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Show new changes starting from 10:41, 26 April 2024
   
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24 April 2024

     18:39  Engine:Unreal Engine 5‎‎ 3 changes history +1,321 [Filoppi‎ (3×)]
     
18:39 (cur | prev) +447 Filoppi talk contribs →‎High dynamic range (HDR)
     
10:51 (cur | prev) -509 Filoppi talk contribs →‎Video
     
00:35 (cur | prev) +1,383 Filoppi talk contribs Merge UE4 and UE5 HDR details, and add some UE5 specific quirks

20 April 2024

19 April 2024

     13:01  S.T.A.L.K.E.R.: Call of Pripyat diffhist +125 Vlad 54rus talk contribs →‎Video: The game has TrAA just like in Clear Sky, but for some reason it's not exposed in the settings menu.

13 April 2024

     14:14  S.T.A.L.K.E.R.: Call of Pripyat‎‎ 2 changes history 0 [Macgovern‎; Egor179‎]
     
14:14 (cur | prev) -38 Macgovern talk contribs Undo revision 1483799 by Egor179 (talk) MSAA will never work for transparencies unless the game implements transparency multisampling or a similar method. This does not need to be noted in the article as the MSAA glossary link already in the note textually and visually demonstrates this. Tag: Undo
     
14:07 (cur | prev) +38 Egor179 talk contribs →‎Video

5 April 2024

     20:00  S.T.A.L.K.E.R.: Shadow of Chernobyl diffhist +254 Astrotuba talk contribs Added Belarusian fan translation; Fan translation notes are standardized now

4 April 2024

31 March 2024

     15:04  Windows diffhist -89 If and while talk contribs

30 March 2024

     16:03  S.T.A.L.K.E.R.: Shadow of Chernobyl diffhist +37 Vlad 54rus talk contribs →‎Availability
     14:06  S.T.A.L.K.E.R.: Call of Pripyat diffhist -62 Vlad 54rus talk contribs →‎Availability: - That was only true for Shadow of Chernobyl

29 March 2024