Talk:Assassin's Creed Unity
- (cur prev topic) 02:09, 5 July 2022 . . Jigen123 (talk | contribs) edited a post on "forums of assassins creed unity outdated" . . +5
- (cur prev topic) 02:04, 5 July 2022 . . Jigen123 (talk | contribs) edited a post on "forums of assassins creed unity outdated" . . +136
- (cur prev topic) 02:01, 5 July 2022 . . Jigen123 (talk | contribs) edited a post on "forums of assassins creed unity outdated" . . +1
- (cur prev topic) 02:01, 5 July 2022 . . Jigen123 (talk | contribs) commented on "forums of assassins creed unity outdated" (The forum post linked was just a ref. There is no fix for AC Unity's low LOD.) . . +77
- (cur prev topic) 19:28, 4 July 2022 . . 181.166.125.123 (talk) commented on "forums of assassins creed unity outdated" (In LOD Distance item, forums are outdated, please correct this and find a way to improve AC UNITY gameplay if you can) . . +117
- (cur prev) 18:46, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 08:01, 29 November 2014 . . ChaosBahamut (talk | contribs) commented on "FXAA and subpixel aliasing" (No worries, I do have some basic info on how FXAA works. I was just surprised it was able to 'connect' a broken line as in almost every o...) . . +663
- (cur prev topic) 07:33, 29 November 2014 . . BONKERS (talk | contribs) commented on "FXAA and subpixel aliasing" (Yes it can, this is because FXAA treats each frame individually as a flat 2D texture with no context as to what is what. So it just attem...) . . +747
- (cur prev topic) 05:27, 29 November 2014 . . ChaosBahamut (talk | contribs) commented on "FXAA and subpixel aliasing" (I did some experimenting with AC Unity's antialiasing settings and, to my surprise, the game's usage of FXAA is actually capable of mitig...) . . +524