Key points
- Can be run under DOSBox if the disk copy protection is disabled.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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The original disks use CPC Copy Protection DRM. It is necessary to disable it to be able to run it on DOSBox. |
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Essential improvements
Packed file is corrupt
If you receive the error "Packed file is corrupt" when starting the game, make sure you first run LOADFIX. LOADFIX is included with DOS 5.0 or later, and is also included with DOSBox.
Three-channel audio support
- The game supports three-channel audio, which requires the hardware built into the IBM PCjr or Tandy 1000 computer. Other systems are limited to one-channel audio played through the PC speaker.
Use DOSBox
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Notes
- if DOSBox is configured to emulate a PCjr or Tandy computer, the game detects and uses the emulated PCjr/Tandy sound hardware for three-channel audio. This will simultaneously also force the game to run in 16 colour PCjr/Tandy graphics mode.
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MCGA mode
- The games MCGA mode is normally reserved for the IBM PS/2 Model 25 and Model 30, and the game specifically checks for these machines. When started on a VGA system it will instead use EGA graphics, despite the fact that VGA can also do MCGA.
Use DOSBox-X
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Notes
- DOSBox-X has a special machine=mcga mode which is compatible with Thexder.
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Rename trick
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Notes
With a little trick we can force it to use MCGA graphics on VGA graphics adapters.
To understand what is going on, first a little explanation about some of the game files. On the disk there is a THEXDER.COM which detects the hardware and then runs the actual game code. The following files contain the main game code:
- MAIN - This is the CGA version
- MAINEG - This is the EGA version
- MAINJR - This is the PCjr/Tandy version
- MAINPS - This is the PS/2 MCGA version
So on a VGA system it will run MAINEG while we want it to run MAINPS. As such simply rename MAINEG to MAINEG.BAK and copy MAINPS to MAINEG and start the game. You will now get MCGA graphics which looks slightly better than EGA.
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Three-channel audio with MCGA
- The three-channel PCjr/Tandy audio support in the game is normally mutually exclusive with the PS/2 MCGA graphics support.
- A TSR[1] written by Vogons user ripsaw8080 allows the combination of three-channel PCjr/Tandy audio with MCGA graphics in DOSBox.
TSR solution with DOSBox-X
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Notes
Follow the following steps to make this work on DOSBox-X
- Download and unpack the TSR in your Thexder game directory
- Make sure DOSBox-X is set for MCGA (machine=mcga)
- Make sure DOSBox-X is set to force Tandy audio (tandy=on)
- Start DOSBox-X
- In DOSBox-X, run the THEXVGA3.COM TSR that you downloaded previously
- In DOSBox-X, start THEXDER.COM
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TSR solution with vanilla DOSBox or DOSBox ECE
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Notes
Follow the following steps to make this work on DOSBox
- Download and unpack the TSR in your Thexder game directory
- Follow the above rename trick to force MCGA mode
- Make sure DOSBox is set for VGA or SVGA (e.g. machine=vga)
- Make sure DOSBox is set to force Tandy audio (tandy=on)
- Start DOSBox
- In DOSBox, run the THEXVGA3.COM TSR that you downloaded previously
- In DOSBox, start THEXDER.COM
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Game data
Configuration file(s) location
- The game auto detects the hardware on each startup. There is no configuration file.
Save game data location
- The game does not support saving progress
Video
Gallery
Title screen on PCjr/Tandy
Game screen on PCjr/Tandy
Input
Audio
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Other information
API
Technical specs |
Supported |
Notes |
DOS video modes |
CGA, EGA, MCGA, PCjr, Tandy |
* CGA version runs in 320x200 with 4 colours. * EGA version runs in 640x200 (which is then line doubled by the graphics adapter to 640x400) with 6 colours (incl. B/W). * MCGA version runs in 320x200 with 16 colours. This mode only works on the IBM PS/2 Model 25 and 30. * PCjr/Tandy version runs in 320x200 with 10 colours (incl. B/W). This mode only works on a IBM PCjr or Tandy 1000. |
System requirements
DOS |
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Minimum |
Recommended |
Operating system (OS) |
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Processor (CPU) |
Intel 8088 / 8086 | |
System memory (RAM) |
256 KB | |
Hard disk drive (HDD) |
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Video card (GPU) |
CGA
| EGA |
References