Difference between revisions of "Skylar & Plux: Adventure on Clover Island"
From PCGamingWiki, the wiki about fixing PC games
(Added AF and ultrawidescreen fix, two screenshots, eye tracking note. Adjusted config file location note as every .ini can theoretically contain something (see fixes)- additional file pointed to instead.) |
m (Cleanup) |
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Line 86: | Line 86: | ||
|borderless windowed notes = Borderless option renders game at display resolution. | |borderless windowed notes = Borderless option renders game at display resolution. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Scales with texture quality setting. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for manual adjustment. | + | |anisotropic notes = Scales with texture quality setting.<br>See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for manual adjustment. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]] and [[TAA]]. | |antialiasing notes = [[FXAA]] and [[TAA]]. | ||
Line 120: | Line 120: | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
− | # Add the following lines to the end of the file | + | # Add the following lines to the end of the file. Replace <code>16</code> to desired anisotropic filter samples, then save the file. |
− | <pre>[SystemSettings] | + | <pre> |
+ | [SystemSettings] | ||
r.MaxAnisotropy=16 | r.MaxAnisotropy=16 | ||
</pre> | </pre> | ||
Line 175: | Line 176: | ||
{{ii}} Every action is listed twice in the file, one for the keyboard/mouse and one for the gamepad input. | {{ii}} Every action is listed twice in the file, one for the keyboard/mouse and one for the gamepad input. | ||
{{--}} In-game prompts will still show the default buttons. | {{--}} In-game prompts will still show the default buttons. | ||
− | |||
Example of rebinding "Move Forward" from {{Key|W}} to {{Key|Up}}: | Example of rebinding "Move Forward" from {{Key|W}} to {{Key|Up}}: | ||
− | |||
− | |||
− | |||
<pre> | <pre> | ||
axisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000) | axisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000) | ||
</pre> | </pre> | ||
− | + | Replace the <code>W</code> next to <code>Key=</code> with <code>Up</code>. | |
<pre> | <pre> | ||
axisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000) | axisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000) | ||
Line 223: | Line 220: | ||
===Broken/disturbing static-like noise=== | ===Broken/disturbing static-like noise=== | ||
{{ii}} A fix from an official update is planned. | {{ii}} A fix from an official update is planned. | ||
− | |||
{{ii}} This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.<ref>{{Refsnip|url=https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_9/index.html|title=Unreal Engine 4.9 Release Notes | Unreal Engine|date=2017-05-25|snippet=When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory.}}</ref> | {{ii}} This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.<ref>{{Refsnip|url=https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_9/index.html|title=Unreal Engine 4.9 Release Notes | Unreal Engine|date=2017-05-25|snippet=When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory.}}</ref> | ||
Line 232: | Line 228: | ||
# Change <code>AudioQualityLevel</code> to <code>1</code>, then save. | # Change <code>AudioQualityLevel</code> to <code>1</code>, then save. | ||
# Right click the config file, then set the file as read-only. | # Right click the config file, then set the file as read-only. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} With config file set as read-only, any future changes to options cannot be saved. | ||
}} | }} | ||
Revision as of 09:30, 29 June 2017
Developers | |
---|---|
Right Nice Games | |
Publishers | |
Grip Digital | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 19, 2017 |
General information
Availability
Essential improvements
Prevent camera from twitching vertically
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/452540/pfx/[Note 1] |
- The save game data location contains an additional
SETTINGS.sav
file.
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/452540/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Ultra-widescreen
Instructions |
---|
Anisotropic filtering (AF)
Instructions |
---|
Input settings
Remapping
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Broken/disturbing static-like noise
- A fix from an official update is planned.
- This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.[1]
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Other
- Supports Tobii eye tracking.
System requirements
- 64-bit OS only.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 (64-bit) | |
Processor (CPU) | Intel Core i5-2500 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 570 DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (452540) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Unreal Engine 4.9 Release Notes - last accessed on 2017-05-25
- "When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory."