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Difference between revisions of "Star Wars: Empire at War"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Game crashes: Christ just upload the file directly instead.)
Line 221: Line 221:
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Game crashes}}
 
{{Fixbox/fix|Game crashes}}
 +
# Download GraphicDetails.xml.
 +
# Navigate to <code>{{p|game}}\Data\XML\</code> and drop the file there.
 +
 +
'''Notes'''
 
{{ii}} The Forces of Corruption expansion pack has compatibility issues with 64-bit systems that have more than 2GB of system RAM.  
 
{{ii}} The Forces of Corruption expansion pack has compatibility issues with 64-bit systems that have more than 2GB of system RAM.  
# Create an XML file in the following directory: <code>{{p|game}}\Data\XML\GraphicDetails.xml</code>.
 
# The XML file, GraphicDetails.xml should contain the following code:
 
<pre><?xml version="1.0" encoding="utf-8"?>
 
<GraphicDetailSettings>
 
 
  <GraphicDetailLevelEnumeration>
 
 
<!-- -->
 
<!--  Default Detail sets   -->
 
<!-- -->
 
 
<!-- Lowest default detail, de-res the textures, use fixed function pipe and crappy water -->
 
<GraphicDetailLevel name="Default_0">
 
  <ScreenResolutionWidth>800</ScreenResolutionWidth>
 
  <ScreenResolutionHeight>600</ScreenResolutionHeight>
 
  <ScreenAALevel>0</ScreenAALevel>
 
  <TextureMipLevel>2</TextureMipLevel>
 
  <ShaderDetailLevel>0</ShaderDetailLevel>
 
  <WaterDetailLevel>0</WaterDetailLevel>
 
  <ShadowDetail>0</ShadowDetail>
 
  <ShadowVolumes>No</ShadowVolumes>
 
  <SoftShadows>No</SoftShadows>
 
  <HeatDistortions>No</HeatDistortions>
 
  <Bloom>No</Bloom>
 
  <DynamicLighting>No</DynamicLighting>
 
  <ParticleDetail>0.4</ParticleDetail>
 
  <MeshDetail>0.0</MeshDetail>
 
  <EnvironmentDetail>0.0</EnvironmentDetail>
 
</GraphicDetailLevel>
 
 
<!-- Medium default detail -->
 
<GraphicDetailLevel name="Default_1">
 
  <ScreenResolutionWidth>1024</ScreenResolutionWidth>
 
  <ScreenResolutionHeight>768</ScreenResolutionHeight>
 
  <ScreenAALevel>0</ScreenAALevel>
 
  <TextureMipLevel>1</TextureMipLevel>
 
  <ShaderDetailLevel>1</ShaderDetailLevel>
 
  <WaterDetailLevel>1</WaterDetailLevel>
 
  <ShadowDetail>1</ShadowDetail>
 
  <ShadowVolumes>Yes</ShadowVolumes>
 
  <SoftShadows>No</SoftShadows>
 
  <HeatDistortions>No</HeatDistortions>
 
  <Bloom>No</Bloom>
 
  <DynamicLighting>No</DynamicLighting>
 
  <ParticleDetail>0.6</ParticleDetail>
 
  <MeshDetail>0.5</MeshDetail>
 
  <EnvironmentDetail>0.2</EnvironmentDetail>
 
</GraphicDetailLevel>
 
 
<!-- High default detail -->
 
<GraphicDetailLevel name="Default_2">
 
  <Based_On>Default_1</Based_On>
 
  <TextureMipLevel>0</TextureMipLevel>
 
  <ShaderDetailLevel>2</ShaderDetailLevel>
 
  <WaterDetailLevel>1</WaterDetailLevel>
 
  <ShadowDetail>2</ShadowDetail>
 
  <HeatDistortions>Yes</HeatDistortions>
 
  <Bloom>Yes</Bloom>
 
  <DynamicLighting>No</DynamicLighting>
 
  <ParticleDetail>0.8</ParticleDetail>
 
  <MeshDetail>1.0</MeshDetail>
 
  <EnvironmentDetail>0.6</EnvironmentDetail>
 
</GraphicDetailLevel>
 
 
<!-- Highest default detail -->
 
<GraphicDetailLevel name="Default_3">
 
  <ScreenResolutionWidth>1280</ScreenResolutionWidth>
 
  <ScreenResolutionHeight>1024</ScreenResolutionHeight>
 
  <ScreenAALevel>1</ScreenAALevel>
 
  <TextureMipLevel>0</TextureMipLevel>
 
  <ShaderDetailLevel>3</ShaderDetailLevel>
 
  <WaterDetailLevel>2</WaterDetailLevel>
 
  <ShadowDetail>3</ShadowDetail>
 
  <ShadowVolumes>Yes</ShadowVolumes>
 
  <SoftShadows>Yes</SoftShadows>
 
  <HeatDistortions>Yes</HeatDistortions>
 
  <Bloom>Yes</Bloom>
 
  <DynamicLighting>No</DynamicLighting>
 
  <ParticleDetail>1.0</ParticleDetail>
 
  <MeshDetail>1.0</MeshDetail>
 
  <EnvironmentDetail>1.0</EnvironmentDetail>
 
</GraphicDetailLevel>
 
 
 
<!-- -->
 
<!--  Detail sets that only use the FIXED FUNCTION pipeline -->
 
<!-- -->
 
<GraphicDetailLevel name="FF_0">
 
  <Based_On>Default_0</Based_On>
 
  <ScreenResolutionWidth>800</ScreenResolutionWidth>
 
  <ScreenResolutionHeight>600</ScreenResolutionHeight>
 
  <TextureMipLevel>2</TextureMipLevel>
 
  <ShaderDetailLevel>0</ShaderDetailLevel>
 
  <WaterDetailLevel>0</WaterDetailLevel>
 
  <ShadowVolumes>No</ShadowVolumes>
 
  <SoftShadows>No</SoftShadows>
 
  <HeatDistortions>No</HeatDistortions>
 
  <Bloom>No</Bloom>
 
</GraphicDetailLevel>
 
 
<GraphicDetailLevel name="FF_1">
 
  <Based_On>Default_1</Based_On>
 
  <ScreenResolutionWidth>800</ScreenResolutionWidth>
 
  <ScreenResolutionHeight>600</ScreenResolutionHeight>
 
  <TextureMipLevel>1</TextureMipLevel>
 
  <ShaderDetailLevel>0</ShaderDetailLevel>
 
  <WaterDetailLevel>0</WaterDetailLevel>
 
  <ShadowVolumes>No</ShadowVolumes>
 
  <SoftShadows>No</SoftShadows>
 
  <HeatDistortions>No</HeatDistortions>
 
  <Bloom>No</Bloom>
 
</GraphicDetailLevel>
 
 
<GraphicDetailLevel name="FF_2">
 
  <Based_On>Default_2</Based_On>
 
  <ScreenResolutionWidth>1024</ScreenResolutionWidth>
 
  <ScreenResolutionHeight>768</ScreenResolutionHeight>
 
  <ShaderDetailLevel>0</ShaderDetailLevel>
 
  <WaterDetailLevel>0</WaterDetailLevel>
 
  <ShadowVolumes>No</ShadowVolumes>
 
  <SoftShadows>No</SoftShadows>
 
  <HeatDistortions>No</HeatDistortions>
 
  <Bloom>No</Bloom>
 
</GraphicDetailLevel>
 
 
<GraphicDetailLevel name="FF_3">
 
  <Based_On>Default_3</Based_On>
 
  <ScreenResolutionWidth>1024</ScreenResolutionWidth>
 
  <ScreenResolutionHeight>768</ScreenResolutionHeight>
 
  <ShaderDetailLevel>0</ShaderDetailLevel>
 
  <WaterDetailLevel>0</WaterDetailLevel>
 
  <ShadowVolumes>No</ShadowVolumes>
 
  <SoftShadows>No</SoftShadows>
 
  <HeatDistortions>No</HeatDistortions>
 
  <Bloom>No</Bloom>
 
</GraphicDetailLevel>
 
 
 
  </GraphicDetailLevelEnumeration>
 
 
 
  <!-- Specify hardware-graphic settings relationship here, highest to lowest, specific VendorID before generic -->
 
  <!-- <GraphicDetailSettingName>:  Specify reference to detail setting lowest to highest IN ORDER!
 
  This corresponds to GraphicDetail slider in the game. Therefore, the
 
  number of these settings has to agree with the number of ticks on the slider. -->
 
 
  <!-- <DefaultGraphicDetailLevel>: Specifies which setting to choose by default from the list above -->
 
 
  <!-- <VendorIDHEX>, <VendorIDHEX>: entries with these should go BEFORE any generic entries so they can be matched first -->
 
  <!-- 64Mb GF4MX reported 141Mb, so empirically anything below 200Mb is "low" for us -->
 
 
  <HardwareConfigurations>
 
 
 
<!--   -->
 
<!--   -->
 
<!-- Intel special cases, all Intel HW gets fixed function due to the lack of hardware vertex shaders   -->
 
<!--   -->
 
<!--   -->
 
<HardwareConfiguration name="Config_Intel_Fast">
 
  <GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
 
  <DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
 
  <PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
 
  <VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
 
  <TextureMemory>200.0</TextureMemory>
 
  <CPUSpeed>2.25</CPUSpeed>
 
 
  <VendorIDHEX>0x8086</VendorIDHEX>
 
</HardwareConfiguration>
 
 
<HardwareConfiguration name="Config_Intel_Slow">
 
  <GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
 
  <DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
 
  <PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
 
  <VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
 
  <TextureMemory>200.0</TextureMemory>
 
  <CPUSpeed>0.0</CPUSpeed>
 
 
  <VendorIDHEX>0x8086</VendorIDHEX>
 
</HardwareConfiguration>
 
 
<!--   -->
 
<!--   -->
 
<!-- Generic Hardware Configs, based on cpu-speed, texture-ram, and reported shader versions   -->
 
<!--   -->
 
<!--   -->
 
 
<!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
 
<HardwareConfiguration name="Config_Highest">
 
  <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
 
  <DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
 
  <TextureMemory>200.0</TextureMemory>
 
  <CPUSpeed>2.2</CPUSpeed>
 
 
  <!-- <FillRateGPs>2800.0</FillRateGPs> -->
 
  <FillRateMpsPS13>0.0</FillRateMpsPS13>
 
  <FillRateMpsPS14>0.0</FillRateMpsPS14>
 
  <FillRateMpsPS20>300.0</FillRateMpsPS20>
 
  <VertexRateMvsVS11>5.0</VertexRateMvsVS11>
 
 
  <PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
 
  <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
 
</HardwareConfiguration>
 
 
<!-- FX5900, Radeon 9800, etc -->
 
<HardwareConfiguration name="Config_High">
 
  <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
 
  <DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
 
  <TextureMemory>200.0</TextureMemory>
 
  <CPUSpeed>1.7</CPUSpeed>
 
 
  <!-- <FillRateGPs>1200.0</FillRateGPs> -->
 
  <FillRateMpsPS13>0.0</FillRateMpsPS13>
 
  <FillRateMpsPS14>200.0</FillRateMpsPS14>
 
  <FillRateMpsPS20>0.0</FillRateMpsPS20>
 
  <VertexRateMvsVS11>5.0</VertexRateMvsVS11>
 
 
  <PixelShaderVersionHEX>0x0104</PixelShaderVersionHEX>
 
  <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
 
</HardwareConfiguration>
 
 
<!-- Lower end dx8 and dx9 hardware -->
 
<HardwareConfiguration name="Config_Medium">
 
  <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
 
  <DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
 
  <TextureMemory>100.0</TextureMemory>
 
  <CPUSpeed>0.0</CPUSpeed>
 
  <FillRateGPs>750.0</FillRateGPs>
 
 
  <FillRateMpsPS13>200.0</FillRateMpsPS13>
 
  <FillRateMpsPS14>0.0</FillRateMpsPS14>
 
  <FillRateMpsPS20>0.0</FillRateMpsPS20>
 
  <VertexRateMvsVS11>3.0</VertexRateMvsVS11>
 
 
  <PixelShaderVersionHEX>0x0100</PixelShaderVersionHEX>
 
  <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
 
</HardwareConfiguration>
 
 
<!-- All others! -->
 
<HardwareConfiguration name="Config_Low">
 
  <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
 
  <DefaultGraphicDetailLevel>0</DefaultGraphicDetailLevel>
 
  <TextureMemory>0.0</TextureMemory>
 
  <CPUSpeed>0.0</CPUSpeed>
 
  <PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
 
  <VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
 
</HardwareConfiguration>
 
 
<!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
 
<!-- Entry added by Mike.nl to work around FoC crash issue -->
 
<HardwareConfiguration name="Config_Highest_Fix">
 
  <GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
 
  <DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
 
  <TextureMemory>-2048.0</TextureMemory>
 
  <CPUSpeed>2.2</CPUSpeed>
 
 
  <!-- <FillRateGPs>2800.0</FillRateGPs> -->
 
  <FillRateMpsPS13>0.0</FillRateMpsPS13>
 
  <FillRateMpsPS14>0.0</FillRateMpsPS14>
 
  <FillRateMpsPS20>300.0</FillRateMpsPS20>
 
  <VertexRateMvsVS11>5.0</VertexRateMvsVS11>
 
 
  <PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
 
  <VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
 
</HardwareConfiguration>
 
 
  </HardwareConfigurations>
 
 
</GraphicDetailSettings></pre>
 
 
}}
 
}}
  

Revision as of 16:42, 6 June 2014

Star Wars: Empire at War
Cover image missing, please upload it
Developers
Petroglyph Games
Publishers
LucasArts
Release dates
Windows February 16, 2006
macOS (OS X) April 2, 2007
Star Wars: Empire at War on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
GameSpy online services have been shut down (see Network for solutions).

Key points

Online multiplayer will stop working on May 31, 2014 due to GameSpy services being shut down.[1]

General information

Official game site
Official game expansion site
Wookieepedia - A huge wiki dedicated to the Star Wars universe
Steam Community Discussions
Steam Users' Forums

Availability

Template:Availability Table

The Gold Pack comes with both the base game and the Forces of Corruption expansion

Demos

Essential improvements

Patches

The Gold Pack is already patched to the latest major versions

Game data

In-game general settings.

Configuration file(s) location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/32470/pfx/[Note 1]

Save game data location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/32470/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game general video settings.
In-game advanced video settings.

Template:Video settings

Input settings

In-game key map settings.

Template:Input settings

Audio settings

In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
German

Network

In-game network settings.

Multiplayer types

Type Native Players Notes
LAN play
8
Online play
8 GameSpy services have been shut down;[2] see GameSpy for workarounds.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 1234, 3658-3660, 6500, 27900, 28910, 3783, 6515, 6667, 13139, 28900, 29900-29901, 29920
UDP 1234, 3658-3660, 6500, 27900, 28910, 3783, 6515, 6667, 13139, 28900, 29900-29901, 29920
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Issues fixed

Game crashes

This usually occurs when starting a campaign or tutorial mission in the Forces of Corruption expansion pack.
Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3
Processor (CPU) Intel Pentium III 1.0 GHz
AMD Athlon 1.0 GHz
System memory (RAM)
Hard disk drive (HDD) 3.6 GB
Video card (GPU) ATI Radeon 9600
Nvidia GeForce 7200
Intel 965
64 MB of VRAM
DirectX 9.0c compatible
Shader model 2 support

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References