear achievementsClearAll achievementsProgress achievementsList achievementsTest statsClearAll statsClearGame loadoutsClearAll resetProfile setStatGame suicide changeTeam ExportPlayerInventoryCosts ImportPlayerInventoryCosts ExportPlayerWeaponStats ImportPlayerWeaponStats ExportPlayerAmmo ImportPlayerAmmo ItemsInMap chapterClearShow g_lever_flag_check spawnEntity_verbose wait slowmap joseph_actionHistoryMax joseph_dyingIconAllways joseph_terrainTest_bumpUpHeight joseph_terrainTest_bumpUpCheckDistance joseph_terrainTest_bumpDownHeight joseph_terrainTest_bumpDownCheckDistance joseph_terrainTest_doorCheckDistance joseph_terrainTest_ladderCheckDistance joseph_terrainAction_walkBumpUpCheckDistance joseph_terrainAction_runBumpUpCheckDistance Unlock_Debug LieFaceDown_RemainingTime LieFaceDown_Debug joseph_break_interval_min joseph_break_interval_max joseph_break_variation joseph_dyingPercentage StateFunc_DumpStateChange StateFunc_ShowHealth StateFunc_HP1 aas2_test aas2_tree aas2_showEdgeNums aas2_showVertexNums aas2_showAreas aas2_showPath aas2_showHopPath aas2_showOptimizedPath aas2_showWallEdges aas2_showWallEdgeNums aas2_showNearestInsideArea aas2_showTravelTime aas2_showPushIntoArea aas2_showFloorTrace aas2_showObstaclePVS aas2_showObstaclePVSClipModels aas2_showManualReachabilities aas2_showTraversals aas2_showFuncObstacles aas2_showBadAreas aas2_locationMemory aas2_pullPlayer aas2_randomPullPlayer aas2_showCover aas2_showReachabilities aas2_testObstacleAvoidance aas2_testArea aas2_showHeightTrace aas2_showAreaNumber aas2_showClusterNums aas2_showAreasByCluster aas2_showAreasInCluster pm_bboxwidth pm_usecylinder pm_crouchheight pm_normalheight pm_deadheight pm_crouchToggle pm_deadClipModel pm_deadClipModel_mp pm_deferredSlideMove pm_deferredSlideMoveAccelScale anim_blendSnapshotDebug anim_blendSnapshotNoLerp g_skipBreakableParticles aas2_showCacheMisses aas2_debugTraversals aas2_simplifyPath g_skipFXManager g_debugFX toggle cvarRandom addWrap addClamp cvarMultiply set (deprecated) seta (deprecated) reset listCvars cvar_restart cvarsModified r_wsFilePrecacheInit fs_benchmarkSeekMicroseconds r_wsFilePrecache r_zipFileDebug fs_debug fs_mobilepath fs_cachepath fs_installpath fs_installTexpath fs_shareRetry fs_noOverlappedIO fs_arbitraryZipSupport fs_readOnly fs_noCheckout fs_generatedPath resource_outPath fs_mtpWholeReadThreshold fs_atomicFileWrite fs_caseSensitiveOS testCreateOSPath renameFile dir dirtree copy benchmarkGameData com_multiplayer r_wsFilePrecache listMemTags reportMemoryAllocations sys_testAllocPerf sys_setBreakTag com_timeStampPrints com_memStampPrints com_frameStampPrints com_production com_exitProcessOnError com_showidPrint com_deleteRepeatStrings com_showWarning com_showWarning2 com_AutoBuilder TestSignBit TestDeInterleaveBits ForceIdListsToReallocateEveryAppend TestStaleIdListReference testArrayWrapper testArray exec vstr listCmds echo net_socksServer net_socksPort net_socksUsername net_socksPassword net_ip net_enableBind com_gaugeHeartbeat jobs_longJobMicroSec jobs_prioritize com_assertOutOfDebugger com_assertCheckDebugger com_assertForJenkins sys_skipasserts lcp_showFailures lang_maskLocalizedStrings fs_reportReads ForgeStartAnalysis ForgeStopAnalysis guardPages testGuardPages testGuardPagesOnNew
default.cfg, joystick.cfg, config/joystick1.cfgconfig/joystick2.cfgconfig/joystick3.cfgconfig/joystick4.cfg, config/ACswap.cfg and video.cfg were mentioned in the .exe, although only the later was effectively queried at runtime.
I would have somewhat sorted all this stuff (and checked for doubles).. though after hours and hours I'm quite tired.
EDIT: MFW I could have used strings instead of tiresome manual search