Difference between revisions of "Sitting Ducks"
From PCGamingWiki, the wiki about fixing PC games
(added jackfuste's fix) |
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{{Availability/row| Retail | | unknown | | | Windows }} | {{Availability/row| Retail | | unknown | | | Windows }} | ||
}} | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===[https://community.pcgamingwiki.com/files/file/2138-sitting-ducks-widescreen-fix/ Sitting Ducks Widescreen fix]=== | ||
+ | {{++}} Forces the screen resolution | ||
+ | {{++}} Multipliers for FOV, draw distance, objects visibility distance, draw distance, and HUD size. | ||
==Game data== | ==Game data== | ||
Line 42: | Line 47: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Use [https://community.pcgamingwiki.com/files/file/2138-sitting-ducks-widescreen-fix/ Sitting Ducks Widescreen fix]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = Use [https://community.pcgamingwiki.com/files/file/2138-sitting-ducks-widescreen-fix/ Sitting Ducks Widescreen fix]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Use [https://community.pcgamingwiki.com/files/file/2138-sitting-ducks-widescreen-fix/ Sitting Ducks Widescreen fix]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Use [https://community.pcgamingwiki.com/files/file/2138-sitting-ducks-widescreen-fix/ Sitting Ducks Widescreen fix]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = Use [https://community.pcgamingwiki.com/files/file/2138-sitting-ducks-widescreen-fix/ Sitting Ducks Widescreen fix]. |
|windowed = false | |windowed = false | ||
|windowed notes = | |windowed notes = |
Revision as of 06:33, 14 March 2021
Developers | |
---|---|
LSP Games | |
Asobo Studio | |
Publishers | |
Universal Studios | |
Release dates | |
Windows | 2004 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Sitting Ducks Widescreen fix
- Forces the screen resolution
- Multipliers for FOV, draw distance, objects visibility distance, draw distance, and HUD size.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium III | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | DirectX 9 compatible |