Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Skylar & Plux: Adventure on Clover Island"

From PCGamingWiki, the wiki about fixing PC games
(Added AF and ultrawidescreen fix, two screenshots, eye tracking note. Adjusted config file location note as every .ini can theoretically contain something (see fixes)- additional file pointed to instead.)
m (Cleanup)
Line 86: Line 86:
 
|borderless windowed notes  = Borderless option renders game at display resolution.
 
|borderless windowed notes  = Borderless option renders game at display resolution.
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Scales with texture quality setting. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for manual adjustment.
+
|anisotropic notes          = Scales with texture quality setting.<br>See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for manual adjustment.
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FXAA]] and [[TAA]].
 
|antialiasing notes        = [[FXAA]] and [[TAA]].
Line 120: Line 120:
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code>.
 
# Open <code>Engine.ini</code>.
# Add the following lines to the end of the file and save it.
+
# Add the following lines to the end of the file. Replace <code>16</code> to desired anisotropic filter samples, then save the file.
<pre>[SystemSettings]
+
<pre>
 +
[SystemSettings]
 
r.MaxAnisotropy=16
 
r.MaxAnisotropy=16
 
</pre>
 
</pre>
Line 175: Line 176:
 
{{ii}} Every action is listed twice in the file, one for the keyboard/mouse and one for the gamepad input.
 
{{ii}} Every action is listed twice in the file, one for the keyboard/mouse and one for the gamepad input.
 
{{--}} In-game prompts will still show the default buttons.
 
{{--}} In-game prompts will still show the default buttons.
 
  
 
Example of rebinding "Move Forward" from {{Key|W}} to {{Key|Up}}:
 
Example of rebinding "Move Forward" from {{Key|W}} to {{Key|Up}}:
 
Original:
 
 
 
<pre>
 
<pre>
 
axisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
 
axisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
 
</pre>
 
</pre>
  
Modified:
+
Replace the <code>W</code> next to <code>Key=</code> with <code>Up</code>.
 
<pre>
 
<pre>
 
axisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
 
axisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
Line 223: Line 220:
 
===Broken/disturbing static-like noise===
 
===Broken/disturbing static-like noise===
 
{{ii}} A fix from an official update is planned.
 
{{ii}} A fix from an official update is planned.
{{ii}} Adjust game options to your preferences before performing this fix, as the config file will need to be set as Read-Only.
 
 
{{ii}} This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.<ref>{{Refsnip|url=https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_9/index.html|title=Unreal Engine 4.9 Release Notes | Unreal Engine|date=2017-05-25|snippet=When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory.}}</ref>
 
{{ii}} This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.<ref>{{Refsnip|url=https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_9/index.html|title=Unreal Engine 4.9 Release Notes | Unreal Engine|date=2017-05-25|snippet=When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory.}}</ref>
  
Line 232: Line 228:
 
# Change <code>AudioQualityLevel</code> to <code>1</code>, then save.
 
# Change <code>AudioQualityLevel</code> to <code>1</code>, then save.
 
# Right click the config file, then set the file as read-only.
 
# Right click the config file, then set the file as read-only.
 +
 +
'''Notes'''
 +
{{ii}} With config file set as read-only, any future changes to options cannot be saved.
 
}}
 
}}
  

Revision as of 09:30, 29 June 2017

Skylar & Plux: Adventure on Clover Island
Skylar & Plux: Adventure on Clover Island cover
Developers
Right Nice Games
Publishers
Grip Digital
Engines
Unreal Engine 4
Release dates
Windows May 19, 2017
Skylar & Plux: Adventure on Clover Island on Wikipedia

General information

Official website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Prevent camera from twitching vertically

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/452540/pfx/[Note 1]
The save game data location contains an additional SETTINGS.sav file.

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/452540/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game graphics settings 1
In-game graphics settings 1
In-game graphics settings 2
In-game graphics settings 2
In-game graphics settings 3
In-game graphics settings 3

Template:Video settings

Ultra-widescreen

Instructions

Anisotropic filtering (AF)

Instructions

Input settings

In-game control settings 1
In-game control settings 1
In-game control settings 2
In-game control settings 2
In-game controller layout menu
In-game controller layout menu

Template:Input settings

Remapping

Instructions

Audio settings

In-game audio settings
In-game audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Broken/disturbing static-like noise

A fix from an official update is planned.
This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.[1]
Instructions

Other information

In-game eye tracking settings
In-game eye tracking settings

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD

Other

Supports Tobii eye tracking.

System requirements

64-bit OS only.
Windows
Minimum
Operating system (OS) 7 (64-bit)
Processor (CPU) Intel Core i5-2500
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 570
DirectX 11 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Unreal Engine 4.9 Release Notes - last accessed on 2017-05-25
    "When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory."