Thexder
Developers | |
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Game Arts | |
Publishers | |
Sierra | |
Release dates | |
DOS | October 1987 |
Thexder | |
---|---|
Thexder | 1987 |
Fire Hawk: Thexder - The Second Contact | 1989 |
Thexder for Windows 95 | 1995 |
Key points
- Can be run under DOSBox if the disk copy protection is disabled.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | The original disks use CPC Copy Protection DRM. It is necessary to disable it to be able to run it on DOSBox. |
Essential improvements
Three-channel audio support
- The game supports three-channel audio, which requires the hardware built into the PCjr or Tandy 1000 computer. Other systems are limited to one-channel audio played through the PC speaker.
Use DOSBox |
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Notes
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MCGA mode
- The games MCGA mode is normally reserved for the IBM PS/2 Model 25 and Model 30, and the game specifically checks for these machines. When started on a VGA system it will instead use EGA graphics, despite the fact that VGA can also do MCGA.
Use DOSBox-X |
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Notes
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Rename trick |
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Notes With a little trick we can force it to use MCGA graphics on VGA graphics adapters. To understand what is going on, first a little explanation about some of the game files. On the disk there is a THEXDER.COM which detects the hardware and then runs the actual game code. The following files contain the main game code:
So on a VGA system it will run MAINEG while we want it to run MAINPS. As such simply rename MAINEG to MAINEG.BAK and copy MAINPS to MAINEG and start the game. You will now get MCGA graphics which looks slightly better than EGA. |
Three-channel audio with MCGA
- The three-channel PCjr/Tandy audio support in the game is normally mutually exclusive with the PS/2 MCGA graphics support.
- A TSR[1] written by Vogons user ripsaw8080 allows the combination of three-channel PCjr/Tandy audio with MCGA graphics in DOSBox.
TSR solution with DOSBox-X |
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Notes Follow the following steps to make this work on DOSBox-X
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TSR solution with vanilla DOSBox or DOSBox ECE |
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Notes Follow the following steps to make this work on DOSBox-X
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Game data
Configuration file(s) location
- The game auto detects the hardware on each startup. There is no configuration file.
Save game data location
- The game does not support saving progress
Video settings
Input settings
Audio settings
Gallery
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | CGA, EGA, MCGA, PCjr, Tandy | Runs in 320x200 native resolution regardless of video adapter. MCGA only works on the IBM PS/2 Model 25 and 30. PCjr/Tandy graphics only work on an IBM PCjr or Tandy 1000. |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Intel 8088 / 8086 | |
System memory (RAM) | 256 KB | |
Hard disk drive (HDD) | ||
Video card (GPU) | CGA | EGA |
References
- ↑ TSR for Thexder PCjr/Tandy sound with MCGA - last accessed on 2020-03-17