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Difference between revisions of "Skylar & Plux: Adventure on Clover Island"

From PCGamingWiki, the wiki about fixing PC games
m (→‎[[Glossary:Remapping|Remapping]]: updated template usage)
(Added AF and ultrawidescreen fix, two screenshots, eye tracking note. Adjusted config file location note as every .ini can theoretically contain something (see fixes)- additional file pointed to instead.)
Line 18: Line 18:
  
 
'''General information'''
 
'''General information'''
 +
{{mm}} [http://www.adventureoncloverisland.com/ Official website]
 
{{GOG.com links|skylar_plux_adventure_on_clover_island|skylar_plux_adventures_on_clover_island}}
 
{{GOG.com links|skylar_plux_adventure_on_clover_island|skylar_plux_adventures_on_clover_island}}
 
{{mm}} [http://steamcommunity.com/app/452540/discussions/ Steam Community Discussions]
 
{{mm}} [http://steamcommunity.com/app/452540/discussions/ Steam Community Discussions]
Line 39: Line 40:
 
{{Game data/row|Windows|{{P|localappdata}}\CloverIsland\Saved\Config\WindowsNoEditor}}
 
{{Game data/row|Windows|{{P|localappdata}}\CloverIsland\Saved\Config\WindowsNoEditor}}
 
}}
 
}}
{{ii}} The filename is <code>GameUserSettings.ini</code>.
+
{{ii}} The [[#Save_game_data_location|save game data location]] contains an additional <code>SETTINGS.sav</code> file.
  
 
===Save game data location===
 
===Save game data location===
Line 71: Line 72:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Pre-rendered cut-scenes are 16:9.
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Ultra-widescreen|Ultra-widescreen]].
|ultrawidescreen            = true
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      = Camera FOV zoomed in excessively.<ref>{{Refurl|url=http://steamcommunity.com/app/452540/discussions/0/1290690669225376147/|title=21:9 support? :: Skylar & Plux: Adventure On Clover Island General Discussions|date=2017-05-22}}</ref>
+
|ultrawidescreen notes      = See [[#Ultra-widescreen|Ultra-widescreen]].
|4k ultra hd                = false
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = false
 
|fov                        = false
Line 84: Line 85:
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  = Borderless option renders game at display resolution.
 
|borderless windowed notes  = Borderless option renders game at display resolution.
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Scales with texture quality setting. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for manual adjustment.
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FXAA]] and [[TAA]].
 
|antialiasing notes        = [[FXAA]] and [[TAA]].
Line 96: Line 97:
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Change FOV scaling to Hor+|ref=<ref name="Wasch"></ref>}}
 +
# Go to the [[#Game data|configuration files location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following lines to the end of the file and save it.
 +
 +
<pre>
 +
[/Script/Engine.LocalPlayer]
 +
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
 +
</pre>
 +
 +
'''Notes:'''
 +
{{--}} No further FOV adjustment possible and some parts of the UI get slightly squashed.
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Set sample rate manually|ref=<ref name="Wasch"></ref>}}
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following lines to the end of the file and save it.
 +
<pre>[SystemSettings]
 +
r.MaxAnisotropy=16
 +
</pre>
 
}}
 
}}
  
Line 101: Line 129:
 
{{Image|Skylar_and_Plux_Controls_1.png|In-game control settings 1}}
 
{{Image|Skylar_and_Plux_Controls_1.png|In-game control settings 1}}
 
{{Image|Skylar_and_Plux_Controls_2.png|In-game control settings 2}}
 
{{Image|Skylar_and_Plux_Controls_2.png|In-game control settings 2}}
 +
{{Image|Skylar and Plux Controller layout.png|In-game controller layout menu}}
 
{{Input settings
 
{{Input settings
 
|key remap                = Hackable
 
|key remap                = Hackable
Line 136: Line 165:
 
===[[Glossary:Remapping|Remapping]]===
 
===[[Glossary:Remapping|Remapping]]===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Edit Input.ini|ref=<ref>{{Refcheck|user=Waschbär|date=2017-06-22|comment=}}</ref>}}
+
{{Fixbox/fix|Edit Input.ini|ref=<ref name="Wasch">{{Refcheck|user=Waschbär|date=2017-06-22|comment=}}</ref>}}
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Input.ini</code>.
 
# Open <code>Input.ini</code>.
Line 206: Line 235:
  
 
==Other information==
 
==Other information==
 +
{{Image|Skylar and Plux Eye tracking settings.png|In-game eye tracking settings}}
 
===API===
 
===API===
 
{{API
 
{{API
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|multiplayer notes=  
 
|multiplayer notes=  
 
}}
 
}}
 +
 +
===Other===
 +
{{ii}} Supports Tobii eye tracking.
  
 
==System requirements==
 
==System requirements==

Revision as of 15:13, 23 June 2017

Skylar & Plux: Adventure on Clover Island
Skylar & Plux: Adventure on Clover Island cover
Developers
Right Nice Games
Publishers
Grip Digital
Engines
Unreal Engine 4
Release dates
Windows May 19, 2017
Skylar & Plux: Adventure on Clover Island on Wikipedia

General information

Official website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Prevent camera from twitching vertically

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/452540/pfx/[Note 1]
The save game data location contains an additional SETTINGS.sav file.

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/452540/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game graphics settings 1
In-game graphics settings 1
In-game graphics settings 2
In-game graphics settings 2
In-game graphics settings 3
In-game graphics settings 3

Template:Video settings

Ultra-widescreen

Instructions

Anisotropic filtering (AF)

Instructions

Input settings

In-game control settings 1
In-game control settings 1
In-game control settings 2
In-game control settings 2
In-game controller layout menu
In-game controller layout menu

Template:Input settings

Remapping

Instructions

Audio settings

In-game audio settings
In-game audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Broken/disturbing static-like noise

A fix from an official update is planned.
Adjust game options to your preferences before performing this fix, as the config file will need to be set as Read-Only.
This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.[1]
Instructions

Other information

In-game eye tracking settings
In-game eye tracking settings

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD

Other

Supports Tobii eye tracking.

System requirements

64-bit OS only.
Windows
Minimum
Operating system (OS) 7 (64-bit)
Processor (CPU) Intel Core i5-2500
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 570
DirectX 11 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Unreal Engine 4.9 Release Notes - last accessed on 2017-05-25
    "When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory."