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Difference between revisions of "Strider (2014)"

From PCGamingWiki, the wiki about fixing PC games
(removed Uplay-NA)
(Vsync is true not hackable, as per the editing guide, added title, and more.)
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
 +
|title        = Strider
 
|cover        = Strider boxart.jpg
 
|cover        = Strider boxart.jpg
 
|developers  =  
 
|developers  =  
Line 61: Line 62:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= 16:9 only, black bars added to other aspect ratios.
+
|widescreen resolution notes=  
 
|multimonitor              = false
 
|multimonitor              = false
|multimonitor notes        = Pillarboxed 16:9.
+
|multimonitor notes        = 16:9 pillarboxing.
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
|ultrawidescreen notes      = Pillarboxed 16:9.
+
|ultrawidescreen notes      = 16:9 pillarboxing.
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = n/a
 
|fov                        = n/a
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|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = Option '''Window''' under Fullscreen.
+
|borderless windowed notes  = Select '''Window''' ingame under '''Fullscreen'''.
 
|anisotropic                = hackable
 
|anisotropic                = hackable
 
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].
 
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FXAA]]
 
|antialiasing notes        = [[FXAA]]
|vsync                      = hackable
+
|vsync                      = true
 
|vsync notes                = Enabled by default. Edit {{code|[[#Game data|vars_pc.cfg]]}}
 
|vsync notes                = Enabled by default. Edit {{code|[[#Game data|vars_pc.cfg]]}}
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              = Frame rate is capped at 60 FPS. Game speed is tied to frame rate.
+
|120 fps notes              = Capped at 60 FPS. Game speed is tied to frame rate.
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
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|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = XInput only. For DirectInput, see [[#Controller remapping|Controller remapping]].  
+
|controller support notes  = XInput only. For DirectInput, see [[#DirectInput|DirectInput]].  
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
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|invert controller y-axis  = n/a
 
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|button prompts            = Xbox
 
|button prompts            = Xbox
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|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 
|light bar support        = false
 
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
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===[[Glossary:Remapping|Remapping]]===
 
===[[Glossary:Remapping|Remapping]]===
{{ii}} File tells user to create separate {{code|binds_pc_user.cfg}} for making changes and that file should overwrite main files options. However it may result some keys/buttons not working as intended.
 
{{++}} In-game button prompts will respect the changes made in the file.
 
 
 
{{Fixbox|description=Modify binds_pc.cfg|ref=<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=230131462 Steam community :: Guide :: Rebinding Controls (Keyboard, Mouse, Gamepad & D-Pad Movement)]</ref>|fix=
 
{{Fixbox|description=Modify binds_pc.cfg|ref=<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=230131462 Steam community :: Guide :: Rebinding Controls (Keyboard, Mouse, Gamepad & D-Pad Movement)]</ref>|fix=
* Backup {{code|{{p|game}}\binds_pc.cfg}} and open it with preferred text editor.
+
# Backup {{code|{{p|game}}\binds_pc.cfg}} and open it with preferred text editor.
* Find the following section:
+
# Find the following section:
 
<pre>### THESE BINDINGS ARE COPIED DIRECTLY FROM THE XBOX 360 BINDS
 
<pre>### THESE BINDINGS ARE COPIED DIRECTLY FROM THE XBOX 360 BINDS
  
 
### CONTROLLER 1</pre>
 
### CONTROLLER 1</pre>
* First part is for the controller and second one is for the keyboard and mouse. Sections are formatted as following:
+
3. First part is for the controller and second one is for the keyboard and mouse. Sections are formatted as following:
 
<pre>setbind/addbind <player number> <game command> <device controller/mouse/keyboard> <device number> <key/button/axis> <axis values></pre>
 
<pre>setbind/addbind <player number> <game command> <device controller/mouse/keyboard> <device number> <key/button/axis> <axis values></pre>
 
So as an example, secondary added binding (addbind) for punching set to keyboard key S:
 
So as an example, secondary added binding (addbind) for punching set to keyboard key S:
 
<pre>addbind 0 COMMAND_PUNCH          KEYBOARD  0 KEY_S          -1.0 1.0 1.0</pre>
 
<pre>addbind 0 COMMAND_PUNCH          KEYBOARD  0 KEY_S          -1.0 1.0 1.0</pre>
* Make desired changes and save the file.
+
4. Make desired changes and save the file.
  
