The Last Remnant
General information
Availability
Improvements
Skip Introduction Video
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Surround Sound
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Decrease Texture Pop-in
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Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Field of view (FOV)
Field of View refers to the amount of game view that is on display at any given time. Low FOV is sometimes referred to as tunnel vision and can cause discomfort and physical sickness in some people. Enabling higher FOV allows for a better view of the game world, as well as moving the camera farther away. The following tweak will assign Field of View = 90 and Reset Field of View to F11 and F10 respectively. Note that high FOV will degrade performance somewhat. Also note that Field of View = 90 is a very high value for this particular game, and should be further tweaked until the amount of visible world is the most comfortable to the player. Values between 60 and 80 work best for 16:9 resolutions.
- Find your RushInput.ini file. It's normally in My Documents\My Games\The last remnant\RushGame\Config.
- Create a backup copy of this file before you begin working.
- Open RushInput.ini with Notepad or a similar program and locate the end of the first block of settings (Engine.PlayerInput).
- Append the following lines:
Bindings=(Name="F10",Command="FOV 0")
Bindings=(Name="F11",Command="FOV 90")
The block should now end in...
Bindings=(Name="XboxTypeS_RightThumbstick",Command="")
Bindings=(Name="F10",Command="FOV 0")
Bindings=(Name="F11",Command="FOV 90") - Launch The Last Remnant, and make sure that bindings are working correctly.
- If something breaks, restore your backup copy of RushInput.ini.
In The Last Remnant the FOV tweak affects both combat, free roam, dialogues and cutscenes (cutscenes in particular may show something that normally happens off-screen). It does not affect UI. It negatively affects title and map screens, as those are set in actual 3D space and high FOV causes the backdrops to "move" farther away (but not the markers) - Reset Field of View command can be used if that is a problem.
Vertical sync (Vsync)
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