 
'''Notes'''
 
'''Notes'''
{{ii}} Some commands and controller keys are listed as an example at the top of the file.
 
 
{{ii}} {{code|### CONTROLLER 2}} is for second player (player 1, device 1) which is never used.
 
{{ii}} {{code|### CONTROLLER 2}} is for second player (player 1, device 1) which is never used.
 +
{{ii}} Example commands and keys are listed at the top of the file.
 +
{{++}} In-game button prompts will respect the changes made in the file.
 +
}}
 +
 +
 +
===[[Controller:DualShock_3|DirectInput]]===
 +
{{Fixbox|description=Enable DirectInput| |fix=
 +
# Add {{code|1=usedirectinputapi = 1}} into {{code|default_pc.cfg}}.
 +
{{--}} Configuration doesn't respect button placement or number, causing buttons to be misassigned.
 +
{{ii}} Game will continue to use Xbox button prompts.
 
}}
 
}}
  
 
===[[Glossary:Remapping|Controller remapping]]===
 
===[[Glossary:Remapping|Controller remapping]]===
{{--}} It's possible to enable DirectInput support by adding {{code|1=usedirectinputapi = 1}} into the {{code|default_pc.cfg}} but near impossible to rebind the buttons. Configuration doesn't respect button numbering at all, d-pad buttons are part of controller button numbers instead of POV, Button 0 of controller can't be bound as Button 1 is Button 0 in configuration, Axis do not match, etc. etc.
+
{{Fixbox|description=Remap controls| |fix=
{{--}} Even if buttons are successfully placed, game will use 360 button prompts and as it respects changes in configuration, button prompts in game may be all over the place.
+
# Use [[Xbox 360 Controller Emulator|x360ce]] 64-bit variant for XInput wrapping.
{{ii}} Use [[Xbox 360 Controller Emulator|x360ce]] 64-bit variant for XInput wrapping, copy {{code|xinput1_3.dll}} and rename copied file to {{code|xinput9_1_0.dll}}.
+
# Copy {{code|xinput1_3.dll}} and rename it to {{code|xinput9_1_0.dll}}.
 +
}}
  
 
==Audio settings==
 
==Audio settings==
 
{{Audio settings
 
{{Audio settings
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Dialog, music and SFX.
+
|separate volume notes    = Dialog, Music and SFX.
 
|surround sound          = false
 
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          = Story dialogue is all subtitled.
+
|subtitles notes          =  
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
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{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = true
+
  |interface = yes
  |audio    = true
+
  |audio    = yes
  |subtitles = true
+
  |subtitles = yes
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
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{{L10n/switch
 
{{L10n/switch
 
  |language  = French
 
  |language  = French
  |interface = true
+
  |interface = yes
  |audio    = false
+
  |audio    = no
  |subtitles = true
+
  |subtitles = yes
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
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{{L10n/switch
 
{{L10n/switch
 
  |language  = German
 
  |language  = German
  |interface = true
+
  |interface = yes
  |audio    = false
+
  |audio    = no
  |subtitles = true
+
  |subtitles = yes
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
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{{L10n/switch
 
{{L10n/switch
 
  |language  = Italian
 
  |language  = Italian
  |interface = true
+
  |interface = yes
  |audio    = false
+
  |audio    = no
  |subtitles = true
+
  |subtitles = yes
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
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{{L10n/switch
 
{{L10n/switch
 
  |language  = Japanese
 
  |language  = Japanese
  |interface = true
+
  |interface = yes
  |audio    = false
+
  |audio    = no
  |subtitles = true
+
  |subtitles = yes
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
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{{L10n/switch
 
{{L10n/switch
 
  |language  = Spanish
 
  |language  = Spanish
  |interface = true
+
  |interface = yes
  |audio    = false
+
  |audio    = no
  |subtitles = true
+
  |subtitles = yes
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 225: Line 237:
 
==Issues fixed==
 
==Issues fixed==
 
===Resolution scaling issues with fullscreen===
 
===Resolution scaling issues with fullscreen===
{{ii}} This should've been fixed with games first patch which added refresh rate selection to resolution option and borderless fullscreen mode.<ref>[http://steamcommunity.com/games/235210/announcements/detail/1370524457527612071 Steam community :: Group announcements :: Strider] - Strider Update #1 Released!</ref><ref>[http://steamcommunity.com/app/235210/discussions/0/558748566740796756/ Resolution/Scaling issues :: Strider General Discussion] - ''"EDIT #3 3/14/2014: Developers, thank you for the fix. Being able to choose the refresh rate in game appears to have fixed the problem."''</ref> If having problems, use borderless windowed mode.
+
{{ii}} Fixed with the first patch, which added refresh rate selection to the resolution options and borderless fullscreen mode.<ref>[http://steamcommunity.com/games/235210/announcements/detail/1370524457527612071 Strider Update #1 Released!]</ref>
  
 
==Other information==
 
==Other information==
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|minOS    = Vista SP2, 7, 8
 
|minOS    = Vista SP2, 7, 8
|minCPU  = Intel Core 2 Quad Q9550 @ 2.83 GHz
+
|minCPU  = Intel Core 2 Quad Q9550 2.83 GHz
|minCPU2  = AMD Phenom II X3 720 @ 2.80 GHz  
+
|minCPU2  = AMD Phenom II X3 720 2.80 GHz  
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
 
|minHD    = 3.7 GB
 
|minHD    = 3.7 GB
Line 283: Line 295:
 
|minDX    = 11
 
|minDX    = 11
 
|minaudio = DirectX 9.0c Compatible
 
|minaudio = DirectX 9.0c Compatible
|mincont  = Controller recommended
 
 
|minother = Broadband Internet connection
 
|minother = Broadband Internet connection
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 16:26, 24 February 2018

Strider
Strider cover
Developers
Double Helix Games
Publishers
Capcom
Release dates
Windows February 18, 2014
Strider (2014) on Wikipedia
Strider
Strider 1989
Strider (2014) 2014

General information

Striderpedia
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/235210/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/235210/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Input settings

Keyboard keys.
Keyboard keys.
Controller buttons.
Controller buttons.

Template:Input settings

Remapping

Modify binds_pc.cfg[1]
  1. Backup <path-to-game>\binds_pc.cfg and open it with preferred text editor.
  2. Find the following section:
### THESE BINDINGS ARE COPIED DIRECTLY FROM THE XBOX 360 BINDS

### CONTROLLER 1

3. First part is for the controller and second one is for the keyboard and mouse. Sections are formatted as following:

setbind/addbind <player number> <game command> <device controller/mouse/keyboard> <device number> <key/button/axis> <axis values>

So as an example, secondary added binding (addbind) for punching set to keyboard key S:

addbind 0 COMMAND_PUNCH           KEYBOARD   0 KEY_S           -1.0 1.0 1.0

4. Make desired changes and save the file.

Notes

### CONTROLLER 2 is for second player (player 1, device 1) which is never used.
Example commands and keys are listed at the top of the file.
In-game button prompts will respect the changes made in the file.


DirectInput

Enable DirectInput
  1. Add usedirectinputapi = 1 into default_pc.cfg.
Configuration doesn't respect button placement or number, causing buttons to be misassigned.
Game will continue to use Xbox button prompts.

Controller remapping

Remap controls
  1. Use x360ce 64-bit variant for XInput wrapping.
  2. Copy xinput1_3.dll and rename it to xinput9_1_0.dll.

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Issues fixed

Resolution scaling issues with fullscreen

Fixed with the first patch, which added refresh rate selection to the resolution options and borderless fullscreen mode.[2]

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

System requirements

A 64-bit OS is required.
Integrated GPUs aren't supported.
Windows
Minimum
Operating system (OS) Vista SP2, 7, 8
Processor (CPU) Intel Core 2 Quad Q9550 2.83 GHz
AMD Phenom II X3 720 2.80 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 3.7 GB
Video card (GPU) ATI Radeon HD 5770
Nvidia GeForce GTX 460
DirectX 11 compatible
Sound (audio device) DirectX 9.0c Compatible
Other Broadband Internet connection

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References